List Of Amstrad CPC Games
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List Of Amstrad CPC Games
This list contains game titles released for the Amstrad CPC home computer series. This number is always up to date by this script. 0–9 A B C D E F G H I J K L M N O P Q , - , ''Quadrato'' , , 199? , , ? R S T U V W X Y Z See also *Lists of video games * List of Amstrad PCW games References CPC Game Reviews by Nicholas Campbell
at Adventureland
CPC-power
Database of CPC software (in French)
The 464 Project – 464 Games on the Amstrad CPC
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Amstrad CPC
The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself primarily in the United Kingdom, France, Spain, and the German-speaking parts of Europe. The series spawned a total of six distinct models: The ''CPC464'', ''CPC664'', and ''CPC6128'' were highly successful competitors in the European home computer market. The later ''464plus'' and ''6128plus'', intended to prolong the system's lifecycle with hardware updates, were considerably less successful, as was the attempt to repackage the ''plus'' hardware into a game console as the ''GX4000''. The CPC models' hardware is based on the Zilog Z80A CPU, complemented with either 64 or 128 KB of RAM. Their computer-in-a-keyboard design prominently features an integrated storage device, ...
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3-D Monster Chase
''3-D Monster Chase'' is a first-person maze game written by Dave Noonan and released by Romik in 1984 for both the Amstrad CPC and the ZX Spectrum. Gameplay The player is trapped within the three floors of a subterranean maze. Their task is to search for the missing keys whilst avoiding the monsters guarding them. Each time that the player finds a key and returns to the starting point, a bomb is activated and must be defused within a limited time. There are 5 skill levels, level 5 being the hardest. There are seven keys to be found. Key one has to be found first, then returned to the players starting place. Immediately after returning the key the first bomb starts ticking. If the player does not find the bomb in time then they will lose a life, if they find the bomb in time, they will then have to return to their starting place. Now the player must find key one and key two before returning to their starting place. Immediately after returning a new bomb begins ticking. T ...
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Krome Studios Melbourne
Krome Studios Melbourne, originally Melbourne House, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. Documentation for a 2007 exhibition. In 2006 the studio was sold to Krome Studios. The name Beam was a contraction of the names of the founders: Naomi Besen and Alfred Milgrom. History Home computer era In the early years, two of Beam's programs were milestones in their respective genres. ''The Hobbit'', a 1982 text adventure by Philip Mitchell and Veronika Megler, sold more than a million copies.DeMaria, Rusel and Wilson, Johnny L. (2004) ''High Score!: The Illustrated History of Electronic Games'' McGraw-Hi ...
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Aaargh!
''Aaargh!'' is a single-player action video game in which the player controls a giant monster with the goal of obtaining eggs by destroying buildings in different cities across a lost island. It was designed for Mastertronic's Arcadia Systems, an arcade machine based on the custom hardware of the Amiga, and was released in 1987. It was ported to a range of other platforms and released on these across 1988 and 1989. Electronic Arts distributed the Amiga version of the game. Gameplay The goal of the game is to find the golden dragon's egg. The player controls one of two monsters who must destroy buildings in order to find Roc eggs, the discovery of each of which triggers a fight with a rival monster. When five eggs are found, the two monsters fight on a volcano to claim the dragon's egg. The game is an action game with fighting game elements. The player chooses to play as either a dragon-like lizard or an ogre (depicted as a cyclops in the game); the character that the playe ...
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750cc Grand Prix
''750cc Grand Prix'' is a video game originally developed by Ken Murfitt of Scope Soft and published by Codemasters in 1989 for the Amstrad CPC. It was later ported for ZX Spectrum in 1991 by WASP (video game developer), WASP (Lyndon Sharp, Chris Graham (programmer), Chris Graham and Damon Redmond). Gameplay ''750cc Grand Prix'' is an arcade-style racing video game, racing game with the theme of Grand Prix motorcycle racing. There are six British tracks, including Silverstone Circuit, Silverstone, Thruxton Circuit, Thruxton and Brands Hatch. The player must finish in the top three in each race to progress, competing against up to seven other computer-controlled riders. Development Programmer Lyndon Sharp got the idea for ''750cc Grand Prix'' after riding pillion on Codemasters' spokesman Mike Clarke's motorcycle. Reception ''CRASH (magazine), CRASH'' magazine reviewed ''750cc Grand Prix'' in March 1991, awarding 72%. The main criticism was with the starting-line acceleration o ...
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