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Metropolis Software House
Metropolis Software was a Polish video game developer founded in 1992 by high school friends Adrian Chmielarz and Grzegorz Miechowski. The studio gained success in Europe with their titles. By the end of 1997, Metropolis had expanded to included 20 full-time employees. Around 2002, a personal conflict between Chmielarz and Miechowski led to Chmielarz to leave the company. A few months later, Chmielarz founded People Can Fly, along with some other staff from Metropolis. Miechowski continued to run Metropolis. In 2008, the studio was bought by CD Projekt, and closed in 2009. In October 2010, former CD Projekt and Metropolis Software developers announced the formation of 11 bit studios, a game development house with Miechowski as managing director. Metropolis secured a license to develop a video game based on Andrzej Sapkowski's ''The Witcher'' series around 1997. According to Chmielarz, Sapkowski had little interest in the game, only seeing the monetary value of the license, giving ...
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Division (business)
A division, sometimes called a business sector or business unit (segment), is one of the parts into which a business, organization or company is divided. Overview Divisions are distinct parts of a business. If these divisions are all part of the same company, then that company is legally responsible for all of the obligations and debts of the divisions. In the banking industry, an example would be East West Bancorp and its primary subsidiary, East West Bank. Legal responsibility Subsidiaries are separate, distinct legal entities for the purposes of tax A tax is a compulsory financial charge or some other type of levy imposed on a taxpayer (an individual or legal entity) by a governmental organization in order to fund government spending and various public expenditures (regional, local, or n ...ation, regulation and Legal liability, liability. For this reason, they differ from divisions, which are businesses fully integrated within the main company, and not legally ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
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Video Game Companies Disestablished In 2009
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Video Game Companies Established In 1992
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Game Development Companies
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
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Infernal (video Game)
''Infernal'' is a third-person action video game for Microsoft Windows, produced by Polish developer Metropolis Software and published by Playlogic Entertainment and Eidos Interactive in 2007. A console port, ''Infernal: Hell's Vengeance'', was released on 30 June 2009 for Xbox 360. ''Infernal'' is a modern-style third-person shooter with major first-person shooter influences. Players control protagonist Ryan Lennox, a former angel turned dark by unfortunate circumstances who has access to a number of unique demonic powers, including pyrokinesis, teleportation and the ability to feed on the souls of fallen enemies. Reception ''Infernal'' received mixed reviews according to the review aggregation website Metacritic. Most of the reviews state that the game lacked polish and called it last generation compared to current third-person shooters of the time such as ''Gears of War'' and ''Resident Evil 4''. On the other hand, some reviews said it had good graphics and called it "min ...
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Archangel (video Game)
''Archangel'' is a 2002 action role-playing video game which takes place in three different places, at three different epochs. It melds horror, science fiction, and adventure genres. It was developed by Metropolis Software and published by JoWooD Productions for the PC in 2002. The player takes the role of Michael Travinsky, believed to be "the chosen one", who is sent on a holy mission. Armed with a magic sword, he must travel to three different worlds to stop the forces of evil. If he fails his mission, mankind is doomed forever. Gameplay ''Archangel'' is controlled from a third-person perspective with the option to switch to first-person. The game features experience points, known as "essence points", which are earned by completing quests and killing enemies. They can be used to activate skills during gameplay or to purchase and upgrade skills instead. The player's main weapon, the Sword of Light, can be used as long as the bar for spirit energy remains filled. Attacking with t ...
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Gorky 17
''Gorky 17'' (released as ''Odium'' in North America) is a turn-based tactics tactical role-playing video game developed by Polish studio Metropolis Software and published by Monolith Productions for Microsoft Windows in 1999. The game was later ported to Linux by Hyperion Entertainment and published by Linux Game Publishing in 2006. The AmigaOS 4 version was released in 2015. Gameplay The game features two modes: In the real-time 'exploration' mode, the player controls game characters using a mouse in a point-and-click manner to navigate the player characters through the city as well as interacting with various objects in the game world. Combat takes place in preset encounters located in specific areas of each level map. In the combat mode, the screen is divided into squares with player and computer-controlled characters taking turns trying to eliminate the opposing party. In one turn each game character can move by a certain number of squares and use a weapon once, or decide ...
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The Prince And The Coward
''The Prince and the Coward'' (Polish: ''Książę i Tchórz'') is a 1998 video game created by fantasy writer Jacek Piekara and video game designer Adrian Chmielarz. It was produced by Polish company Metropolis Software in cooperation with the British Revolution Software. A non-official translation in English was released in 2020, and GOG.com re-released it in 2021. Plot In a fantasy kingdom, a young boy makes a deal with a devil to become a prince. The devil, however, puts his soul in the body of local prince Galador during a duel with a black knight. The boy runs away and hides in the cemetery, where he meets the wizard Arhivald. With his help "Galador" must find his way to hell and reverse his condition. Gameplay The title is a 2D point-and-click adventure game. The game is mouse-controlled. When clicking on an item a series of possible interactions appears for the player to choose from. Critical reception Galadhor of '' Przygodoskop'' called it the best Polish adven ...
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Blaster!
''Katharsis'' (also known as ''Blaster!'') is a horizontally scrolling shooter from Polish developer Metropolis Software House and published by CD Projekt in 1997. Plot In the year 2616, a ship leaves Earth and 18 months later the planet loses contact with the vessel. In 4720 AD, Earth is attacked by a foreign ship and the player is one of the few survivors. Their mission is to protect a bomb that will be used to destroy the enemy base. Gameplay Development Led by Polish developer Adrian Chmielarz, the team aimed to combine classical mechanisms for scrolling shooters with the increase in capabilities of IBM PC compatibles IBM PC compatible computers are similar to the original IBM PC, XT, and AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such computers were referred to as PC clones, IBM clones or IBM PC clones. ... of the late twentieth century. The Polish premiere of the game took place on March 1, 1997; the game rec ...
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Teenagent
''Teenagent'' is a 1994 point-and-click adventure game developed by Polish developer Metropolis Software House. It was released for Amiga and MS-DOS. The player controls teenage boy Mark Hopper, who wants to be a secret agent. It was the first game to be released on CD-ROM in Poland. Plot Gold is disappearing around Poland. The police agency wants to hire a random person to uncover the reason behind this disappearance - they choose teenage boy Mark Hopper. Gameplay The game has three sections: "The Three Tasks", where Mark must prove himself by performing three tasks for the captain of the guards; "The Village", where Mark must wander around a village and gain entry to the mansion owned by the villain causing the gold's disappearance; and "The Mansion", where Mark must put a stop to the villain's plans. Development ''Metropolis Software's'' contemporaries had begun making games for 8-bit computers, which freed up the market for the company to pursue PC game development without co ...
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Tajemnica Statuetki
''Tajemnica Statuetki'' is a Polish-language adventure game developed and published by Metropolis Software House for DOS-based computers in 1993. While it was never released in English, it is known in the English-speaking world as ''The Mystery of the Statuette''. The game was conceived by a team led by Adrian Chmielarz, who used photographs taken in France as static screens within the game. The first title in the adventure game genre that was produced in Poland, its plot revolves around a fictional Interpol agent named John Pollack trying to solve a mystery associated with the thefts of ancient artifacts around the world. At the time of the game's release, software piracy was rampant in Poland; the game, however, sold between 4,000 and 6,000 copies, becoming very popular there. ''Tajemnica Statuetki'' was praised for its plot and for being a cultural milestone that helped advance and legitimise the Polish gaming industry despite attracting minor criticism for its game mechanics a ...
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