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MQX
MQX (Message Queue eXecutive) is a real-time operating system (RTOS) developed by Precise Software Technologies, Inc., and currently sold by Synopsys, Embedded Access, Inc., and NXP Semiconductors. Like most RTOSs, MQX includes a multitasking kernel with pre-emptive scheduling and fast interrupt response, extensive inter-process communication and synchronization facilities, and a file system. Its configurable size conserves computer memory space using a minimum of 6 KB of read-only memory (ROM), including its kernel, interrupts, semaphores, queues, and a memory manager. MQX includes an Internet protocol suite TCP/IP stack (RTCS), embedded File Allocation Table based DOS file system (MFS), Universal Serial Bus ( USB) host/device stack, and design, debugging (task-aware (TAD), and remote), and performance analysis tools. It is supported by popular libraries for Secure Sockets Layer (SSL) and Transport Layer Security (TLS) such as wolfSSL for increased security measures. MQX is g ...
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Harmony (operating System)
Harmony is an experimental computer operating system (OS) developed at the National Research Council Canada in Ottawa. It is a second-generation message passing system that was also used as the basis for several research projects, including robotics sensing and graphical workstation development. Harmony was actively developed throughout the 1980s and into the mid-1990s. History Harmony was a successor to the Thoth system developed at the University of Waterloo. Work on Harmony began at roughly the same time as that on the Verex kernel developed at the University of British Columbia. David Cheriton was involved in both Thoth and Verex, and would later go on to develop the V (operating system), V System at Stanford University. Harmony's principal developers included W. Morven Gentleman, Stephen A. MacKay, Darlene A. Stewart, and Marceli Wein. Early ports of the system existed for a variety of Motorola 68000-based computers, including ones using the VMEbus and Multibus backplanes a ...
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ARM Architecture
ARM (stylised in lowercase as arm, formerly an acronym for Advanced RISC Machines and originally Acorn RISC Machine) is a family of reduced instruction set computer (RISC) instruction set architectures for computer processors, configured for various environments. Arm Ltd. develops the architectures and licenses them to other companies, who design their own products that implement one or more of those architectures, including system on a chip (SoC) and system on module (SOM) designs, that incorporate different components such as memory, interfaces, and radios. It also designs cores that implement these instruction set architectures and licenses these designs to many companies that incorporate those core designs into their own products. There have been several generations of the ARM design. The original ARM1 used a 32-bit internal structure but had a 26-bit address space that limited it to 64 MB of main memory. This limitation was removed in the ARMv3 series, which ...
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Kinetis
The following is a partial list of NXP and Freescale Semiconductor products, including products formerly manufactured by Motorola until 2004. Note that NXP and Freescale merged in 2015. Microprocessors Early microprocessors * Motorola MC10800 (4-bit) * Motorola MC14500B Industrial Control Unit (ICU) (1-bit) * Signetics 2650 (8-bit) * Motorola 6800 (8-bit) * Motorola 6802 (8-bit) * Motorola 6808 (8-bit) * Motorola 6809 (8/16-bit) 68000 series * Motorola 68000 (16/32-bit) * Motorola 68008 (8/16/32-bit) * Motorola 68010 (16/32-bit) * Motorola 68012 (16/32-bit) * Motorola 68020 (32-bit) * Motorola 68030 (32-bit) * Motorola 68851 ( MMU) * Motorola 68881 ( FPU) * Motorola 68882 (FPU) * Motorola 68040 (w/FPU) * Motorola 68060 (w/FPU) 88000 series (RISC) * Motorola 88100 * Motorola 88110 PowerPC and Power ISA processors * PPC 601 ("G1") * PPC 603/ PPC 603ev ("G2") * PPC 604/ PPC 604e/ PPC 604ev * PPC 620 * PowerPC 7xx family, PowerPC 740, 750, 745, and 755 only ("PowerPC G3" ...
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Closed Source
Proprietary software is software that is deemed within the free and open-source software to be non-free because its creator, publisher, or other rightsholder or rightsholder partner exercises a legal monopoly afforded by modern copyright and intellectual property law to exclude the recipient from freely sharing the software or modifying it, and—in some cases, as is the case with some patent-encumbered and EULA-bound software—from making use of the software on their own, thereby restricting his or her freedoms. It is often contrasted with open-source or free software. For this reason, it is also known as non-free software or closed-source software. Types Origin Until the late 1960s computers—large and expensive mainframe computers, machines in specially air-conditioned computer rooms—were usually leased to customers rather than sold. Service and all software available were usually supplied by manufacturers without separate charge until 1969. Computer vendors u ...
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Inter-process Communication
In computer science, inter-process communication or interprocess communication (IPC) refers specifically to the mechanisms an operating system provides to allow the processes to manage shared data. Typically, applications can use IPC, categorized as clients and servers, where the client requests data and the server responds to client requests. Many applications are both clients and servers, as commonly seen in distributed computing. IPC is very important to the design process for microkernels and nanokernels, which reduce the number of functionalities provided by the kernel. Those functionalities are then obtained by communicating with servers via IPC, leading to a large increase in communication when compared to a regular monolithic kernel. IPC interfaces generally encompass variable analytic framework structures. These processes ensure compatibility between the multi-vector protocols upon which IPC models rely. An IPC mechanism is either synchronous or asynchronous. Synchr ...
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Kernel (operating System)
The kernel is a computer program at the core of a computer's operating system and generally has complete control over everything in the system. It is the portion of the operating system code that is always resident in memory and facilitates interactions between hardware and software components. A full kernel controls all hardware resources (e.g. I/O, memory, cryptography) via device drivers, arbitrates conflicts between processes concerning such resources, and optimizes the utilization of common resources e.g. CPU & cache usage, file systems, and network sockets. On most systems, the kernel is one of the first programs loaded on startup (after the bootloader). It handles the rest of startup as well as memory, peripherals, and input/output (I/O) requests from software, translating them into data-processing instructions for the central processing unit. The critical code of the kernel is usually loaded into a separate area of memory, which is protected from access by application ...
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Scheduling (computing)
In computing, scheduling is the action of assigning ''resources'' to perform ''tasks''. The ''resources'' may be processors, network links or expansion cards. The ''tasks'' may be threads, processes or data flows. The scheduling activity is carried out by a process called scheduler. Schedulers are often designed so as to keep all computer resources busy (as in load balancing), allow multiple users to share system resources effectively, or to achieve a target quality-of-service. Scheduling is fundamental to computation itself, and an intrinsic part of the execution model of a computer system; the concept of scheduling makes it possible to have computer multitasking with a single central processing unit (CPU). Goals A scheduler may aim at one or more goals, for example: * maximizing ''throughput'' (the total amount of work completed per time unit); * minimizing '' wait time'' (time from work becoming ready until the first point it begins execution); * minimizing '' latency ...
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Interrupt
In digital computers, an interrupt (sometimes referred to as a trap) is a request for the processor to ''interrupt'' currently executing code (when permitted), so that the event can be processed in a timely manner. If the request is accepted, the processor will suspend its current activities, save its state, and execute a function called an ''interrupt handler'' (or an ''interrupt service routine'', ISR) to deal with the event. This interruption is often temporary, allowing the software to resume normal activities after the interrupt handler finishes, although the interrupt could instead indicate a fatal error. Interrupts are commonly used by hardware devices to indicate electronic or physical state changes that require time-sensitive attention. Interrupts are also commonly used to implement computer multitasking, especially in real-time computing. Systems that use interrupts in these ways are said to be interrupt-driven. Types Interrupt signals may be issued in response to ...
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File System
In computing, file system or filesystem (often abbreviated to fs) is a method and data structure that the operating system uses to control how data is stored and retrieved. Without a file system, data placed in a storage medium would be one large body of data with no way to tell where one piece of data stopped and the next began, or where any piece of data was located when it was time to retrieve it. By separating the data into pieces and giving each piece a name, the data are easily isolated and identified. Taking its name from the way a paper-based data management system is named, each group of data is called a "file". The structure and logic rules used to manage the groups of data and their names is called a "file system." There are many kinds of file systems, each with unique structure and logic, properties of speed, flexibility, security, size and more. Some file systems have been designed to be used for specific applications. For example, the ISO 9660 file system is designe ...
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Synchronization (computer Science)
In computer science, synchronization refers to one of two distinct but related concepts: synchronization of processes, and synchronization of data. ''Process synchronization'' refers to the idea that multiple processes are to join up or handshake at a certain point, in order to reach an agreement or commit to a certain sequence of action. ''Data synchronization'' refers to the idea of keeping multiple copies of a dataset in coherence with one another, or to maintain data integrity. Process synchronization primitives are commonly used to implement data synchronization. The need for synchronization The need for synchronization does not arise merely in multi-processor systems but for any kind of concurrent processes; even in single processor systems. Mentioned below are some of the main needs for synchronization: '' Forks and Joins:'' When a job arrives at a fork point, it is split into N sub-jobs which are then serviced by n tasks. After being serviced, each sub-job waits until al ...
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NXP Semiconductors
NXP Semiconductors N.V. (NXP) is a Dutch semiconductor designer and manufacturer with headquarters in Eindhoven, Netherlands. The company employs approximately 31,000 people in more than 30 countries. NXP reported revenue of $11.06 billion in 2021. Originally spun off from Philips in 2006, NXP completed its initial public offering, on August 6, 2010, with shares trading on NASDAQ under the ticker symbol ''NXPI''. On December 23, 2013, NXP Semiconductors was added to the NASDAQ 100. On March 2, 2015, it was announced that NXP would merge with Freescale Semiconductor. The merger was closed on December 7, 2015. On October 27, 2016, it was announced that Qualcomm would try to buy NXP. Because the Chinese merger authority did not approve the acquisition before the deadline set by Qualcomm, the attempt was effectively cancelled on July 26, 2018. Description NXP provides technology solutions targeting the automotive, industrial & IoT, mobile, and communication infrastructure market ...
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Computer Memory
In computing, memory is a device or system that is used to store information for immediate use in a computer or related computer hardware and digital electronic devices. The term ''memory'' is often synonymous with the term ''primary storage'' or '' main memory''. An archaic synonym for memory is store. Computer memory operates at a high speed compared to storage that is slower but less expensive and higher in capacity. Besides storing opened programs, computer memory serves as disk cache and write buffer to improve both reading and writing performance. Operating systems borrow RAM capacity for caching so long as not needed by running software. If needed, contents of the computer memory can be transferred to storage; a common way of doing this is through a memory management technique called ''virtual memory''. Modern memory is implemented as semiconductor memory, where data is stored within memory cells built from MOS transistors and other components on an integrated c ...
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