Michael Cranford
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Michael Cranford
Michael Cranford (born June 5, 1963) is a video game designer and programmer. As a designer and programmer his works include '' The Bard's Tale, The Bard's Tale II, and Dark Seed.'' Cranford left the video game industry in 1992 to pursue an academic career as an ethicist. Game designer Cranford was the designer and programmer of 1985's '' The Bard's Tale'' and 1986's '' The Bard's Tale II: The Destiny Knight'' role-playing video games published by Interplay Productions. He also programmed the Apple II version of '' Donkey Kong'', the Commodore 64 version of ''Super Zaxxon'', as well as ''Maze Master'' (a spiritual predecessor of ''The Bard's Tale''). His last video game was '' Dark Seed'' for Cyberdreams in 1992. He left the video game industry to pursue graduate studies, and thus was not involved in the creation of 1988's ''The Bard's Tale III''. Almost thirty years later, however, he was approached by inXile Entertainment to assist with the development of '' The Bard's ...
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Orange, California
Orange is a city located in North Orange County, California. It is approximately north of the county seat, Santa Ana, California, Santa Ana. Orange is unusual in this region because many of the homes in its Old Town District were built before 1920. While many other cities in the region demolished such houses in the 1960s, Orange decided to preserve them. The small city of Villa Park, California, Villa Park is surrounded by the city of Orange. The population was 139,911 as of 2020 United States Census, 2020. History Members of the Tongva and Juaneño/Luiseño ethnic group long inhabited this area. After the 1769 expedition of Gaspar de Portolá, an expedition out of San Blas, Nayarit, Mexico, led by Father Junípero Serra, named the area Vallejo de Santa Ana (Valley of Saint Anne). On November 1, 1776, Mission San Juan Capistrano became the area's first permanent European settlement in Alta California, New Spain. In 1801, the Spanish Empire granted to José Antonio Yorba, w ...
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Apple II
The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-molded plastic case, Rod Holt developed the switching power supply, while Steve Jobs's role in the design of the computer was limited to overseeing Jerry Manock's work on the plastic case. It was introduced by Jobs and Wozniak at the 1977 West Coast Computer Faire, and marks Apple's first launch of a personal computer aimed at a consumer market—branded toward American households rather than businessmen or computer hobbyists. ''Byte'' magazine referred to the Apple II, Commodore PET 2001, and TRS-80 as the "1977 Trinity". As the Apple II had the defining feature of being able to display color graphics, the Apple logo was redesigned to have a spectrum of colors. The Apple II is the first model in the Apple II series, followed by Apple ...
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Biola University
Biola University () is a private, nondenominational, evangelical Christian university in La Mirada, California. It was founded in 1908 as the Bible Institute of Los Angeles. It has over 150 programs of study in nine schools offering bachelor's, master's, and doctoral degrees. The university hosts the annual Missions Conference, the largest annual missions conference and the second largest missions conference in the world. It has also played a significant role in the development of intelligent design. History Biola University was founded in 1908 as the Bible Institute of Los Angeles by Lyman Stewart, President of the Union Oil Company of California (subsequently known as Unocal and later purchased by the Chevron Corporation); Thomas C. Horton, a Presbyterian minister and Christian author; and Augustus B. Prichard, also a Presbyterian minister.William Jeynes and David W. Robinson (2012), ''International Handbook of Protestant Education'', Springer, p. 127./ref> In 1912, the i ...
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Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016. The company was founded as Activision, Inc. on October 1, 1979 in Sunnyvale, California, by former Atari game developers upset at their treatment by Atari in order to develop their own games for the popular Atari 2600 home video game console. Activision was the first independent, third-party, console video game developer. The video game crash of 1983, in part created by too many new companies trying to follow in Activision's footsteps without the expertise of Activision's founders, hurt Activision's position in console games and forced the company to diversify into games for home computers, including the acquisition of Infocom. ...
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Borrowed Time (video Game)
''Borrowed Time'' is a interactive fiction game about a detective, who tries to rescue his kidnapped wife. The game was developed by Interplay and published by Activision in 1985. Mastertronic republished it as a budget title under the name ''Time to Die''. Plot The plot in the style of a detective story of the noir crime genre is set in the USA of the 1930s. The player takes a role of a private detective, Sam Harlow. His ex-wife Rita Sweeney has been kidnapped, and he tries to free her. In the process, he is pursued by gangsters who are after his life. Gameplay ''Borrowed Time'' is a text adventure with a complementary graphical user interface. Control is via the keyboard, alternatively, many commands and objects can be selected from a graphical menu with a joystick or a mouse. Moving around is done in the same way - a selection window with cardinal directions is available. The player must interrogate suspects and collect evidence at the various locations in order to ach ...
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Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists." EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!''. The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Currently, EA develops and publishes games of established franchises, including ''Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', ''Army of Two'', ''Apex Legends'', and '' Star Wars'', as well as the EA Sports titles '' FIFA'', ''Madden NFL'', ''NBA Live'', ''NHL'', an ...
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Atarisoft
Atarisoft was a brand name used by Atari, Inc. in 1983 and 1984 to market video games the company published for home systems made by competitors. Each platform had a specific color attributed by Atarisoft for its game packages. For example, video games sold for the Commodore 64 came up in green packages, games for the TI-99/4A in yellow, games for the IBM PC in blue, and so on. Atarisoft was so successful during the Christmas 1983 shopping season that the company released games for the discontinued 99/4A. By 1984 a rumor stated that Atari planned to discontinue hardware and only sell software. Despite being in existence for less than two years, Atarisoft had a huge video game library with dozens of game versions being released for various home computers and consoles. Almost all of the Atarisoft titles were produced by third-party software companies, as Atari only developed for their own systems. The Atarisoft label did not bear Atari's recognizable "Fuji" logo nor the official ...
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Kickstarter
Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, Kickstarter has received $6.6 billion in pledges from 21 million backers to fund 222,000 projects, such as films, music, stage shows, comics, journalism, video games, board games, technology, publishing, and food-related projects. People who back Kickstarter projects are offered tangible rewards or experiences in exchange for their pledges. This model traces its roots to subscription model of arts patronage, where artists would go directly to their audiences to fund their work. History Kickstarter launched on April 28, 2009, by Perry Chen, Yancey Strickler, and Charles Adler. ''The New York Times'' called Kickstarter "the people's NEA". ''Time'' named it one of the "Best Inventions of 2010" and "Best Websites of 2011". Kickstarter repo ...
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The Bard's Tale IV
''The Bard's Tale IV: Barrows Deep'' is a 2018 dungeon crawler video game developed by inXile Entertainment as a continuation to ''The Bard's Tale'' trilogy from the 1980s. Plot Some two centuries after the now-legendary events from the original trilogy, one Bishop Henred of the Church of the Swordfather (a church militant and now the predominant religion in the land of Caith in which the games are set) has moved the faith to a more extreme and radically xenophobic outlook. Magic-users and non-humans such as dwarves, elves, and the goblinoid trow are now persecuted even though some still live among humans. The game begins with the execution on the gallows of six people for being magic users, adventureres, or non-humans in the town of Skara Brae as witnessed by the initial player character, Melody the bard. She meets another bard, Rabbie, who escorts her to the Adventurer's Guild which, however, is stormed by paladins shortly afterwards. The player has the option to build an ...
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InXile Entertainment
inXile Entertainment, Inc. is an American video game developer and a studio of Xbox Game Studios based in Tustin, California. Specializing in role-playing video games, inXile was founded in 2002 by Interplay co-founder Brian Fargo. The studio produced the fantasy games ''The Bard's Tale'' and '' Hunted: The Demon's Forge'', along with various games for Flash and iOS such as '' Fantastic Contraption'' in its first decade of development. In 2012, inXile released the post-apocalyptic game ''Wasteland 2'', following a successful Kickstarter campaign. Following the game's critical success, the studio went on to raise a then-record US$4 million on Kickstarter to develop '' Torment: Tides of Numenera'', a spiritual successor to Interplay's '' Planescape: Torment''. inXile has since finished developing ''Wasteland 3''. History inXile Entertainment was founded on October 26, 2002, by Brian Fargo in Newport Beach, California. In an interview with Joystiq, inXile's President Matthew ...
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Bard's Tale III
''The Bard's Tale III: Thief of Fate'' is a computer fantasy role-playing video game created by Interplay Productions in 1988. It is the second sequel to ''The Bard's Tale''. It was designed by Rebecca Heineman, Bruce Schlickbernd, and Michael A. Stackpole. The game was released for the Amiga, Apple II (64k), Commodore 64, and DOS. Story The player characters receive a letter from a dying man who informs them that, during a celebration of your defeat of the evil wizard Mangar, his true master—the Mad God Tarjan—arrived and unleashed foul creatures that destroyed the town of Skara Brae. The box cover states it thus: Skara Brae is in ruins. Roscoe's Energy Emporium stands vacant. The Equipment Shoppe went under so quickly Garth was crushed. Your Bard hasn't stopped whimpering since he realized all the taverns were closed.... Someone—or some thing—has sealed the city's fate with an evil so vast, so unspeakable, that a host of Paladins and an army of Archmages are out-matche ...
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the United Stat ...
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