MIT-SHM
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MIT-SHM
The MIT Shared Memory Extension or MIT-SHM or XShm is an X Window System extension for exchange of image data between client and server using shared memory (usually ). The mechanism only works when both pieces are on the same computer. The basic capability provided is that of shared memory XImages. This is essentially a version of the ximage interface where the actual image data is stored in a SysV shared memory segment, and thus need not be transferred across the socket to the X server. For large images, use of this facility can result in some real performance increases. Additionally, some implementations provide shared memory pixmaps. These are two-dimensional arrays of pixels in a format specified by the X server, where the image data is stored in the shared memory segment. Through use of shared memory pixmaps, it is possible to change the contents of these pixmaps without using any Xlib routines at all. Shared memory pixmaps can only be supported when the X server can use regu ...
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X Window System
The X Window System (X11, or simply X) is a windowing system for bitmap displays, common on Unix-like operating systems. X provides the basic framework for a GUI environment: drawing and moving windows on the display device and interacting with a mouse and keyboard. X does not mandate the user interfacethis is handled by individual programs. As such, the visual styling of X-based environments varies greatly; different programs may present radically different interfaces. X originated as part of Project Athena at Massachusetts Institute of Technology (MIT) in 1984. The X protocol has been at version 11 (hence "X11") since September 1987. The X.Org Foundation leads the X project, with the current reference implementation, X.Org Server, available as free and open-source software under the MIT License and similar permissive licenses. Purpose and abilities X is an architecture-independent system for remote graphical user interfaces and input device capabilities. Each person using a ...
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Shared Memory
In computer science, shared memory is memory that may be simultaneously accessed by multiple programs with an intent to provide communication among them or avoid redundant copies. Shared memory is an efficient means of passing data between programs. Depending on context, programs may run on a single processor or on multiple separate processors. Using memory for communication inside a single program, e.g. among its multiple threads, is also referred to as shared memory. In hardware In computer hardware, ''shared memory'' refers to a (typically large) block of random access memory (RAM) that can be accessed by several different central processing units (CPUs) in a multiprocessor computer system. Shared memory systems may use: * uniform memory access (UMA): all the processors share the physical memory uniformly; * non-uniform memory access (NUMA): memory access time depends on the memory location relative to a processor; * cache-only memory architecture (COMA): the local memo ...
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SysV
Unix System V (pronounced: "System Five") is one of the first commercial versions of the Unix operating system. It was originally developed by AT&T and first released in 1983. Four major versions of System V were released, numbered 1, 2, 3, and 4. System V Release 4 (SVR4) was commercially the most successful version, being the result of an effort, marketed as ''Unix System Unification'', which solicited the collaboration of the major Unix vendors. It was the source of several common commercial Unix features. System V is sometimes abbreviated to SysV. , the AT&T-derived Unix market is divided between four System V variants: IBM's AIX, Hewlett Packard Enterprise's HP-UX and Oracle's Solaris, plus the free-software illumos forked from OpenSolaris. Overview Introduction System V was the successor to 1982's UNIX System III. While AT&T developed and sold hardware that ran System V, most customers ran a version from a reseller, based on AT&T's reference implementation. A s ...
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Unix Domain Socket
A Unix domain socket aka UDS or IPC socket ( inter-process communication socket) is a data communications endpoint for exchanging data between processes executing on the same host operating system. It is also referred to by its address family AF_UNIX. Valid socket types in the UNIX domain are: * SOCK_STREAM (compare to TCP) – for a stream-oriented socket * SOCK_DGRAM (compare to UDP) – for a datagram-oriented socket that preserves message boundaries (as on most UNIX implementations, UNIX domain datagram sockets are always reliable and don't reorder datagrams) * SOCK_SEQPACKET (compare to SCTP) – for a sequenced-packet socket that is connection-oriented, preserves message boundaries, and delivers messages in the order that they were sent The Unix domain socket facility is a standard component of POSIX operating systems. The API for Unix domain sockets is similar to that of an Internet socket, but rather than using an underlying network protocol, all communication occurs enti ...
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Xlib
Xlib (also known as libX11) is an X Window System protocol client library written in the C programming language. It contains functions for interacting with an X server. These functions allow programmers to write programs without knowing the details of the X protocol. Few applications use Xlib directly; rather, they employ other libraries that use Xlib functions to provide widget toolkits: * X Toolkit Intrinsics (Xt) * Athena widget set (Xaw) * Motif * FLTK * GTK * Qt (X11 version) * Tk * SDL (Simple DirectMedia Layer) * SFML (Simple and Fast Multimedia Library) Xlib appeared around 1985, and is used in GUIs for many Unix-like operating systems. A re-implementation of Xlib was introduced in 2007 using XCB. Data types The main types of data in Xlib are the Display structure and the types of the identifiers. Informally, a display is a physical or virtual device where graphical operations are done. The Display structure of the Xlib library contains information about t ...
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Zero-copy
"Zero-copy" describes computer operations in which the CPU does not perform the task of copying data from one memory area to another or in which unnecessary data copies are avoided. This is frequently used to save CPU cycles and memory bandwidth in many time consuming tasks, such as when transmitting a file at high speed over a network, etc., thus improving performances of programs ( processes) executed by a computer. Principle Zero-copy programming techniques can be used when exchanging data within a user space process (i.e. between two or more threads, etc.) and/or between two or more processes (see also producer–consumer problem) and/or when data has to be accessed / copied / moved inside kernel space or between a user space process and kernel space portions of operating systems (OS). Usually when a user space process has to execute system operations like reading or writing data from/to a device (i.e. a disk, a NIC, etc.) through their high level software interfa ...
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