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Murder On The Zinderneuf
''Murder on the Zinderneuf'' is a 1983 video game designed by Jon Freeman and Paul Reiche III and one of the first six games published by Electronic Arts ( Ariolasoft in Europe). It was developed for the Apple II, Commodore 64, Atari 8-bit family, and the IBM PC (as a self-booting disk). The Apple II version was programmed by Alan Pavlish of Designer Software. All other versions were programmed by Robert Leyland. The Commodore 64 version states it was by Mission Accomplished, but also gives credit to Leyland for programming. Plot The game is set in 1936. The player is a detective traveling across the Atlantic aboard the world's most luxurious dirigible, the ''Zinderneuf''. The craft is full of high-profile personalities from all walks of life. A murder takes place aboard the ''Zinderneuf'', and it is up to the player to identify the culprit before the ship lands. Gameplay The player is given a choice of eight detectives to play; former policeman turned private detective Harr ...
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Free Fall Associates
Free Fall Associates was a video game developer of the 1980s and early 1990s founded in 1981 by game designer Jon Freeman, game programmer Anne Westfall, and game designer Paul Reiche III. Westfall and Freeman are married. To start the new company, Freeman and Westfall left Epyx, the company Freeman co-founded in 1978. ''Free Fall Associates'' is best known for '' Archon: The Light and the Dark'' (1983), which was one of the first games from new publisher Electronic Arts. Origin Freeman, along with friend Jim Connelley, started Epyx as Automated Simulations as a vehicle to publish a game they had created together called ''Starfleet Orion'' for the Commodore PET home computer. They eventually published dozens of titles for numerous platforms, some very successful. By 1981, however, Freeman had become frustrated with what he called "office politics" and decided to leave the company. His wife, Westfall, joined him, though she cites a desire to learn assembly language programming o ...
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Dirty Harry (character)
Inspector Harold Francis Callahan (born August 3, 1928), nicknamed Dirty Harry, is a fictional character and protagonist of the ''Dirty Harry'' film series, which consists of ''Dirty Harry'' (1971), ''Magnum Force'' (1973), '' The Enforcer'' (1976), '' Sudden Impact'' (1983), and ''The Dead Pool'' (1988). Callahan is portrayed by Clint Eastwood in each film. From his debut, Callahan became the template for a new kind of film cop: an antihero who does not hesitate to cross professional boundaries in pursuit of his own vision of justice, especially when the law is poorly served by an inept, incompetent bureaucracy. All of the ''Dirty Harry'' films feature Callahan killing criminals, mostly in gunfights. Phrases he utters in armed stand-offs, " Go ahead, make my day" and " ..you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?" have become iconic. As the 1971 film was criticized for carrying "authoritarian" undertones, the sequels attempted to be more bal ...
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Computer Role-playing Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Colossal Cave Adventure
''Colossal Cave Adventure'' (also known as ''Adventure'' or ''ADVENT'') is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the player explores a cave system rumored to be filled with treasure and gold. The game is composed of dozens of locations, and the player moves between these locations and interacts with objects in them by typing one- or two-word commands which are interpreted by the game's natural language input system. The program acts as a narrator, describing the player's location and the results of the player's attempted actions. It is the first well-known example of interactive fiction, as well as the first well-known adventure game, for which it was also the namesake. The original game, written in 1975 and 1976, was based on Crowther's maps and experiences caving in Mammoth Cave in Kentucky, the longest cave system in the world; further, it was intended ...
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BYTE
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit of memory in many computer architectures. To disambiguate arbitrarily sized bytes from the common 8-bit definition, network protocol documents such as The Internet Protocol () refer to an 8-bit byte as an octet. Those bits in an octet are usually counted with numbering from 0 to 7 or 7 to 0 depending on the bit endianness. The first bit is number 0, making the eighth bit number 7. The size of the byte has historically been hardware-dependent and no definitive standards existed that mandated the size. Sizes from 1 to 48 bits have been used. The six-bit character code was an often-used implementation in early encoding systems, and computers using six-bit and nine-bit bytes were common in the 1960s. These systems often had memory words ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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Real-time Game
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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The Saint (Simon Templar)
''The Saint'' is the nickname of the fictional character Simon Templar, featured in a series of novels and short stories by Leslie Charteris published between 1928 and 1963. After that date, other authors collaborated with Charteris on books until 1983; two additional works produced without Charteris's participation were published in 1997. The character has also been portrayed in motion pictures, radio dramas, comic strips, comic books and three television series. Overview Simon Templar is a Robin Hood-like figure known as the Saint – from his initials, per ''The Saint Meets the Tiger'', and the reader is told that he was given it at the age of nineteen. In addition, per ''Knight Templar'': ::Meet the Saint. ::His godfathers and his godmothers, at his baptism, had bestowed upon him the name of Simon Templar; but that coincidence of initials was not the only reason for the nickname by which he was far more widely known. One day, the story of how he came by that nickname ...
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Hercule Poirot
Hercule Poirot (, ) is a fictional Belgian detective created by British writer Agatha Christie. Poirot is one of Christie's most famous and long-running characters, appearing in 33 novels, two plays ('' Black Coffee'' and ''Alibi''), and more than 50 short stories published between 1920 and 1975. Poirot has been portrayed on radio, in film and on television by various actors, including Austin Trevor, John Moffatt, Albert Finney, Peter Ustinov, Ian Holm, Tony Randall, Alfred Molina, Orson Welles, David Suchet, Kenneth Branagh, and John Malkovich. Overview Influences Poirot's name was derived from two other fictional detectives of the time: Marie Belloc Lowndes' Hercule Popeau and Frank Howel Evans' Monsieur Poiret, a retired French police officer living in London. Evans' Jules Poiret "was small and rather heavyset, hardly more than five feet, but moved with his head held high. The most remarkable features of his head were the stiff military moustache. His apparel was ...
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Modesty Blaise
''Modesty Blaise'' is a British comic strip featuring a fictional character of the same name, created by author Peter O'Donnell and illustrator Jim Holdaway in 1963. The strip follows Modesty Blaise, an exceptional young woman with many talents and a criminal past, and her trusty sidekick Willie Garvin. It was adapted into films in 1966, 1982, and 2003, and from 1965 onwards, 11 novels and two short-story collections were written. Fictional character biography In 1945, a nameless girl escapes from a displaced person (DP) camp in Kalyros, Greece. She remembers nothing from her short past and wanders through post-World War II Mediterranean, the Middle East, and regions of North Africa, where she learns to survive the hard way. She befriends Lob, another wandering refugee, who is a Jewish Hungarian scholar from Budapest. He gives her an education and a first name: Modesty. Sometime later, Modesty chooses her last name, Blaise, after Merlin's tutor from the Arthurian legends. Whe ...
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Columbo (character)
Columbo or Lieutenant Columbo is the eponymous main character in the American detective crime drama television series ''Columbo'' created by Richard Levinson and William Link. The character is a shrewd but inelegant blue-collar homicide detective whose trademarks include his shambling manner, rumpled beige raincoat, cigar and off-putting, relentless investigative approach. Columbo is portrayed almost entirely by Peter Falk, who appeared in the role from 1968 through 2003. Columbo's first name has never officially been identified, although the name "Frank Columbo" has been visible on pieces of identification throughout the show's history. Levinson and Link have said that the character was partially inspired by the ''Crime and Punishment'' character Porfiry Petrovich as well as G. K. Chesterton's humble cleric-detective Father Brown. Other sources claim Columbo's character is also influenced by Inspector Fichet from the French suspense-thriller film '' Les Diaboliques'' (1955) ...
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New York City Police Department
The New York City Police Department (NYPD), officially the City of New York Police Department, established on May 23, 1845, is the primary municipal law enforcement agency within the City of New York, the largest and one of the oldest in the United States. The NYPD headquarters is at 1 Police Plaza, located on Park Row in Lower Manhattan near City Hall. The NYPD's regulations are compiled in title 38 of the ''New York City Rules''. The NYC Transit Police and NYC Housing Authority Police Department were fully integrated into the NYPD in 1995. Dedicated units of the NYPD include the Emergency Service Unit, K9, harbor patrol, highway patrol, air support, bomb squad, counter-terrorism, criminal intelligence, anti-organized crime, narcotics, mounted patrol, public transportation, and public housing units. The NYPD employs over 50,000 people, including more than 35,000 uniformed officers. According to the official CompStat database, the NYPD responded to nearly 500,00 ...
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