Blaster!
   HOME
*





Blaster!
''Katharsis'' (also known as ''Blaster!'') is a horizontally scrolling shooter from Polish developer Metropolis Software House and published by CD Projekt in 1997. Plot In the year 2616, a ship leaves Earth and 18 months later the planet loses contact with the vessel. In 4720 AD, Earth is attacked by a foreign ship and the player is one of the few survivors. Their mission is to protect a bomb that will be used to destroy the enemy base. Gameplay Development Led by Polish developer Adrian Chmielarz, the team aimed to combine classical mechanisms for scrolling shooters with the increase in capabilities of IBM PC compatibles IBM PC compatible computers are similar to the original IBM PC, XT, and AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such computers were referred to as PC clones, IBM clones or IBM PC clones. ... of the late twentieth century. The Polish premiere of the game took place on March 1, 1997; the game rec ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Adrian Chmielarz
Adrian Chmielarz (born 1971 in Lubin) is a Polish video game designer, programmer, creative director, producer and writer specializing in adventure games and first-person shooters. Chmielarz has co-founded and led Metropolis Software, People Can Fly and The Astronauts. He is one of the most famous Polish video gaming figures, as well as one of the most divisive figures in the industry. Life and career Piracy business and amateur game development Born in Lublin on April 9, 1971, Adrian Chmielarz moved into game development in a roundabout way. In 1985, at the age of 15, Chmielarz attended the first Polcon science fiction convention in Błażejewko, where he first discovered an affinity for computers. He soon went through a '' Star Wars'' fan phase that saw him interact with a computer for the first time. By the late 1980s, he had become fascinated with computer games such as ''Knight Lore'' and ''Bugsy'' by reading about them in '' Przegląd Techniczny''. He began saving for ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Metropolis Software House
Metropolis Software was a Polish video game developer founded in 1992 by high school friends Adrian Chmielarz and Grzegorz Miechowski. The studio gained success in Europe with their titles. By the end of 1997, Metropolis had expanded to included 20 full-time employees. Around 2002, a personal conflict between Chmielarz and Miechowski led to Chmielarz to leave the company. A few months later, Chmielarz founded People Can Fly, along with some other staff from Metropolis. Miechowski continued to run Metropolis. In 2008, the studio was bought by CD Projekt, and closed in 2009. In October 2010, former CD Projekt and Metropolis Software developers announced the formation of 11 bit studios, a game development house with Miechowski as managing director. Metropolis secured a license to develop a video game based on Andrzej Sapkowski's ''The Witcher'' series around 1997. According to Chmielarz, Sapkowski had little interest in the game, only seeing the monetary value of the license, giving ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




DOS Games
The index of MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ... compatible video games is split into multiple pages because of its size. To navigate by individual letter use the table of contents below. This list contains games. Notes {{DEFAULTSORT:DOS games Indexes of video game topics Lists of PC games ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Video Games Set In The Future
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Video Games Developed In Poland
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Horizontally Scrolling Shooters
Horizontal may refer to: *Horizontal plane, in astronomy, geography, geometry and other sciences and contexts * Horizontal coordinate system, in astronomy *Horizontalism, in monetary circuit theory *Horizontalism, in sociology *Horizontal market, in microeconomics * ''Horizontal'' (album), a 1968 album by the Bee Gees ** "Horizontal" (song)" is a 1968 song by the Bee Gees See also *Horizontal and vertical *Horizontal fissure (other), anatomical features *Horizontal bar, an apparatus used by male gymnasts in artistic gymnastics *Vertical (other) Vertical is a geometric term of location which may refer to: * Vertical direction, the direction aligned with the direction of the force of gravity, up or down * Vertical (angles), a pair of angles opposite each other, formed by two intersecting s ...
* {{disambiguation ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Gry Online
''Gry-Online'' is a group of Polish websites devoted to computer games and electronic entertainment. Founded by Mariusz Klamra, Wojciech Antonowicz and Rafał Swaczyna, the group has grown to include Gry-Online, TVGry.pl, Gameplay.pl, and Gamepressure. In 2017, the German branch of the French publisher Webedia Group bought Gry-OnLine from Empik, thereby entering the Polish market. The group won the 2010 Wings of Business award in the category of "Micro-reliable and dynamic company". Gry-Online.pl The paramount member of the group is the website Gry-Online.pl, which was launched January 1, 2001, and has undergone numerous overhauls and redesigns since. Its editor-in-chief is currently Krystian "U.V. Impaler" Smoszna. The position was formerly occupied by Borys "Shuck" Zajączkowski and Łukasz "Verminus" Malik. Gry-Online.pl publishes information and articles about video games for PC, Xbox ( 360 and Xbox One), PlayStation (PlayStation Vita, PlayStation Portable, PlayStation 3 ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


1997 Video Games
1997 saw many sequels and prequels in video games, such as '' Final Fantasy VII'', '' Castlevania: Symphony of the Night'', '' GoldenEye 007'', ''Star Fox 64'', ''Tomb Raider II'', ''Ultima Online'', and ''Virtua Striker 2'', along with new titles such as '' Everybody's Golf'', '' I.Q.: Intelligent Qube'', ''PaRappa the Rapper'', '' Oddworld: Abe's Oddysee'', '' Gran Turismo'', '' Diablo'', ''Grand Theft Auto'' and ''Fallout''. Sony's PlayStation was the year's best-selling video game console worldwide for the second year in a row, while also being the annual best-selling console in Japan for the first time (overtaking the Game Boy and Sega Saturn). The year's best-selling home video game worldwide was Squaresoft's ''Final Fantasy VII'' for the PlayStation, while the year's highest-grossing arcade games in Japan were Sega's ''Virtua Fighter 3'' and '' Print Club 2''. Events *March 6 - Sega opens Sega World Sydney in Australia. It is the second Sega World park to open outs ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Scrolling Shooter
In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the text or pictures but moves ( pans or tilts) the user's view across what is apparently a larger image that is not wholly seen. A common television and movie special effect is to scroll credits, while leaving the background stationary. Scrolling may take place completely without user intervention (as in film credits) or, on an interactive device, be triggered by touchscreen or a keypress and continue without further intervention until a further user action, or be entirely controlled by input devices. Scrolling may take place in discrete increments (perhaps one or a few lines of text at a time), or continuously (smooth scrolling). Frame rate is the speed at which an entire image is redisplayed. It is related to scrolling in that changes to text a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]