Michael 'Mike' Gilbert
Michael 'Mike' Gilbert (20 July 1947 – 14 August 2000) was a prolific U.S. fan artist in the late ’60s in Locus and other fanzines as well as an author, and publishing professional. Later he did illustrations for Fantasy Games Unlimited, Analog, F&SF, etc., and served as art director for If. He died August 14, 2000 of complications following open-heart surgery. He graduated from Rochester Institute of Technology in 1970. He married Sheila Gilbert, née Elkin, in 1971. Gilbert won the Hugo Award for Best Fan Artist in 1971. Bibliography Chapterbooks * The Day of the Ness (1975) with Andre Norton Cover Art * Victory on Janus (1968) * Locus, June 24, 1969 * Locus, July 31, 1969 * Locus, August 23, 1969 * Locus, September 10, 1969 * Locus, December 31, 1969 * The Magazine of Fantasy and Science Fiction, February 1970 * If, March 1970 * Locus, April 9, 1970 * Locus, May 22, 1970 * Locus, October 20, 1970 * Locus, May 25, 1971 * Locus, January 22, 1972 * Breaking Point (1973) * An ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Fantasy Games Unlimited
Fantasy Games Unlimited (FGU) is a publishing house for tabletop and role-playing games. The company has no in-house design teams and relies on submitted material from outside talent. History Founded in the summer of 1975 in Jericho, New York by Scott Bizar, the company's first publications were the wargames ''Gladiators'' and ''Royal Armies of the Hyborean Age''. Upon the appearance and popularity of ''Dungeons & Dragons'' from TSR, the company turned its attentions to role-playing games, seeking and producing systems from amateurs and freelancers, paying them 10% of the gross receipts. FGU also copyrighted their games in the name of the designer so that the designer would receive any additional royalties for licensed figurines and other uses. Rather than focusing on one line and supporting it with supplements, FGU produced a stream of new games. Because of the disparate authors, the rules systems were incompatible. FGU Incorporated published dozens of role-playing games. Fant ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Hugo Award For Best Fan Artist
The Hugo Award for Best Fan Artist is given each year for artists of works related to science fiction or fantasy which appeared in low- or non-paying publications such as semiprozines or fanzines. A Hugo Award for professional artists is also given. The Hugo Awards have been described as "a fine showcase for speculative fiction" and "the best known literary award for science fiction writing". The fan award was first presented in 1967 and has been awarded annually. Beginning in 1996, Retrospective Hugo Awards, or "Retro Hugos", have been available to be awarded for years 50, 75, or 100 years prior in which no awards were given. To date, Retro Hugo awards have been awarded for 1939, 1941, 1943—1946, 1951, and 1954, although only the 1946 and 1951 Retro Hugos received sufficient nominations for the Fan Artist Hugo to make the ballot. Hugo Award nominees and winners are chosen by supporting or attending members of the annual World Science Fiction Convention, or Worldcon, and the p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Citadel (board Game)
''Citadel: A Quest Within a Wizard's Tower'' is a fantasy board game published in 1976 by Fantasy Games Unlimited. Setting An evil wizard has stolen an important talisman, and has hidden it somewhere in his six-level stronghold, the Citadel, which is guarded by minions. The Forces of Good send heroes into the Citadel to try and find the Talisman and escape with it. ''Citadel'' was one of the first board games with modular play areas. Description ''Citadel'' is a two-player board game designed by Roy Goodman and published by Fantasy Games Unlimited. The entire game is enclosed in a 14-page rulebook, which includes * six double-sided cardboard map sheets. Each map is marked with a 5 x 5 grid with pre-printed corridors and rooms * several cardboard sheets of counters The game is divided into three phases: Set-up, Search, and Escape. Gameplay Setup One player chooses to be the Evil Wizard, and the other player represents the Forces of Good. The two players first agree on how man ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Archworld
''Archworld'' is a system of wargame rules for fantasy and medieval miniatures combat that was published by Fantasy Games Unlimited FGU in 1977 in games, 1977. Description The combat rules in the original fantasy role-playing game ''Dungeons & Dragons'', published by TSR (company), TSR in 1974, used the traditional wargaming combat system from the previously published ''Chainmail (game), Chainmail'', which measured movement and distances on a sand table in inches. Later editions made the use of miniatures optional,The first ''Dungeon Masters Guide'' gave only a quarter of a page out of a total 240 pages to discussing the optional use of miniatures. (Gygax; ''Dungeon Masters Guide'', p. 10) and assumed most players would make ''D&D'' a game of the imagination, where players would simply describe what their player characters were doing. However, by 1977, the use of 25 mm fantasy miniatures was becoming popular. In recognition of that, FGU published a set of combat rules for mini ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Down Styphon!
''Down Styphon!'' is a miniatures wargame published by Fantasy Games Unlimited in 1977. Description The '' Musket & Pike'' rules for simulating battles of the 16th and 17th centuries with 15mm miniature soldiers had originally been published in 1973 by Simulations Publications Inc. (SPI). Using modified ''Musket & Pike'' rules, Mike Gilbert designed ''Down Styphon!'', a miniatures wargame that is based the battles described in H. Beam Piper's novel ''Lord Kalvan of Otherwhen''. Reception In the November-December 1977 edition of ''The Space Gamer'' (Issue No. 14), Tony Watson thought the game, although well-written, was just okay, saying, "The rules themselves are good, faithful to their inspiration. They are not very innovative, but they certainly provide all major components thus giving the players some interesting and accurate miniatures battles." In the October 1979 edition of ''Dragon A dragon is a reptilian legendary creature that appears in the folklore of many culture ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Chivalry & Sorcery
''Chivalry & Sorcery'' is a fantasy role-playing game first published in 1977 by Fantasy Games Unlimited. Created by Edward E. Simbalist and Wilf K. Backhaus in 1977, ''Chivalry & Sorcery'' (''C&S'') was an early competitor to ''Dungeons & Dragons'' (''D&D''). The designers of the game were dissatisfied with the lack of realism in ''D&D'' and created a gaming system derived from it, named ''Chevalier''. They intended to present it to Gary Gygax at Gen Con in 1977 but changed their minds once at the Con, where they met Scott Bizar who wrote out a letter of intent. After some changes eliminated the last remnants of ''D&D'' (e.g. the game contained a table of "Saving-throws" similar to ''D&D''), Simbalist and Backhaus published the first edition of their game, now renamed ''Chivalry & Sorcery''. According to Michael Tresca, ''Chivalry & Sorcery'' "embraced a realistic approach to medieval France in the 12th century, complete with feudalism and the Catholic Church..." and he noted ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Chivalry & Sorcery Sourcebook
''Chivalry & Sorcery Sourcebook'' is a 1978 role-playing game supplement for ''Chivalry & Sorcery'' by Edward E. Simbalist and Wilf K. Backhaus, published by Fantasy Games Unlimited Fantasy Games Unlimited (FGU) is a publishing house for tabletop and role-playing games. The company has no in-house design teams and relies on submitted material from outside talent. History Founded in the summer of 1975 in Jericho, New York b .... Contents ''Chivalry & Sorcery Sourcebook'' is a supplement that presents new characters classes and includes essays about medieval times on topics such as hunting, economics, trade, military mobilization, and medicine, and as well as theories of magic. Reception Ronald Pehr reviewed ''Chivalry & Sorcery Sourcebook'' in '' The Space Gamer'' No. 44. Pehr commented that "If you don't play C&S, don't want to, and are uninterested in the background of fantasy adventures, you won't like ''Sourcebook''. But, if you've played C&S, or might, or just want to s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Privateers And Gentlemen
''Privateers and Gentlemen'' is a role-playing game by author Walter Jon Williams, published by Fantasy Games Unlimited in 1983. Williams based this game on his own historical nautical adventure novels set in the late 18th century "Age of Fighting Sail", and he also incorporated his previously published miniatures game ''Heart of Oak'' with a new role-playing system where the player characters are naval officers. The game received positive reviews in game periodicals including '' Dragon'', ''White Dwarf'', and ''Different Worlds''. Description ''Privateers and Gentlemen'' is a historical naval game system set in the late 18th century during the days of Admiral Horatio Nelson and C.S. Forrester's fictional Captain Horatio Hornblower, sometimes called the "Age of Fighting Sail". The system describes both a role-playing system where players take the roles of naval officers, and a naval miniatures combat system. The game components are: *''Heart of Oak'', a 48-page booklet contai ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |