Multiplayer Battletech
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Multiplayer Battletech
''Multiplayer BattleTech: Solaris'' is a version of the multiplayer ''BattleTech'' computer game which was available on AOL, and on Kesmai's (later named GameStorm) game service between 1996 and 2001. At its height on the AOL server, thousands of players competed simultaneously in arenas of two to eight participants, battling in team games or free-for-alls. After AOL initiated its hourly pay-for-play system, the majority of players moved to the GameStorm service, which operated for a number of years until its purchase by Electronic Arts. During its run, the game's player-driven community grouped themselves into armies representing the various Successor States, or independent stables, or mercenary units. Though the in-game software did not support official groups, the player-driven units became close-knit communities, even after the games cancellation in 2001. The game was a follow-up to '' Multiplayer BattleTech: EGA''; it was in turn succeeded by '' Multiplayer BattleTech 3025''. ...
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Kesmai
Kesmai was a pioneering video game developer, game developer and online Video game publisher, game publisher, founded in 1981 by Kelton Flinn and John R. Taylor III, John Taylor. The company was best known for the combat flight sim ''Air Warrior'' on the GEnie online service, one of the first graphical MMOGs, launched in 1987. They also developed an ASCII-based MUD, ''Island of Kesmai'', which ran on CompuServe. The company was acquired by Rupert Murdoch's News Corporation (1980–2013), News Corp. in 1994. The company continued to develop massively multiplayer games such as ''Air Warrior 2'' and ''Legends of Kesmai''. They distributed their games through AOL and eventually a new gaming service formed with three other publishers, GameStorm. AOL purchased CompuServe in 1997 and retooled its AOL Games Channel in a way that placed Kesmai unfavorably compared to its own games division, WordPlay. Kesmai sued AOL for monopolistic practices. The suit was settled out of court with undis ...
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MechWarrior 2
''MechWarrior 2: 31st Century Combat'' is a vehicle simulation game developed and published by Activision, released in 1995 as part of the '' MechWarrior'' series of video games in the ''BattleTech'' franchise. The game is set in 3057, and is played as a tactical simulation that incorporates aspects of real-time first-person combat and the physical simulation of the player's mech. It is a game recreation of the "Refusal War." The player can join one of the clans, Clan Jade Falcon or Clan Wolf while engaging in up to 32 missions. The game was originally developed for MS-DOS and was ported to other platforms including Windows, Macintosh, and the game consoles Sega Saturn and Sony PlayStation (as ''MechWarrior 2: Arcade Combat Edition''). The MS-DOS, Windows, and Mac releases share the same gameplay while the console versions tweaked the game's mechanics to emphasize arcade-style action over the tactical-simulation of the original PC release. Several enhanced versions were released t ...
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Video Games Based On Miniatures Games
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
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