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Mindcraft Games
Mindcraft Software (or simply Mindcraft) was an American video game developer, founded in 1989 by Ali Atabek. It is best recognized for the award-winning ''The Magic Candle'' series. History After Ali Atabek enjoyed ''Ultima II'', he created ''Rings of Zilfin'' for Strategic Simulations, Inc., SSI. With his wife Ugur Atabek, and business partner Jim Thomas, Atabek formed Mindcraft Software to publish his next game, ''The Magic Candle''. By 1993 the company was publishing six titles a year and had about 30 employees. The company's games were primarily developed for DOS systems, but they also developed games for Apple II, Commodore 64, and Amiga computers. The company developed 15 games between 1989 and 1997. Games developed References External linksThe History of Computer Role-Playing Games Part 2: The Golden Age (1985–1993)Mindcraft Soft ...
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1989 In Video Gaming
1989 saw many sequels and prequels in video games, such as ''Phantasy Star II'', '' Super Mario Land'', ''Super Monaco GP'', along with new titles such as '' Big Run'', '' Bonk's Adventure'', ''Final Fight'', ''Golden Axe'', '' Strider'', ''Hard Drivin''' and ''Teenage Mutant Ninja Turtles''. The year also saw the release of the Sega Genesis and TurboGrafx-16 in North America, and the Game Boy worldwide along with ''Tetris'' and ''Super Mario Land''. The year's highest-grossing arcade games in Japan were Namco's '' Final Lap'' and Sega's ''Tetris'', while the highest-grossing arcade video games in the United States were ''Double Dragon'', '' Super Off Road'' and ''Hard Drivin''' among dedicated arcade cabinets and '' Capcom Bowling'' and ''Ninja Gaiden'' among arcade conversion kits. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the sixth year in a row, while the year's best-selling home video games were '' Super Mario Bros. 3'' in J ...
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Rules Of Engagement (video Game)
''Rules of Engagement'' is a 1991 video game published by Omnitrend Software and released in Amiga and DOS versions. Gameplay ''Rules of Engagement'' is a game of tactical starship combat in which players control a flagship and give orders to ships of its fleet. Reception Charles A. Smith reviewed the game for ''Computer Gaming World'', and stated that "For this reviewer, ''Rules of Engagement'' is elegant. There are no gee-whiz 256-color images. Instead, graphic designer Maurice Molyneaux and programmer Thomas Carbone opted for austerity and functionality to transform one's machine into a computer with deadly potential fitting snugly into the game's fiction." Sequel In 1993 there was a sequel published by '' Impressions Inc.'' titled ''Rules of Engagement 2''. Reviews *'' Compute!'' * CU Amiga - Jan, 1992 *Computer Gaming World - Nov, 1992 * Amiga Action - Feb, 1992 *Games-X ''Games-X'' was a multi-format weekly computer and video game magazine published in the United King ...
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Video Game Companies Established In 1989
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Software Companies Based In California
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed ...
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MobyGames
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA. Content Prior to being merged into the database, changes go through a leisurely verification process by volunteer "approvers". There is a published standard for game information and copyediting. The most commonly used sources are video game packaging and title and credit screens. Registered users can rate and review any game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other users. The site has an integrated forum. Each listed game can have its own subforum. History MobyGames was founded on March 1, 1999 by Jim Le ...
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Walls Of Rome (video Game)
''Walls of Rome'' is a video game developed by Mindcraft in 1993 for DOS. It is set in the Roman Empire and focuses on siege warfare. Plot ''Walls of Rome'' is a tactical wargame featuring siege warfare set in the era of the Roman Empire. The player can be either the attacker or defender as part of a siege assault against a fortification. Each side can utilize an assortment of weapons, troops, and techniques from various historical ancient civilizations and time periods. The player can also design scenarios and can play them or trade with other players who own the game. Development ''Walls of Rome'' uses an improved version of the game engine employed by Mindcraft's previous game, '' Siege'' (1992). The game was designed by Ali Atabek, Scott Baker, Paul Kellner, and James Thomas, with Kellner also serving as the project coordinator and Thomas as the lead programmer. The game featured art by Scott Baker, Steve Beam, Steve Burke, and Juan L. Galceran. Reception In 1994, ''C ...
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An Epic Dwarven Tale
An, AN, aN, or an may refer to: Businesses and organizations * Airlinair (IATA airline code AN) * Alleanza Nazionale, a former political party in Italy * AnimeNEXT, an annual anime convention located in New Jersey * Anime North, a Canadian anime convention * Ansett Australia, a major Australian airline group that is now defunct (IATA designator AN) * Apalachicola Northern Railroad (reporting mark AN) 1903–2002 ** AN Railway, a successor company, 2002– * Aryan Nations, a white supremacist religious organization * Australian National Railways Commission, an Australian rail operator from 1975 until 1987 * Antonov, a Ukrainian (formerly Soviet) aircraft manufacturing and services company, as a model prefix Entertainment and media * Antv, an Indonesian television network * ''Astronomische Nachrichten'', or ''Astronomical Notes'', an international astronomy journal * ''Avisa Nordland'', a Norwegian newspaper * '' Sweet Bean'' (あん), a 2015 Japanese film also known as ...
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Ambush At Sorinor
''Ambush at Sorinor'' is a video game released by Mindcraft in 1993 for MS-DOS. It is a sequel to '' Siege'' from 1992. It is made with the same game engine as ''Siege''. It takes place in the same universe as ''The Magic Candle''. Gameplay In the game six rival clans vie for the control of the realm. The player controls a mercenary leader who assembles fighters for missions. Reception H.E. Dille of Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ... gave a negative review and summarized: "The folks at Mindcraft are a decent lot, who genuinely try to provide gamers with what they want. Given that, one can only hope that they go back to the drawing board with this engine before releasing another title of similar ilk. In addition to the tactical model, they mus ...
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Tegel's Mercenaries
''Tegel's Mercenaries'' is a real-time tactics strategy video game developed by Mindcraft and released for PC DOS in 1992. It was led by ''Strike Squad'' in 1993. Gameplay The player controls a corporate military officer in the employ of the gruff General Tegel, and battles various criminal forces and alien threats. The player hires and equips a squad of soldiers, each of whom possesses distinct statistical combat specialties, and directs them in combat situations against various hostile humans, robots, and aliens. The game was released without several features that were described in the game's manual and in screenshots, such as intra-squad conflict stemming from divided loyalties and cybernetic upgrades to the soldiers. Furthermore, the game balance was lopsided in favor of the player thanks to poor enemy artificial intelligence (AI) and overpowered weapons. In particular, the flamethrower-type weapons would often deal five times as much damage as a conventional laser weapon ...
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Star Legions
The ''Star Fleet'' computer games are starship tactical combat simulations originally created by Dr. Trevor Sorensen in the late 1970s. ''Star Fleet I: The War Begins!'' ''Starfleet I'' has a plot and gameplay inspired by the ''Star Trek'' games of the late 1960s. ''Starfleet I'' allows the player to command a United Galactic Alliance spaceship and undertake various missions to defend Earth from the Krellan and Zaldron alien invaders. The version of the game described at Home of the Underdogs is the first official release version by Interstel, after it was incorporated by Trevor Sorensen in 1986. It was at this time that Interstel became an affiliated label of Electronic Arts. The game itself, however, began selling in 1983 by Cygnus, back when it was still a "garage sale" operation. Before being picked up by Electronic Arts, approximately 5,000 games were sold. Over 80,000 games were sold after Star Fleet I was distributed by Electronic Arts. ''Empire: Wargame of the Ce ...
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Dogs Of War
The Dogs of War or Dogs of War may refer to: Literature * "The dogs of war" (phrase), a phrase from the play ''Julius Caesar'' by William Shakespeare * ''The Dogs of War'' (novel), a 1974 novel by Frederick Forsyth * ''Dogs of War'' (comics), a 1994 series published by Defiant *Dogs of War, an anthology of short stories edited by David Drake * ''The Dogs of War'' (comics), a supervillain duo *''Dogs of War'', a 2017 novel by Adrian Tchaikovsky Film * ''Dogs of War!'' (film), a 1923 short film in the ''Our Gang'' series * ''The Dogs of War'' (film), a 1980 film based on the Forsyth novel * ''War Dogs'' (2016 film), an American film directed by Todd Phillips Television * "The Dogs of War" (''Star Trek: Deep Space Nine''), an episode of ''Star Trek: Deep Space Nine'' * "The Dogs of War" (''The West Wing''), an episode of ''The West Wing'' *"Dogs of War", an episode of ''Wilfred'' Gaming * ''Dogs of War'' (1989 video game), a run and gun game published in 1989 * ''Dogs of War'' (20 ...
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Siege (video Game)
''Siege'' is a video game released by Mindcraft in 1992 for MS-DOS. An expansion pack, ''Dogs of War'', was released. It added multiplayer, six new castles, and 16 new units to the game. A sequel, ''Ambush at Sorinor'', was released in 1993. Plot Set in the world of Mindcraft's ''The Magic Candle'', ''Siege'' is a castle-combat war game in which the player controls either the hordes of darkness (including orcs, trolls, domugs, and tekhirs) or the warriors of good (humans, dwarves, and elves), in a campaign in Western Gurtex that involves either attacking or defending one of its four castles. The player manages elite troops, berserkers, sergeants, and engineers, as well as assault and defense equipment (such as ballistae, burning oil, battering rams, mobile bridges, siege towers, assault ladders, and catapults) and magicians who use spells against the enemy. The game features 24 different scenarios, and comes with an editor to allow the players to create new scenarios or alter ...
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