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Microsoft Point-to-Point Compression
Microsoft Point-to-Point Compression (MPPC; described in RFC 2118) is a streaming data compression algorithm based on an implementation of Lempel–Ziv using a sliding window buffer. According to Hifn's IP statement, MPPC was patent-encumbered (last US patent granted on 1996-07-02). Where V.44 or V.42bis operate at layer 1 on the OSI model, MPPC operates on layer 2, giving it a significant advantage in terms of computing resources available to it. The dialup modem's in-built compression (V.44 or V.42bis) can only occur after the data has been serially transmitted to the modem, typically at a maximum rate of 115,200 bit/s. MPPC, as it is controlled by the operating system, can receive as much data as it wishes to compress, before forwarding it on to the modem. The modem's hardware must not delay data too much, while waiting for more to compress in one packet, otherwise an unacceptable latency level will result. It also cannot afford to, as this would require both sizable computing ...
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Streaming Data
Streaming data is data that is continuously generated by different sources. Such data should be processed incrementally using stream processing techniques without having access to all of the data. In addition, it should be considered that concept drift may happen in the data which means that the properties of the stream may change over time. It is usually used in the context of big data in which it is generated by many different sources at high speed. Data streaming can also be explained as a technology used to deliver content to devices over the internet, and it allows users to access the content immediately, rather than having to wait for it to be downloaded. Big data is forcing many organizations to focus on storage costs, which brings interest to data lakes and data streams. A data lake refers to the storage of a large amount of unstructured and semi data, and is useful due to the increase of big data as it can be stored in such a way that firms can dive into the data lake and ...
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Operating System
An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also include accounting software for cost allocation of processor time, mass storage, printing, and other resources. For hardware functions such as input and output and memory allocation, the operating system acts as an intermediary between programs and the computer hardware, although the application code is usually executed directly by the hardware and frequently makes system calls to an OS function or is interrupted by it. Operating systems are found on many devices that contain a computer from cellular phones and video game consoles to web servers and supercomputers. The dominant general-purpose personal computer operating system is Microsoft Windows with a market share of around 74.99%. macOS by Apple Inc. is in second place (14.84%), and ...
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Modems
A modulator-demodulator or modem is a computer hardware device that converts data from a digital format into a format suitable for an analog transmission medium such as telephone or radio. A modem transmits data by Modulation#Digital modulation methods, modulating one or more carrier wave signals to encode digital information, while the receiver Demodulation, demodulates the signal to recreate the original digital information. The goal is to produce a Signal (electronics), signal that can be transmitted easily and decoded reliably. Modems can be used with almost any means of transmitting analog signals, from light-emitting diodes to radio. Early modems were devices that used audible sounds suitable for transmission over traditional telephone systems and leased lines. These generally operated at 110 or 300 bits per second (bit/s), and the connection between devices was normally manual, using an attached telephone handset. By the 1970s, higher speeds of 1,200 and 2,400  ...
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Stac Electronics
Stac Electronics, originally incorporated as State of the Art Consulting and later shortened to Stac, Inc., was a technology company founded in 1983. It is known primarily for its Lempel–Ziv–Stac lossless compression algorithm and Stacker disk compression utility for compressing data for storage. History The original founders included five Caltech graduate students in Computer Science (Gary Clow, Doug Whiting, John Tanner, Mike Schuster and William Dally), two engineers from the industry (Scott Karns and Robert Monsour) and two board members from the industry (Robert Johnson of Southern California Ventures and Hugh Ness of Scientific Atlanta). The first employee was Bruce Behymer, a Caltech undergraduate in Engineering and Applied Science. Originally headquartered in Pasadena, California and later in Carlsbad, California, the company received venture capital funding to pursue a business plan as a fabless chip company selling application-specific standard products to the ta ...
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Lempel–Ziv–Stac
Lempel–Ziv–Stac (LZS, or Stac compression or Stacker compression) is a lossless data compression algorithm that uses a combination of the LZ77 sliding-window compression algorithm and fixed Huffman coding. It was originally developed by Stac Electronics for tape compression, and subsequently adapted for hard disk compression and sold as the Stacker disk compression software. It was later specified as a compression algorithm for various network protocols. LZS is specified in the Cisco IOS stack. Standards LZS compression is standardized as an INCITS (previously ANSI) standard. LZS compression is specified for various Internet protocols: * – ''PPP LZS-DCP Compression Protocol (LZS-DCP)'' * – ''PPP Stac LZS Compression Protocol'' * – ''IP Payload Compression Using LZS'' * – ''Transport Layer Security (TLS) Protocol Compression Using Lempel-Ziv-Stac (LZS)'' Algorithm LZS compression and decompression uses an LZ77 type algorithm. It uses the last 2 KB of unc ...
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LZ77
LZ77 and LZ78 are the two lossless data compression algorithms published in papers by Abraham Lempel and Jacob Ziv in 1977 and 1978. They are also known as LZ1 and LZ2 respectively. These two algorithms form the basis for many variations including LZW, LZSS, LZMA and others. Besides their academic influence, these algorithms formed the basis of several ubiquitous compression schemes, including GIF and the DEFLATE algorithm used in PNG and ZIP. They are both theoretically dictionary coders. LZ77 maintains a sliding window during compression. This was later shown to be equivalent to the ''explicit dictionary'' constructed by LZ78—however, they are only equivalent when the entire data is intended to be decompressed. Since LZ77 encodes and decodes from a sliding window over previously seen characters, decompression must always start at the beginning of the input. Conceptually, LZ78 decompression could allow random access to the input if the entire dictionary were known in ad ...
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Microsoft Point-to-Point Encryption
Microsoft Point-to-Point Encryption (MPPE) encrypts data in Point-to-Point Protocol (PPP)-based dial-up connections or Point-to-Point Tunneling Protocol (PPTP) virtual private network (VPN) connections. 128-bit key (strong), 56-bit key, and 40-bit key (standard) MPPE encryption schemes are supported. MPPE provides data security for the PPTP connection that is between the VPN client and the VPN server. MPPE alone does not compress or expand data, but the protocol is often used in conjunction with Microsoft Point-to-Point Compression which compresses data across PPP or VPN links. Negotiation of MPPE happens within the Compression Control Protocol (CCP), a subprotocol of PPP. This can lead to incorrect belief that it is a compression protocol. RFC 3078, which defines this protocol, defines RC4 In cryptography, RC4 (Rivest Cipher 4, also known as ARC4 or ARCFOUR, meaning Alleged RC4, see below) is a stream cipher. While it is remarkable for its simplicity and speed in software, ...
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Random Access Memory
Random-access memory (RAM; ) is a form of computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A Random access, random-access memory device allows data items to be read (computer), read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks, CD-RWs, DVD-RWs and the older Magnetic tape data storage, magnetic tapes and drum memory), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. RAM contains multiplexer, multiplexing and demultiplexing circuitry, to connect the data lines to the addressed storage for reading or writing the entry. Usually more than one bit of storage is accessed by the same address, and RAM ...
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Latency (engineering)
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. Latency is physically a consequence of the limited velocity at which any physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical system with any physical separation (distance) between cause and effect will experience some sort of latency, regardless of the nature of the stimulation at which it has been exposed to. The precise definition of latency depends on the system being observed or the nature of the simulation. In communications, the lower limit of latency is determined by the medium being used to transfer information. In reliable two-way communication syst ...
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Modem
A modulator-demodulator or modem is a computer hardware device that converts data from a digital format into a format suitable for an analog transmission medium such as telephone or radio. A modem transmits data by Modulation#Digital modulation methods, modulating one or more carrier wave signals to encode digital information, while the receiver Demodulation, demodulates the signal to recreate the original digital information. The goal is to produce a Signal (electronics), signal that can be transmitted easily and decoded reliably. Modems can be used with almost any means of transmitting analog signals, from light-emitting diodes to radio. Early modems were devices that used audible sounds suitable for transmission over traditional telephone systems and leased lines. These generally operated at 110 or 300 bits per second (bit/s), and the connection between devices was normally manual, using an attached telephone handset. By the 1970s, higher speeds of 1,200 and 2,400  ...
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Data Compression
In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compression reduces bits by identifying and eliminating statistical redundancy. No information is lost in lossless compression. Lossy compression reduces bits by removing unnecessary or less important information. Typically, a device that performs data compression is referred to as an encoder, and one that performs the reversal of the process (decompression) as a decoder. The process of reducing the size of a data file is often referred to as data compression. In the context of data transmission, it is called source coding; encoding done at the source of the data before it is stored or transmitted. Source coding should not be confused with channel coding, for error detection and correction or line coding, the means for mapping data onto a signal. ...
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Dialup
Dial-up Internet access is a form of Internet access that uses the facilities of the public switched telephone network (PSTN) to establish a connection to an Internet service provider (ISP) by dialing a telephone number on a conventional telephone line. Dial-up connections use modems to decode audio signals into data to send to a router or computer, and to encode signals from the latter two devices to send to another modem. History In 1979, Tom Truscott and Jim Ellis, graduates of Duke University, created an early predecessor to dial-up Internet access called the USENET. The USENET was a UNIX based system that used a dial-up connection to transfer data through telephone modems. Dial-up Internet has been around since the 1980s via public providers such as NSFNET-linked universities. The BBC established Internet access via Brunel University in the United Kingdom in 1989. Dial-up was first offered commercially in 1992 by Pipex in the United Kingdom and Sprint in the United Stat ...
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