List Of Stereoscopic Video Games
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List Of Stereoscopic Video Games
This is a list of stereoscopic video games. The following article is the list of notable stereoscopic 3D games and related productions and the platforms they can run on. Additionally, many PC games are supported or are unsupported but capable 3D graphics with AMD HD3D, DDD TriDef, Nvidia 3D Vision, 3DGM, and more. See also *List of Nvidia 3D Vision Ready games * List of Nintendo 3DS games * List of 3D PlayStation 3 games * List of PlayStation 4 games with 3D support *List of Wii U games * List of Xbox 360 games with 3D support *3D film *Vectrex * Disney Digital 3-D *Dolby 3D *Nintendo 3DS *RealD Cinema *Stereoscopy *TDVision *Virtual Boy The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like ... * Jaguar VR References {{Stereoscopy S ...
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Stereoscopic Video Game
A stereoscopic video game (also S-3D video game) is a video game which uses stereoscopic technologies to create depth perception for the player by any form of stereo display. Such games should not to be confused with video games that use 3D game graphics on a mono screen, which give the illusion of depth only by monocular cues but not by binocular depth information. Description Stereoscopic video games have been available for several years for PCs through the Nvidia 3D Vision and other platforms including AMD HD3D, DDD TriDef that use compatible hardware and active shutter 3D glasses. For video game consoles, however, stereoscopic 3D support must be specifically built into each game. Potential stereoscopic game support is available, for instance, on Xbox 360, PlayStation 3, Xbox One, Wii U and PlayStation 4. Nintendo 3DS is fully designed for autostereoscopic games. Although no longer considered a key feature for successful game development by as many as during the stereosc ...
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3-D Thunder Ceptor II
is a 3D rail shooter arcade game that was released by Namco in 1986. It usurped both ''Libble Rabble'' and ''Toy Pop'' (the latter of which was released earlier in 1986) as the company's most powerful 8-bit arcade games, was the first game from them to use an analogue (360-degree) joystick. A stereoscopic 3-D sequel, ''3-D Thunder Ceptor II'', was released towards the end of the year. Gameplay The player must take control of the eponymous Thunder Ceptor, a hyper-way fighter ship developed by the Federal Troops, which is equipped with a rapid-fire zapper cannon, and rocket artillery napalm bombs – it can possess up to five of these bombs at a time, and they will be replenished at the end of each command. It also has a radar (which is displayed in the centre of the screen), and its progress ("WAY") is displayed up at the top of the screen, along with its energy ("POWER") and its bomb ("ARMS"). Its condition is also displayed in the top-left corner of the screen (usually with a ...
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Active Shutter 3D System
An active shutter 3D system (a.k.a. alternate frame sequencing, alternate image, AI, alternating field, field sequential or eclipse method) is a technique of displaying stereoscopic 3D images. It works by only presenting the image intended for the left eye while blocking the right eye's view, then presenting the right-eye image while blocking the left eye, and repeating this so rapidly that the interruptions do not interfere with the perceived fusion of the two images into a single 3D image. Modern active shutter 3D systems generally use liquid crystal shutter glasses (also called "LC shutter glasses" or "active shutter glasses"). Each eye's glass contains a liquid crystal layer which has the property of becoming opaque when voltage is applied, being otherwise transparent. The glasses are controlled by a timing signal that allows the glasses to alternately block one eye, and then the other, in synchronization with the refresh rate of the screen. The timing synchronization to the ...
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Master System
The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and featured enhanced graphical capabilities over its predecessors. The Master System launched in North America in 1986, followed by Europe in 1987, and then in Brazil and Korea in 1989. A Japanese version of the Master System was also launched in 1987, which features a few enhancements over the export models (and by proxy the original Mark III): a built-in FM audio chip, a rapid-fire switch, and a dedicated port for the 3D glasses. The Master System II, a cheaper model, was released in 1990 in North America, Australasia and Europe. The original Master System models use both cartridges and a credit card-sized format known as Sega Cards. Accessories for the consoles include a light gun and 3D glasses that work with a range of specially design ...
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Consumer Electronics Show
CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typically hosts presentations of new products and technologies in the consumer electronics industry. History The first CES was held in June 1967 in New York City. It was a spinoff from the Chicago Music Show, which, until then, had served as the main event for exhibiting consumer electronics. The event had 17,500 attenders and over 100 exhibitors; the kickoff speaker was Motorola chairman Bob Galvin. From 1978 to 1994, CES was held twice each year: once in January in Las Vegas known for ''Winter Consumer Electronics Show (WCES)'' and once in June in Chicago, known as ''Summer Consumer Electronics Show (SCES)''. The winter show was successfully held in Las Vegas in 1995 as planned. However, since the summer Chicago shows were beginning to ...
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Mattel Electronics
The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990 when the Intellivision was discontinued. From 1980 to 1983, more than 3 million consoles were sold. In 2009, IGN ranked the Intellivision No. 14 of the greatest video game consoles of all time. It remained Mattel's only video game console until the HyperScan in 2006. History and development Master Component The Intellivision was developed at Mattel in Hawthorne, California along with the Mattel Electronics line of handheld electronic games. Mattel's Design and Development group began investigating a home video game system in 1977. It was to have rich graphics and long lastin ...
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ChromaDepth
Chromadepth is a patented system from the company Chromatek (a subsidiary of American Paper Optics since 2002) that produces a stereoscopic effect based upon differences in the diffraction of color through a special prism-like holographic film fitted into glasses. Chromadepth glasses purposely exacerbate chromatic aberration and give the illusion of colors taking up different positions in space, with red being in front, and blue being behind. This works particularly well with the sky, sea or grass as a background, and redder objects in the foreground. Technical details With computer-controlled etching, the technology to create thin plastic sheets with thousands of microscopic ‘prism’ lenses that can magnify or diffract light can be made. Since violet light has more energy than red, and bends more when refracted, some lenses can distort an image if they don’t focus all of the colors at the same point. This distortion is called chromatic aberration. One type of film etchi ...
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Intellivision
The Intellivision is a home video game console released by Mattel, Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990 when the Intellivision was discontinued. From 1980 to 1983, more than 3 million consoles were sold. In 2009, IGN ranked the Intellivision No. 14 of the greatest video game consoles of all time. It remained Mattel's only video game console until the HyperScan in 2006. History and development Master Component The Intellivision was developed at Mattel in Hawthorne, California along with the Mattel Electronics line of Mattel Auto Race, handheld electronic games. Mattel's Design and Development group began investigating a home video game system in 1977. It was to have ric ...
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Hover Force
''Hover Force'' is a video game published by INTV Corporation for the Intellivision video game system in 1986. The game was initially developed by Mattel Electronics with the intent of it being played in 3-D, but the company was shut down before it could be released; INTV, after acquiring the Intellivision assets from Mattel, re-tooled the game, which pits players against a terrorist group laying siege to a city, and released it itself. Gameplay In ''Hover Force'', the player is a pilot of a combat helicopter. Terrorists are attacking the fictional city of New Seeburg, and the player must eliminate the terrorists and also minimize the amount of damage the terrorists are causing. The helicopter is armed with laser cannons and water cannons, both with a limited amount of ammunition. The water cannons are used to put out fires started by the terrorists' activities. Players seek out enemy helicopters with a radar screen, then fly using a top-down perspective toward their targets. The ...
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Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It began production of video games in 1973. In 2005, Taito was purchased by Square Enix, becoming a wholly owned subsidiary by 2006. Taito is recognized as an important industry influencer in the early days of video games, producing a number of hit arcade games such as ''Speed Race'' (1974), ''Western Gun'' (1975), ''Space Invaders'' (1978), ''Bubble Bobble'' (1986) and ''Arkanoid'' (1986). Alongside Capcom, Konami, Namco and Sega, it is one of the most prominent video game companies from Japan and the first that exported its games into other countries. Several of its games have since been recognized as important and revolutionary for the industry - ''Space Invaders'' in particular was a major contributor to the growth of video games in the l ...
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