Melbourne International Games Week
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Melbourne International Games Week
Melbourne International Games Week is the largest game professional and consumer communication and networking platform in Asia Pacific, hosted by Creative Victoria. It comprises a confluence of events for three areas of interest, business, consumer and industry. MIGW 2015 had over 60,000 attendees participating in game developer conferences and consumer shows across the city, including Game Connect Asia Pacific, Unite Melbourne, PAX Australia, Freeplay Independent Games Festival's Parallels showcase, the Women in Games Lunch, Australian Game Developers’ Awards, ACMI Family Day, VR and Serious Games Festival and the Education in Games Summit. 2016's MIGW events were held in close proximity in a number of venues, including the Australian Centre for the Moving Image and the Melbourne Convention and Exhibition Centre. More than 65,000 people attended in 2017. The 2018 MIGW programme also includes a number of new events, including the first Melbourne Queer Games Festival focusing on ...
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Asia Pacific
Asia-Pacific (APAC) is the part of the world near the western Pacific Ocean. The Asia-Pacific region varies in area depending on context, but it generally includes East Asia, Russian Far East, South Asia, Southeast Asia, Australia and Pacific Islands. Definition The term may include countries in North America and South America that are on the coast of the Eastern Pacific Ocean; the Asia-Pacific Economic Cooperation, for example, includes Canada, Chile, Mexico, Peru, and the United States. Alternatively, the term sometimes comprises all of Asia and Australasia as well as Pacific island nations (Asia-Pacific and Australian continent)—for example, when dividing the world into large regions for commercial purposes (e.g., into APAC, EMEA, LATAM, and NA). Central Asia and Western Asia are almost never included.
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Game Connect Asia Pacific
Game Connect: Asia Pacific (GCAP) is Australia’s annual game development conference and networking event for the Asia Pacific Games Industry and is administered by the Game Developers’ Association of Australia. See also *Australian Game Developers Conference __NOTOC__ The Australian Game Developers Conference (AGDC) was an annual conference held from 1999 to 2005 that brought together Australian and overseas game developers, publishers, programmers, artists, production staff, computer graphics com ... References External links * Game Developers' Association of Australiawebsite Video game development Trade fairs in Australia {{videogame-culture-stub ...
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PAX Australia
PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX was previously held annually in San Antonio in the United States. PAX was originally created in 2004 by Jerry Holkins and Mike Krahulik, the authors of the ''Penny Arcade'' webcomic, because they wanted to attend a show exclusively for gaming. Defining characteristics of the shows include an opening keynote speech from an industry insider, game-culture inspired concerts, panels on game topics, exhibitor booths from both independent and major game developers and publishers, a LAN party multiplayer, tabletop gaming tournaments, and video game freeplay areas. History The first PAX, known at the time as the ''Penny Arcade'' Expo, was held on August 28–29, 2004, in Bellevue, Washington, at the Meydenbauer Center, and was attended by approxima ...
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Freeplay Independent Games Festival
The Freeplay Independent Games Festival is Australia's longest-running and largest independent games festival, first established in 2004. The Festival celebrates fringe artists and game makers, and highlights grassroots developers and art games. It gathers artists, designers, programmers, writers, gamers, creators, games critics, games academics and students to celebrate the art form of independent games and the culture around them. Freeplay is funded primarily through arts grants. Past and present sponsors include Australia Council for the Arts, Film Victoria, Victoria State Government, City of Melbourne, Australian Centre for the Moving Image (ACMI), and RMIT University. With the aim of celebrating game making as arts practice, Freeplay has consistently aligned itself with the arts, and over the years has partnered with arts organisations such as Australian Centre for the Moving Image, State Library Victoria, Next Wave Festival, Wheeler Centre, Federation Square, Arts Cen ...
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Australian Centre For The Moving Image
ACMI, formerly the Australian Centre for the Moving Image, is Australia's national museum of film, television, videogames, and art. ACMI was established in 2002 and is based at Federation Square in Melbourne, Victoria. During the 2014-15 financial year, 1.3 million people visited ACMI, the second-highest attendance of any gallery or museum in Australia. In May 2019, ACMI closed to the public to begin a $40 million redevelopment.https://www.acmi.net.au 'Homepage'. Retrieved 28 May 2019. It reopened in February 2021. History Beginnings in the State Film Centre of Victoria Prior to ACMI, Victoria's main film and screen organisation was the State Film Centre of Victoria, based at Treasury Theatre, which was established in 1946.ACMI
''About Us''. Retrieved 28 February 2015.

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Melbourne Convention And Exhibition Centre
The Melbourne Convention and Exhibition Centre, colloquially referred to as "Jeff's Shed," is a group of three adjacent buildings next to the Yarra River in South Wharf, an inner-city suburb of Melbourne, Victoria, Australia. The venues are owned and operated by the Melbourne Convention and Exhibition Trust. Following the opening of its expansion in 2018, Melbourne Convention and Exhibition Centre regained the status as being the largest convention and exhibition venue in Australia and one of the largest spaces in the southern hemisphere. The total size of the Melbourne Convention and Exhibition Centre is 70,000 square metres. The venue consists of 63 meeting rooms, outdoor courtyard spaces, a Plenary that can be divided into three self-contained acoustically separate theatres, the Goldfields Theatre a 9,000 square metre multi-purpose event space with a retractable 1,000-seat theatre and 39,000 square metres of pillarless exhibition space. In 2017/18, 1,124 events were held ...
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Melbourne Queer Games Festival
The Melbourne Queer Games Festival is an annual LGBT game festival held in Melbourne, Victoria, Australia. It was founded in 2018 and is held in October as a part of the Melbourne International Games Week Melbourne International Games Week is the largest game professional and consumer communication and networking platform in Asia Pacific, hosted by Creative Victoria. It comprises a confluence of events for three areas of interest, business, consumer .... It showcases video and tabletop games from around the world that feature LGBT gameplay elements The festival is volunteer led and in addition to appealing to the queer gaming community and raise the profile of queer games, they're working toward reclaiming the phrase "gay games". Format The festival publishes a showcase of games submitted, a livestream of games being played, and a series of juried awards and launched with fifty games in its inaugural year. In 2018 it ran a "Bring It Back" event highlighting an older game, Les ...
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Tabletop Role-playing Game
A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game. The terms ''pen-and-paper'' and ''tabletop'' are generally only used to distinguish this format of RPG from other formats, since neither pen and paper nor a table are strictly necessary. Gameplay Overview In most games, a specially designated player typically called the game master (GM) purchases or prepares a set of rules and a fictional setting in which each player acts out the role of a single character. The GM describes the game world and its inhabit ...
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the United Stat ...
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Events In Melbourne
Event may refer to: Gatherings of people * Ceremony, an event of ritual significance, performed on a special occasion * Convention (meeting), a gathering of individuals engaged in some common interest * Event management, the organization of events * Festival, an event that celebrates some unique aspect of a community * Happening, a type of artistic performance * Media event, an event created for publicity * Party, a social, recreational or corporate events held * Sporting event, at which athletic competition takes place * Virtual event, a gathering of individuals within a virtual environment Science, technology, and mathematics * Event (computing), a software message indicating that something has happened, such as a keystroke or mouse click * Event (philosophy), an object in time, or an instantiation of a property in an object * Event (probability theory), a set of outcomes to which a probability is assigned * Event (relativity), a point in space at an instant in time, i.e. ...
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Video Gaming In Australia
The video game industry in Australia is worth $2.96 billion annually as of 2017, inclusive of traditional retail and digital sales. A report in 2022 by Austrade estimated that 3,228 Australians worked in the video game industry. In fiscal year 2016–17, revenue from Australian game developers was approximately $118.5 million, 80 percent of which was from overseas sales. Video game retailers in Australia include EB Games, JB Hi-Fi, Gametraders and The Gamesmen. Video games are also sold at department stores like Big W and Target Australia. History The Gamesmen, an Australian video game retailer, was established in 1982. They were the first retailer to sell video games online in Australia when they launched their website on 18 July 1996. Beam Software was one of the first Australian game development studios to achieve global success, with a text adventure adaption of ''The Hobbit'' released in 1982 for the ZX Spectrum. The company went on to produce other successful titles inc ...
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