is a
rhythm
Rhythm (from Greek , ''rhythmos'', "any regular recurring motion, symmetry") generally means a " movement marked by the regulated succession of strong and weak elements, or of opposite or different conditions". This general meaning of regular re ...
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by
NanaOn-Sha and published by
Sony Computer Entertainment
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
. It was released for the
PlayStation in Japan on December 9, 1999, and in Europe on September 1, 2000. Although the original PlayStation version was never released in North America, the game was re-released on
PlayStation Network in North America in 2014.
The game was initially commissioned as an advertisement for the
Mercedes-Benz A-Class
The Mercedes-Benz A-Class is a subcompact car produced by the German automobile manufacturer Mercedes-Benz as the brand's entry-level vehicle. The first generation (internally coded W168) was introduced in 1997, the second generation (W169) in ...
car. After design issues surfaced with the car and the ad plan was dropped, development continued as a stand-alone game.
Masaya Matsuura
(born June 16, 1961) is a Japanese musician and video game designer based in Tokyo, Japan. He was born in Osaka on June 16, 1961, and majored in Industrial Society at Ritsumeikan University. He has worked extensively with music and images, and h ...
, the producer of ''
PaRappa the Rapper
is a rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation in Japan in 1996 and worldwide in 1997. Created by music producer Masaya Matsuura in collaboration with artist Rodney Greenblat, t ...
'' and ''
Um Jammer Lammy
is a rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation video game console in 1999. It is a spin-off follow up to 1996's ''PaRappa the Rapper'', once again featuring the collaboration of m ...
'', returned to lead ''Vib-Ribbon''. The game's
software
Software is a set of computer programs and associated software documentation, documentation and data (computing), data. This is in contrast to Computer hardware, hardware, from which the system is built and which actually performs the work.
...
loads into
RAM
Ram, ram, or RAM may refer to:
Animals
* A male sheep
* Ram cichlid, a freshwater tropical fish
People
* Ram (given name)
* Ram (surname)
* Ram (director) (Ramsubramaniam), an Indian Tamil film director
* RAM (musician) (born 1974), Dutch
* ...
, letting the player use any music CD to play custom levels; the game can generate a unique level from any track on the CD. The graphics for ''Vib-Ribbon'' are simple, consisting of straight, white
vector
Vector most often refers to:
*Euclidean vector, a quantity with a magnitude and a direction
*Vector (epidemiology), an agent that carries and transmits an infectious pathogen into another living organism
Vector may also refer to:
Mathematic ...
lines forming crude, angular drawings of the level and the player character, named Vibri.
''Vib-Ribbon'' has received generally positive reviews from critics, praising its minimalist visuals and innovative concept, and has garnered a
cult following; though the game has also received negative reviews criticizing its simplistic gameplay and design. It spawned two Japan-only follow-ups:''
Mojib-Ribbon'' (2003) and ''
Vib-Ripple'' (2004).
Gameplay
''Vib-Ribbon'' is a rhythm game in which players guide Vibri the rabbit across a line filled with obstacles tied in correspondence to the beat of the song, in a dimension called Music World. Stages contain four basic obstacles; block, loop, wave, and pit, which require players to press the L1, R1, X, or Down buttons respectively at the right time to navigate. Sometimes two obstacles will be merged, requiring the player to press two buttons at the same time (for example, a block and pit combination will require players to press L1 and Down together). Not pushing a button at the right time turns Vibri into a scribbled version of herself temporarily.
Getting hit by obstacles too many times will degenerate Vibri from a rabbit into a frog, followed by a worm. Getting hit too many times while in worm form will end the game. Successful actions will help Vibri recover back to her higher forms, and clear enough obstacles in succession while in the rabbit form will evolve Vibri into Super Vibri, increasing the player's score until Vibri is hit.
The player's score is tallied via symbols during the gameplay and converted into points at the end of the run. Earning a high score will cause Vibri to sing a congratulatory song based on their position. The base game features six songs divided into bronze, silver, and gold courses containing two songs each.
Once the game is loaded onto the
PlayStation, players can remove the disc and insert their own music CDs to play stages generated from its tracks. Players have the option of selecting a single track from the CD or playing all tracks consecutively. Difficulty varying depending on the intensity of the music.
Development
''Vib-Ribbon'' was developed by
NanaOn-Sha with a team of ten people including
Masaya Matsuura
(born June 16, 1961) is a Japanese musician and video game designer based in Tokyo, Japan. He was born in Osaka on June 16, 1961, and majored in Industrial Society at Ritsumeikan University. He has worked extensively with music and images, and h ...
as designer and producer.
The project began shortly after the completion of ''
PaRappa the Rapper
is a rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation in Japan in 1996 and worldwide in 1997. Created by music producer Masaya Matsuura in collaboration with artist Rodney Greenblat, t ...
'' (1996) when
Mercedes-Benz
Mercedes-Benz (), commonly referred to as Mercedes and sometimes as Benz, is a German luxury and commercial vehicle automotive brand established in 1926. Mercedes-Benz AG (a Mercedes-Benz Group subsidiary established in 2019) is headquartere ...
contacted
Sony
, commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professiona ...
to promote their then-upcoming
A-Class car. Matsuura was motivated by the concept of music-generated stages after fans repeatedly asked him to create games of their preferred music genre.
The first prototype used
polygon graphics
In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes. Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for ...
with the player character represented as a living car. The levels were initially represented as roads taking the shape of
audio waveforms created by extant music.
Mercedes-Benz dropped the concept after the car failed the
Elk test, resulting in the game's development continuing as an original project.
During the initial prototype's development, Matsuura felt the levels were too similar for capturing only bass drum frequencies and was having difficulties with the levels synchronizing with the audio.
This led him to stop developing the game after a year and a half in development.
He decided to resume development after his team encouraged him to continue and one programmer discovering how to analyze CD audio using the PlayStation's hardware.
''Vib-Ribbon'' minimalistic wireframe visuals were chosen based on Matsuura's love of early computer graphics, and the technical requirements of the game's software being small enough to play within the PlayStation's memory after its initial load.
The gameplay was designed to use both hands on the controller based on Matsuura's addiction to drumming and noted efficient drumming required using both left and right hands.
The automatic music-generation concept was implemented when a programmer found a way to make the PlayStation analyze music CDs; the system looks eight seconds ahead of what the player is listening to and generates obstacles based on "interesting" frequency changes.
Vibri's voice was produced using a
NTT Communications
, or NTT Com, is a Japanese telecommunications company which operates an international network in over 190 countries/regions, with locations in more than 70 countries/regions. The company has approximately 5,500 employees (NTT Communications ...
' Speech Synthesizer.
The soundtrack was composed by
J-pop
J-pop ( ja, ジェイポップ, ''jeipoppu''; often stylized as J-POP; an abbreviated form of "Japanese popular music"), natively also known simply as , is the name for a form of popular music that entered the musical mainstream of Japan in the ...
band Laugh and Peace, with vocals consisting of Toshiyuki Kageyama, Koichi Hirota, and
Yoko Fujita. composed the game's original soundtrack, with Matsuura instructing them to create music that fit the game's world without giving players the impression that a particular style of music is associated with the game.
Working with the band, Matsuura wanted a soundtrack that would encourage players to use their music CDs. Reluctance to associate the game with anyone's music genre was a big part of why the game's visuals are so color-neutral and simple.
A soundtrack was released by
King Records titled .
A second soundtrack was released on
vinyl
Vinyl may refer to:
Chemistry
* Polyvinyl chloride (PVC), a particular vinyl polymer
* Vinyl cation, a type of carbocation
* Vinyl group, a broad class of organic molecules in chemistry
* Vinyl polymer, a group of polymers derived from vinyl ...
in 2020 by Minimum Records, featuring the unreleased song "Rainbow".
Release
''Vib-Ribbon'' was released in Japan on December 9, 1999, and in
PAL
Phase Alternating Line (PAL) is a colour encoding system for analogue television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25 ...
regions on August 30, 2000.
The North American release was skipped as
Sony Computer Entertainment America
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
were reportedly unimpressed with the game's simplistic graphics, causing fans to campaign for an American release, which Matsuura supported.
At
E3 2014, ''Vib-Ribbon'' was mentioned and highlighted by
Shawn Layden, the then new CEO of Sony Computer Entertainment of America.
Layden did not realize that the game had, at that point, never been released in America, and many on the internet saw the mention of the game hinting at a North American release despite the company having no plans to do so.
As such, many people on
Twitter
Twitter is an online social media and social networking service owned and operated by American company Twitter, Inc., on which users post and interact with 280-character-long messages known as "tweets". Registered users can post, like, and ...
became displeased when there was no further mention of the game during the press conference. When Layden realized his mistake, he asked his team to work on perfecting a North American port for
PlayStation Network.
It was released on October 7 in North America with Layden writing an apology for the confusion.
It was released in Japan the following day and in Europe on October 15.
Reception
''Vib-Ribbon'' sold 100,000 units in Japan within its first week.
The game was received positively by reviewers.
When reviewing the visuals, ''
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''
Jeff Gerstmann
Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder/editor of the gaming website ''Giant Bomb'', Gerstmann began working at ''GameSpot'' in t ...
noted that the minimalistic style gives it a defining look and adds to the game's appeal.
The simplistic wireframe design was picked up by ''TechnologyTell'', stating the graphics were "impressive" and "minimalistic".
''Hyper'' reviewer, Cam Shea, felt the minimalistic visuals were refreshing due to other video games attempted to outdo one another with graphic fidelity.
Shea praised the visual concept of evolution to show progress, and thought the game was sending a philosophical message of "survival of the fittest".
Mike Wilcox of ''
PlayStation Official Magazine – Australia'' criticized the visuals upon initial reaction, would later realize the visuals were intentional and not an insult to one's intelligence.
However, ''
PlayStation Official Magazine – UK
''PlayStation Official Magazine – UK'', generally abbreviated as ''OPM'', was a magazine based in the United Kingdom that covered PlayStation news created in 2006. Although the first issue was distributed in three-month intervals, from Issue ...
'' Dan Mayers considered the visuals overall to be "too strange to avoid gawping at".
''Vib-Ribbon'' gameplay was mixed, with ''Hardcore Gamer'' calling the game "cruel on the highest difficulty", and that the ability to use one's own CDs in the game was "flawed" and "ridiculous" but "deserving of a 2nd chance".
''TechnologyTell'' described the timing as "inconsistent" but "refreshingly difficult" and a "great concept".
''
GameFan
''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its ex ...
'' considered the game to have a "solid soundtrack".
Legacy
The game spawned a spinoff, ''
Mojib-Ribbon,'' which focused around rap music and
calligraphy.
And a sequel, ''
Vib-Ripple'',
which was similar to ''Vib-Ribbon'' but instead used digital images loaded into the game to generate the levels.
Both were released in Japan only for the
PlayStation 2. In 2012, the game was acquired by the
Museum of Modern Art
The Museum of Modern Art (MoMA) is an art museum located in Midtown Manhattan, New York City, on 53rd Street between Fifth and Sixth Avenues.
It plays a major role in developing and collecting modern art, and is often identified as one of ...
as part of its
permanent collection of video games.
In 2020, the game was celebrated among numerous other PlayStation franchises in the
PlayStation 5 game ''
Astro's Playroom'', where a Vib-Ribbon stage is seen being played with in the location "Caching Caves".
Notes
References
;Bibliography
*
;Citation
External links
Official website
{{Authority control
1999 video games
Monochrome video games
Music video games
Music generated games
Single-player video games
PlayStation Vita games
PlayStation Network games
PlayStation Portable games
PlayStation (console) games
Sony Interactive Entertainment games
Sony Interactive Entertainment franchises
Video games about rabbits and hares
Video games about evolution
Video games featuring female protagonists
Video games with custom soundtrack support
Video games developed in Japan
Rhythm games
NanaOn-Sha games