Mojib-Ribbon
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Mojib-Ribbon
is a music video game created by Masaya Matsuura as a spin-off of his 1999 music game, ''Vib-Ribbon'', which was released for PlayStation. A direct sequel called '' Vib-Ripple'' was released in 2004. The releases are comparable to the releases of the earlier '' PaRappa'' series (also a Matsuura series) where the original was followed by a pseudo-sequel and then a direct sequel a few years later. Whereas in ''Vib-Ribbon'' the gameplay centered on the player's interaction with the melody of the song being played, in ''Mojib-Ribbon'' the gameplay centers on the player's interaction with the lyrics. As such, the music employed in the game is heavily lyrics-oriented rap music. The game's art-style is centered on traditional sumi-e and Japanese kana calligraphy. This has led to claims that the game is incomprehensible to non-Japanese audiences, however the simplicity of gameplay have allowed numerous import gamers (typically also fans of Masaya Matsuura's works) to enjoy the game as ...
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Vib-Ribbon
is a rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment. It was released for the PlayStation in Japan on December 9, 1999, and in Europe on September 1, 2000. Although the original PlayStation version was never released in North America, the game was re-released on PlayStation Network in North America in 2014. The game was initially commissioned as an advertisement for the Mercedes-Benz A-Class car. After design issues surfaced with the car and the ad plan was dropped, development continued as a stand-alone game. Masaya Matsuura, the producer of ''PaRappa the Rapper'' and ''Um Jammer Lammy'', returned to lead ''Vib-Ribbon''. The game's software loads into RAM, letting the player use any music CD to play custom levels; the game can generate a unique level from any track on the CD. The graphics for ''Vib-Ribbon'' are simple, consisting of straight, white vector lines forming crude, angular drawings of the level and the player character, named ...
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Masaya Matsuura
(born June 16, 1961) is a Japanese musician and video game designer based in Tokyo, Japan. He was born in Osaka on June 16, 1961, and majored in Industrial Society at Ritsumeikan University. He has worked extensively with music and images, and has been active with the J-Pop band Psy-S. Matsuura has been credited with popularizing the modern rhythm-based music video game at his studio NanaOn-Sha. Career In April 1983, shortly after his graduation from Ritsumeikan University, Matsuura met singer Chaka (Mami Yasunori) and founded Psy-S. The band's first album, ''Different View'', was released in 1985. The group's musical style is a mixture of experimental synthesizer, electric guitar, and vocals. Matsuura is the band's composer and arranger, and he performs using a Fairlight CMI synthesizer. He has also mastered the keyboard, guitar, and bass and he occasionally performs these instruments in stage as well. In the late 80s, Psy-S enjoyed fair degree of popularity in Japan thanks t ...
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Ink Brush
Ink is a gel, sol, or solution that contains at least one colorant, such as a dye or pigment, and is used to color a surface to produce an image, text, or design. Ink is used for drawing or writing with a pen, brush, reed pen, or quill. Thicker inks, in paste form, are used extensively in letterpress and lithographic printing. Ink can be a complex medium, composed of solvents, pigments, dyes, resins, lubricants, solubilizers, surfactants, particulate matter, fluorescents, and other materials. The components of inks serve many purposes; the ink's carrier, colorants, and other additives affect the flow and thickness of the ink and its dry appearance. In 2011, worldwide consumption of printing inks generated revenues of more than 20 billion US dollars. While demand by traditional print media (including newspapers) is shrinking; more and more printing inks are consumed for packaging. History Many ancient cultures around the world have independently discovered and formul ...
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PlayStation 2-only Games
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was releas ...
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PlayStation 2 Games
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was released ...
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Music Video Games
A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a variety of forms and are often grouped with puzzle games due to their common use of "rhythmically generated puzzles". Music video games are distinct from purely audio games (e.g. the 1997 Sega Saturn release '' Real Sound: Kaze no Regret'') in that they feature a visual feedback, to lead the player through the game's soundtrack, although eidetic music games can fall under both categories. Overview Music video games are games where there is typically some type of interactivity of the gameplay with the game's music. This may be where the music is generated in response to the player's actions, or where the player reacts to the beats and notes of the music. As the genre has gained popularity and expanded, music video games have demonstrated ...
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Hip Hop Mass Media
In vertebrate anatomy, hip (or "coxa"Latin ''coxa'' was used by Celsus in the sense "hip", but by Pliny the Elder in the sense "hip bone" (Diab, p 77) in medical terminology) refers to either an anatomical region or a joint. The hip region is located lateral and anterior to the gluteal region, inferior to the iliac crest, and overlying the greater trochanter of the femur, or "thigh bone". In adults, three of the bones of the pelvis have fused into the hip bone or acetabulum which forms part of the hip region. The hip joint, scientifically referred to as the acetabulofemoral joint (''art. coxae''), is the joint between the head of the femur and acetabulum of the pelvis and its primary function is to support the weight of the body in both static (e.g., standing) and dynamic (e.g., walking or running) postures. The hip joints have very important roles in retaining balance, and for maintaining the pelvic inclination angle. Pain of the hip may be the result of numerous cau ...
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2003 Video Games
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious or cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
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Ōkami
is an action-adventure video game developed by Clover Studio and published by Capcom. It was released for PlayStation 2 in 2006 in Japan and North America, and in 2007 in Europe and Australia. After the closure of Clover Studio a few months after the release, a port for Wii was developed by Ready at Dawn, Tose, and Capcom, and released in 2008. Set in classical Japan, ''Ōkami'' combines Japanese mythology and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles. The game was planned to use more traditional realistic rendering, but this had put a strain on the graphics processing of the PlayStation 2. Clover Studio switched to a cel-shaded style to reduce the processing, which led to the Celestial Brush concept. The gameplay is modeled on ''The Legend of Zelda'', one o ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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