Video Gaming In Australia
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Video Gaming In Australia
The video game industry in Australia is worth $2.96 billion annually as of 2017, inclusive of traditional retail and digital sales. A report in 2022 by Austrade estimated that 3,228 Australians worked in the video game industry. In fiscal year 2016–17, revenue from Australian game developers was approximately $118.5 million, 80 percent of which was from overseas sales. Video game retailers in Australia include EB Games, JB Hi-Fi, Gametraders and The Gamesmen. Video games are also sold at department stores like Big W and Target Australia. History The Gamesmen, an Australian video game retailer, was established in 1982. They were the first retailer to sell video games online in Australia when they launched their website on 18 July 1996. Beam Software was one of the first Australian game development studios to achieve global success, with a text adventure adaption of ''The Hobbit'' released in 1982 for the ZX Spectrum. The company went on to produce other successful titles inc ...
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Austrade
The Australian Trade and Investment Commission, or Austrade ( ), is the Australian Government's trade, investment and education promotion agency which was also given responsibility for tourism policy, programs and research from 2013. Austrade was established under the ''Australian Trade Commission Act 1985.'' It is a non-corporate Commonwealth entity under the ''Public Governance, Performance and Accountability Act 2013'', and a statutory agency under the ''Public Service Act 1999''. Austrade is part of the Foreign Affairs and Trade portfolio. Under Austrade's corporate structure, its Chief Executive Officer is accountable to the Federal Minister for Tourism, Trade and Investment. Mr Xavier Simonet was appointed Chief Executive Officer of Austrade in November 2020. Global network Through a global network of offices, Austrade aims to assist Australian companies to connect with buyers in offshore markets, attract foreign direct investment into Australia, and promote Australia' ...
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Reach For The Stars (video Game)
''Reach for the Stars'' is a science fiction strategy video game. It is the earliest known commercially published example of the 4X genre. It was written by Roger Keating and Ian Trout of SSG of Australia and published in 1983 for the Commodore 64 and then the Apple II in 1985. Versions for Mac OS, Amiga, Apple IIGS, and DOS were released in 1988. The player commands a home star in the galaxy, and then expands to form an interstellar empire by colonizing far-off worlds, building powerful starships, and researching new technologies. ''Reach for the Stars'' was very strongly influenced by the board game ''Stellar Conquest''. Many of ''RFTSs features have direct correspondence in ''Stellar Conquest''. Graphics are minimal, yet the tactical and strategic elements provide countless rich combinations for colony development and interstellar warfare. The software's AI also offered a challenging opponent in single-player games. It is not uncommon for a ''Reach for the Stars'' game to t ...
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Gran Turismo 4
''Gran Turismo 4'' is a 2004 racing video game for the PlayStation 2, the fourth installment in the main ''Gran Turismo'' series and the sixth for the overall series. It was developed by Polyphony Digital and published by Sony Computer Entertainment and was released on December 28, 2004, in Japan and Hong Kong, February 22, 2005, in North America, and March 9, 2005, in Europe, and has since been re-issued under Sony's 'Greatest Hits' line. Originally planned for a 2003 release, ''Gran Turismo 4'' was delayed for over a year and a half by Polyphony Digital, and had its online mode removed. The game features over 721 cars from 80 manufacturers, from as early as the 1886 Daimler Motor Carriage, and as far into the future as concepts for 2022. The game also features 51 tracks, many of which are new or modified versions of old ''Gran Turismo'' tracks, with some notable real-world additions. ''Gran Turismo 4'' was well-received critically and a commercial success, becoming one of the ...
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Pokémon (video Game Series)
is a series of video games developed by Game Freak and published by Nintendo and The Pokémon Company under the ''Pokémon'' media franchise. It was created by Satoshi Tajiri with assistance from Ken Sugimori, the first games, ''Pocket Monsters Red and Green'', were released in 1996 in Japan for the Game Boy, later released outside of Japan as ''Pokémon Red and Blue''. The main series of role-playing video games (RPGs), referred as the "core series" by their developers, have continued on each generation of Nintendo's handhelds. The most recently released core series game, ''Pokémon Scarlet and Violet,'' was released on November 18, 2022, for the Nintendo Switch. In terms of what each company does, Game Freak develop the main games; Creatures provides support through their Pokémon CG Studio which does 3D models for the pokémon in the games, as well as developing some spin-off titles; Nintendo was the original publisher of the series and since the 2000s, helps The Pokémo ...
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Australian Centre For The Moving Image
ACMI, formerly the Australian Centre for the Moving Image, is Australia's national museum of film, television, videogames, and art. ACMI was established in 2002 and is based at Federation Square in Melbourne, Victoria. During the 2014-15 financial year, 1.3 million people visited ACMI, the second-highest attendance of any gallery or museum in Australia. In May 2019, ACMI closed to the public to begin a $40 million redevelopment.https://www.acmi.net.au 'Homepage'. Retrieved 28 May 2019. It reopened in February 2021. History Beginnings in the State Film Centre of Victoria Prior to ACMI, Victoria's main film and screen organisation was the State Film Centre of Victoria, based at Treasury Theatre, which was established in 1946.ACMI
''About Us''. Retrieved 28 February 2015.

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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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N3V Games
N3V Games (formerly Auran Development and later n3vrf41l Publishing) is an Australian video game developer and publisher based in Helensvale, Queensland, Australia. Auran is now operated as a holding company, with operations and development ceded to N3V Games, a different closely held company. History Auran was established by Greg Lane and Graham Edelsten in 1995, and released its first game, '' Dark Reign: The Future of War'', in 1997. ''Dark Reign'' sold over 685,000 units and was rated in the top ten real-time strategy games by the US magazine '' Game Developer''. The game received a 9.2 rating on GameSpot and was called "one of the most impressive games released this year in any genre." By the mid-2000s, Tony Hilliam had established a video game company 'N3VrF41L Games' while occasionally participating on the Auran forums as a Trainz fan. When Auran overextended backing the wrong product in early 2007, Hilliam bought in, and initially brought out several republished or rebu ...
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The Future Of War
''The Future of War'' is the second studio album by Atari Teenage Riot. Faster and harder than their previous effort, the album sees the band's only female member at the time, Hanin Elias, providing vocals for a larger share of the songs. In May 2002, ''The Future of War'' was placed on the Bundesprüfstelle für jugendgefährdende Medien index in Germany, meaning that it may not be advertised or sold to minors. According to band member Alec Empire, ''Future of War'' was notable for its "left-rooted critique of the 'modern' high-tech-war, as we had seen it all some years previously during the Gulf War."Alec Empire speaks on the banning of ATARI TEENAGE RIOT's "Future Of War" in Germany!
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Real-time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features ...
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Game (retailer)
Game Retail Limited (doing business as GAME) is a British video game retailer, owned by Frasers Group since June 2019. The company's origins lie in the founding of the Rhino Group by Terry Norris and Bev Ripley in 1992. A number of mergers and acquisitions followed during the 1990s, and in 1999, the company was purchased by Electronics Boutique Limited, which rebranded itself as The Game Group. The company continued to expand during the 2000s, purchasing several retailers including Gameswizards in Australia. In 2007, its parent company purchased its rival store, Gamestation. In March 2012, several suppliers, including publishers Nintendo, Electronic Arts and Capcom refused to supply their latest products due to concerns over Game's creditworthiness. Game subsequently entered administration on 26 March 2012, and was purchased by OpCapita the following week. Baker Acquisitions was subsequently renamed Game Retail. The company reported a £10.4 million loss for the 12-month period ...
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Gameswizards
Gameswizards, previously known as The Games Wizards, was an Australian Retailer which specialised in selling computer software, hardware and video game products. The company was established in Australia in January 1990. In 2006 the company was acquired by The Game Group PLC and re-branded as Game stores. History Games Wizards was founded in 1990, and by 1999 had 7 stores in New South Wales and the Australian Capital Territory. In 2004 it received financial backing from Crescent Capital, and renamed itself from The Games Wizards to simply Gameswizards. By 2006, Gameswizards had expanded to 14 stores and 8 franchise stores across Australia's East coast. Game acquisition On 19 September 2006 The Game Group PLC, Europe's largest retailer of computer and video games, acquired Gameswizards for A$3.8 million. Game went on to acquire all of the franchise stores, and all pre-existing Gameswizards stores made the change over to the Game brand before the end of April 2007. The comp ...
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Academy Of Interactive Entertainment
The Academy of Interactive Entertainment (AIE) is an Australian video games and computer animation school. Founded in 1996, it was one of the world's first institutions to offer qualifications in these industries. The AIE provides courses covering Computer generated imagery, CGI, animation, video game asset creation and Game programming, games programming. Campuses are located in Canberra, Sydney, Melbourne, Adelaide, and an online campus. The ABC News (Australia), Australian ABC has said that the AIE "is one of Australia's most awarded 3D animation, game design and visual FX educators". Campuses Canberra The first AIE campus was established in Watson, Australian Capital Territory, Watson, a suburb of Canberra ACT, in 1996. In 2015 AIE submitted a proposal to the ACT government to transform the old Watson high school site – on which AIE is currently located – into a large education precinct, at an estimated cost of $111 million. The proposed development will enable the ...
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