Mortal Kombat (2011 Video Game)
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Mortal Kombat (2011 Video Game)
''Mortal Kombat'' (also known as ''Mortal Kombat 9'') is a 2011 fighting video game developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. It is the ninth main installment in the ''Mortal Kombat'' franchise and a reboot of the series. The game was released for the PlayStation 3 and Xbox 360 systems in April 2011, and a PlayStation Vita port was released in May 2012. An expanded version of the game, titled ''Mortal Kombat: Komplete Edition'', was released for Xbox 360 and PlayStation 3 in February 2012 and for Microsoft Windows in July 2013. Although beginning during the events of '' Mortal Kombat: Armageddon'', the plot is a retcon to the earliest period in the ''Mortal Kombat'' series: the events of the first three games (as well as the third game's two updates). The storyline involves the divine protector of Earth, Raiden, attempting to change the aftermath of the events of ''Armageddon'' by contacting his past self as he faces defeat at ...
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Scorpion (Mortal Kombat)
Scorpion is a fictional character in the '' Mortal Kombat'' fighting game franchise by Midway Games and NetherRealm Studios. An undead ninja, he is principally defined by his quest to avenge the deaths of himself, his family, and his clan. His primary weapon is a ''kunai'' spear, which he uses to harpoon opponents, while his trademark fatality is the "Fire Breath" in which he removes his mask to reveal a skull right before immolating his opponent. Debuting in the original 1992 game, Scorpion has appeared in every main installment except '' Mortal Kombat 3'' (1995). The character's backstory establishes him as Hanzo Hasashi ( ja, 波佐志 半蔵), a warrior from the fictional Shirai Ryu clan who was killed by the elder Sub-Zero (Bi-Han) of the rival Lin Kuei clan. Subsequent games reveal that his family and clan were murdered by the sorcerer Quan Chi, who becomes Scorpion's primary target for vengeance. Depicted as a neutral party in most games, Scorpion generally forgoes ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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2D Computer Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer grap ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
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Shao Kahn
Shao Kahn is a fictional character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Depicted as emperor of the fictional realm Outworld, he is one of the franchise's primary villains. Feared for his immense strength, which he complements with a large hammer, and knowledge of black magic, Shao Kahn seeks conquest of all the realms, including Earth. He serves as the final boss of ''Mortal Kombat II'' (1993), ''Mortal Kombat 3'' (1995) and its updates, and the 2011 reboot, as well as the action-adventure spin-off '' Mortal Kombat: Shaolin Monks'' (2005). An amalgam of Shao Kahn and DC Comics villain Darkseid also appears as the final boss of ''Mortal Kombat vs. DC Universe'' (2009) under the name Dark Kahn. Shao Kahn is one of the most celebrated villains in video games. While noted as a difficult boss, he has received praise for his design, in-game abilities, and mannerisms, particularly his mocking and taunting of players. The character has app ...
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Raiden (Mortal Kombat)
Raiden ( ja, 雷電) is a fictional character in the ''Mortal Kombat'' fighting game series by Midway Games and NetherRealm Studios. Based on the Japanese deity Raijin, he is depicted as the god of thunder who possesses control over lightning. He debuted in the original 1992 game and has appeared as a playable character in every main installment except ''Mortal Kombat 3'' (1995) and its first update. In the storyline of the games, Raiden is the protector of Earthrealm. He fulfills his duty by selecting and training the warriors who defend Earthrealm from various threats, while also participating directly in the realm's defense. Raiden generally serves as a mentor figure to the franchise's heroes, although he sometimes assumes a darker role in the story, which sees him become more ruthless in his protection of the realm. One of the franchise's central characters, Raiden has appeared in various related media outside of the ''Mortal Kombat'' games, including guest appearances in ...
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Mortal Kombat Trilogy
''Mortal Kombat Trilogy'' is a fighting game released by Midway in 1996 as the second and final update to ''Mortal Kombat 3'' (the first being ''Ultimate Mortal Kombat 3'') for the PlayStation, Nintendo 64, Sega Saturn and PCs. Further versions were also released for the Game.com and R-Zone. It features a similar basic gameplay system and the same story as ''Ultimate Mortal Kombat 3'', but adds characters and stages restored from '' Mortal Kombat'' and ''Mortal Kombat II''. New additions to the game included the "Aggressor" bar, and re-introduced Brutality mechanic from 16-bit versions of ''UMK3''. The game was met with positive to mixed reviews upon release. The PlayStation version was released in Japan on April 2, 1998. It was the last Mortal Kombat game to be released in Japan. Gameplay ''Mortal Kombat Trilogy'' introduces the Aggressor bar, which fills as the combatants fight (twice as much if the opponent is blocking). Once the bar is filled, it grants the character ...
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