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Migration (virtualization)
In the context of virtualization, where a ''guest'' simulation of an entire computer is actually merely a software virtual machine (VM) running on a ''host'' computer under a hypervisor, migration (also known as teleportation) is the process by which a ''running'' virtual machine is moved from one physical host to another, with little or no disruption in service. Subjective effects Ideally, the process is completely transparent, resulting in no disruption of service (or downtime). In practice, there is always some minor pause in availability, though it may be low enough that only hard real-time systems are affected. Virtualization is far more frequently used with network services and user applications, and these can generally tolerate the brief delays which may be involved. The perceived impact, if any, is similar to a longer-than-usual kernel delay. Objective effects The actual process is heavily dependent on the particular virtualization package in use, but in general, the pr ...
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Virtualization
In computing, virtualization or virtualisation (sometimes abbreviated v12n, a numeronym) is the act of creating a virtual (rather than actual) version of something at the same abstraction level, including virtual computer hardware platforms, storage devices, and computer network resources. Virtualization began in the 1960s, as a method of logically dividing the system resources provided by mainframe computers between different applications. An early and successful example is IBM CP/CMS. The control program CP provided each user with a simulated stand-alone System/360 computer. Since then, the meaning of the term has broadened. Hardware virtualization ''Hardware virtualization'' or ''platform virtualization'' refers to the creation of a virtual machine that acts like a real computer with an operating system. Software executed on these virtual machines is separated from the underlying hardware resources. For example, a computer that is running Arch Linux may host a virtual machi ...
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Virtual Machine
In computing, a virtual machine (VM) is the virtualization/emulation of a computer system. Virtual machines are based on computer architectures and provide functionality of a physical computer. Their implementations may involve specialized hardware, software, or a combination. Virtual machines differ and are organized by their function, shown here: * '' System virtual machines'' (also termed full virtualization VMs) provide a substitute for a real machine. They provide functionality needed to execute entire operating systems. A hypervisor uses native execution to share and manage hardware, allowing for multiple environments which are isolated from one another, yet exist on the same physical machine. Modern hypervisors use hardware-assisted virtualization, virtualization-specific hardware, primarily from the host CPUs. * Process virtual machines are designed to execute computer programs in a platform-independent environment. Some virtual machine emulators, such as QEMU and video ...
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Hypervisor
A hypervisor (also known as a virtual machine monitor, VMM, or virtualizer) is a type of computer software, firmware or hardware that creates and runs virtual machines. A computer on which a hypervisor runs one or more virtual machines is called a ''host machine'', and each virtual machine is called a ''guest machine''. The hypervisor presents the guest operating systems with a virtual operating platform and manages the execution of the guest operating systems. Unlike an emulator, the guest executes most instructions on the native hardware. Multiple instances of a variety of operating systems may share the virtualized hardware resources: for example, Linux, Windows, and macOS instances can all run on a single physical x86 machine. This contrasts with operating-system–level virtualization, where all instances (usually called ''containers'') must share a single kernel, though the guest operating systems can differ in user space, such as different Linux distributions with the s ...
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Downtime
The term downtime is used to refer to periods when a system is unavailable. The unavailability is the proportion of a time-span that a system is unavailable or offline. This is usually a result of the system failing to function because of an unplanned event, or because of routine maintenance (a planned event). The term is commonly applied to networks and servers. The common reasons for unplanned outages are system failures (such as a crash) or communications failures (commonly known as network outage). The term is also commonly applied in industrial environments in relation to failures in industrial production equipment. Some facilities measure the downtime incurred during a work shift, or during a 12- or 24-hour period. Another common practice is to identify each downtime event as having an operational, electrical or mechanical origin. The opposite of downtime is uptime. Types Industry standards for the term "Outage Duration" or "Maintenance Duration" can have different poi ...
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Hard Real-time
Real-time computing (RTC) is the computer science term for hardware and software systems subject to a "real-time constraint", for example from event to system response. Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines". Ben-Ari, Mordechai; "Principles of Concurrent and Distributed Programming", ch. 16, Prentice Hall, 1990, , page 164 Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually ''guarantee'' a response within any timeframe, although ''typical'' or ''expected'' response times may be given. Real-time processing ''fails'' if not completed within a specified deadline relative to an event; deadlines must always be met, regardless of system load. A real-time system has been described as one which "controls an environment by receiving data, processing them, and returning the results sufficiently quic ...
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Kernel (operating System)
The kernel is a computer program at the core of a computer's operating system and generally has complete control over everything in the system. It is the portion of the operating system code that is always resident in memory and facilitates interactions between hardware and software components. A full kernel controls all hardware resources (e.g. I/O, memory, cryptography) via device drivers, arbitrates conflicts between processes concerning such resources, and optimizes the utilization of common resources e.g. CPU & cache usage, file systems, and network sockets. On most systems, the kernel is one of the first programs loaded on startup (after the bootloader). It handles the rest of startup as well as memory, peripherals, and input/output (I/O) requests from software, translating them into data-processing instructions for the central processing unit. The critical code of the kernel is usually loaded into a separate area of memory, which is protected from access by application ...
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Snapshot (computer Storage)
In computer systems, a snapshot is the state of a system at a particular point in time. The term was coined as an analogy to that in photography. It can refer to an actual copy of the state of a system or to a capability provided by certain systems. Rationale A full backup of a large data set may take a long time to complete. On multi-tasking or multi-user systems, there may be writes to that data while it is being backed up. This prevents the backup from being atomic and introduces a version skew that may result in data corruption. For example, if a user moves a file into a directory that has already been backed up, then that file would be completely missing on the backup media, since the backup operation had already taken place before the addition of the file. Version skew may also cause corruption with files which change their size or contents underfoot while being read. One approach to safely backing up live data is to temporarily disable write access to data during t ...
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Hard Disk
A hard disk drive (HDD), hard disk, hard drive, or fixed disk is an electro-mechanical data storage device that stores and retrieves digital data using magnetic storage with one or more rigid rapidly rotating platters coated with magnetic material. The platters are paired with magnetic heads, usually arranged on a moving actuator arm, which read and write data to the platter surfaces. Data is accessed in a random-access manner, meaning that individual blocks of data can be stored and retrieved in any order. HDDs are a type of non-volatile storage, retaining stored data when powered off. Modern HDDs are typically in the form of a small rectangular box. Introduced by IBM in 1956, HDDs were the dominant secondary storage device for general-purpose computers beginning in the early 1960s. HDDs maintained this position into the modern era of servers and personal computers, though personal computing devices produced in large volume, like cell phones and tablets, rely on ...
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Script (software)
Script may refer to: Writing systems * Script, a distinctive writing system, based on a repertoire of specific elements or symbols, or that repertoire * Script (styles of handwriting) ** Script typeface, a typeface with characteristics of handwriting * Script (Unicode), historical and modern scripts as organised in Unicode glyph encoding Arts, entertainment, and media * Script (comics), the dialogue for a comic book or comic strip * Script (video games), the narrative and text of a video game * Manuscript, any written document, often story-based and unpublished * Play (theatre), the dialogue and stage directions for a theatrical production * Rob Wagner's ''Script'', a defunct literary magazine edited by Rob Wagner * Screenplay, the dialogue, action and locations for film or television * Scripted sequence, a predefined series of events in a video game triggered by player location or actions * The Script, an Irish band ** ''The Script'' (album), their 2008 debut album Comput ...
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Failover
Failover is switching to a redundant or standby computer server, system, hardware component or network upon the failure or abnormal termination of the previously active application, server, system, hardware component, or network in a computer network. Failover and switchover are essentially the same operation, except that failover is automatic and usually operates without warning, while switchover requires human intervention. Systems designers usually provide failover capability in servers, systems or networks requiring near-continuous availability and a high degree of reliability. At the server level, failover automation usually uses a " heartbeat" system that connects two servers, either through using a separate cable (for example, RS-232 serial ports/cable) or a network connection. As long as a regular "pulse" or "heartbeat" continues between the main server and the second server, the second server will not bring its systems online. There may also be a third "spare parts" se ...
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Computer Networking
A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies, based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialised or general-purpose hosts. They are identified by network addresses, and may have hostnames. Hostnames serve as memorable labels for the nodes, rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the transmission medium used to carry signals, bandwidth, communications protocols ...
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