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Mission Critical (video Game)
''Mission Critical'' is a sci-fi adventure game, created by Legend Entertainment for MS-DOS, written by the company's CEO Mike Verdu, and released in November 1995. The game consists of 3D graphics and features live-action scenes, with the cast including Michael Dorn and Patricia Charbonneau. The games storyline focuses on the player taking on the role of a single crew member, who is left behind on their ship after their captain feigns a surrender to ensure a vital mission can continue. The player's goal focuses on repairing their ship after a recent battle, and then getting to the surface of a planet to complete a secret scientific mission that could provide the means to ending a war over technological advancements and artificial life. The game received generally positive reviews following its release, with critics praising its gameplay, storylines and live-action scenes. A novel sequel to the game, titled ''Mission Critical: Death of the Phoenix - A Novel'' was published in 1996. ...
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Legend Entertainment
Legend Entertainment Company was an American Video game developer, developer and Video game publisher, publisher of computer games, best known for creating Adventure game, adventure titles throughout the 1990s. The company was founded by Bob Bates and Mike Verdu, both veterans of the interactive fiction studio Infocom that shut down in 1989. Legend's first two games, ''Spellcasting 101: Sorcerers Get All the Girls'' and ''Timequest,'' had strong sales that sustained the company. Legend also profited from negotiating licenses to popular book series, allowing them to create notable game adaptations such as ''Companions of Xanth'' (based on ''Demons Don't Dream'' by Piers Anthony) and ''Gateway (video game), Gateway'' (based on Gateway (novel), the eponymous novel by Frederik Pohl)''.'' Legend also earned a reputation for comedic adventures, with numerous awards for ''Eric the Unready'' in 1993. As the technology of the game industry changed, Legend continued to expand its game en ...
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Henry Strozier
Henry may refer to: People *Henry (given name) *Henry (surname) * Henry Lau, Canadian singer and musician who performs under the mononym Henry Royalty * Portuguese royalty ** King-Cardinal Henry, King of Portugal ** Henry, Count of Portugal, Henry of Burgundy, Count of Portugal (father of Portugal's first king) ** Prince Henry the Navigator, Infante of Portugal ** Infante Henrique, Duke of Coimbra (born 1949), the sixth in line to Portuguese throne * King of Germany **Henry the Fowler (876–936), first king of Germany * King of Scots (in name, at least) ** Henry Stuart, Lord Darnley (1545/6–1567), consort of Mary, queen of Scots ** Henry Benedict Stuart, the 'Cardinal Duke of York', brother of Bonnie Prince Charlie, who was hailed by Jacobites as Henry IX * Four kings of Castile: **Henry I of Castile **Henry II of Castile **Henry III of Castile **Henry IV of Castile * Five kings of France, spelt ''Henri'' in Modern French since the Renaissance to italianize the name and to ...
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Interactive Fiction
'' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be " text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. This feature meant that i ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Computer Game Review
''Computer Game Review'' was a print monthly magazine covering both computer gaming and video gaming. The magazine was started in 1991. Also known as ''Computer Game Review and 16-Bit Entertainment'', and then later as ''Computer Game Review and CD-Rom Entertainment''. The headquarters of the magazine which was part of Sendai Publication Group was in Lombard, Illinois. Reviews typically consisted of a short, impartial synopsis of plot and gameplay, with separate scores assigned subjectively by each of three reviewers. Games were rated out of 100, and if the game received a high enough ranking it would receive either a Platinum or Golden Triad Award. The magazine folded in 1996, when Sendai Media Group was bought by Ziff-Davis, owner of the competing ''Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davi ...
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Computer Games Magazine
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind '' Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. By 1998, ...
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PC Gamer US
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% (''Kerbal Space Program'', '' Civilization II'', ''Half-Life'', ''Half-Life 2'', ''Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK edition ...
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Dyson Sphere
A Dyson sphere is a hypothetical megastructure that completely encompasses a star and captures a large percentage of its solar power output. The concept is a thought experiment that attempts to explain how a spacefaring civilization would meet its energy requirements once those requirements exceed what can be generated from the home planet's resources alone. Because only a tiny fraction of a star's energy emissions reaches the surface of any orbiting planet, building structures encircling a star would enable a civilization to harvest far more energy. The first contemporary description of the structure was by Olaf Stapledon in his science fiction novel '' Star Maker'' (1937), in which he described "every solar system... surrounded by a gauze of light-traps, which focused the escaping solar energy for intelligent use". The concept was later popularized by Freeman Dyson in his 1960 paper "Search for Artificial Stellar Sources of Infrared Radiation". Dyson speculated that such stru ...
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Dharma
Dharma (; sa, धर्म, dharma, ; pi, dhamma, italic=yes) is a key concept with multiple meanings in Indian religions, such as Hinduism, Buddhism, Jainism, Sikhism and others. Although there is no direct single-word translation for ''dharma'' in European languages, it is commonly translated as "righteousness", "merit" or "religious and moral duties" governing individual conduct.Britannica, The Editors of Encyclopaedia. (9 April 2019)Dharma. ''Encyclopedia Britannica''. Accessed 14 September 2021. In Hinduism, dharma is one of the four components of the ''Puruṣārtha'', the aims of life, and signifies behaviours that are considered to be in accord with '' Ṛta'', the order that makes life and universe possible. It includes duties, rights, laws, conduct, virtues and "right way of living".see: *"Dharma", ''The Columbia Encyclopedia'', 6th Ed. (2013), Columbia University Press, Gale, ; *Steven Rosen (2006), Essential Hinduism, Praeger, , Chapter 3. It had a transtempor ...
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Light Cruiser
A light cruiser is a type of small or medium-sized warship. The term is a shortening of the phrase "light armored cruiser", describing a small ship that carried armor in the same way as an armored cruiser: a protective belt and deck. Prior to this smaller cruisers had been of the protected cruiser model, possessing armored decks only. While lighter and smaller than other contemporary ships they were still true cruisers, retaining the extended radius of action and self-sufficiency to act independently around the world. Through their history they served in a variety of roles, primarily as convoy escorts and destroyer command ships, but also as scouts and fleet support vessels for battle fleets. Origins and development The first small steam-powered cruisers were built for the British Royal Navy with HMS ''Mercury'' launched in 1878. Such second and third class protected cruisers evolved, gradually becoming faster, better armed and better protected. Germany took a lead in small crui ...
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