List Of Amstrad CPC Games
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List Of Amstrad CPC Games
This list contains game titles released for the Amstrad CPC home computer series. This number is always up to date by this script. 0–9 A B C D E F G H I J K L M N O P Q , - , ''Quadrato'' , , 199? , , ? R S T U V W X Y Z See also *Lists of video games * List of Amstrad PCW games References CPC Game Reviews by Nicholas Campbell
at Adventureland
CPC-power
Database of CPC software (in French)
The 464 Project – 464 Games on the Amstrad CPC
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Amstrad CPC
The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself primarily in the United Kingdom, France, Spain, and the German-speaking parts of Europe. The series spawned a total of six distinct models: The ''CPC464'', ''CPC664'', and ''CPC6128'' were highly successful competitors in the European home computer market. The later ''464plus'' and ''6128plus'', intended to prolong the system's lifecycle with hardware updates, were considerably less successful, as was the attempt to repackage the ''plus'' hardware into a game console as the ''GX4000''. The CPC models' hardware is based on the Zilog Z80A CPU, complemented with either 64 or 128 KB of RAM. Their computer-in-a-keyboard design prominently features an integrated storage device, ...
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3-D Monster Chase
''3-D Monster Chase'' is a first-person maze game written by Dave Noonan and released by Romik in 1984 for both the Amstrad CPC and the ZX Spectrum. Gameplay The player is trapped within the three floors of a subterranean maze. Their task is to search for the missing keys whilst avoiding the monsters guarding them. Each time that the player finds a key and returns to the starting point, a bomb is activated and must be defused within a limited time. There are 5 skill levels, level 5 being the hardest. There are seven keys to be found. Key one has to be found first, then returned to the players starting place. Immediately after returning the key the first bomb starts ticking. If the player does not find the bomb in time then they will lose a life, if they find the bomb in time, they will then have to return to their starting place. Now the player must find key one and key two before returning to their starting place. Immediately after returning a new bomb begins ticking. T ...
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Krome Studios Melbourne
Krome Studios Melbourne, originally Melbourne House, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. Documentation for a 2007 exhibition. In 2006 the studio was sold to Krome Studios. The name Beam was a contraction of the names of the founders: Naomi Besen and Alfred Milgrom. History Home computer era In the early years, two of Beam's programs were milestones in their respective genres. ''The Hobbit'', a 1982 text adventure by Philip Mitchell and Veronika Megler, sold more than a million copies.DeMaria, Rusel and Wilson, Johnny L. (2004) ''High Score!: The Illustrated History of Electronic Games'' McGraw-Hi ...
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Aaargh!
''Aaargh!'' is a single-player action video game in which the player controls a giant monster with the goal of obtaining eggs by destroying buildings in different cities across a lost island. It was designed for Mastertronic's Arcadia Systems, an arcade machine based on the custom hardware of the Amiga, and was released in 1987. It was ported to a range of other platforms and released on these across 1988 and 1989. Electronic Arts distributed the Amiga version of the game. Gameplay The goal of the game is to find the golden dragon's egg. The player controls one of two monsters who must destroy buildings in order to find Roc eggs, the discovery of each of which triggers a fight with a rival monster. When five eggs are found, the two monsters fight on a volcano to claim the dragon's egg. The game is an action game with fighting game elements. The player chooses to play as either a dragon-like lizard or an ogre (depicted as a cyclops in the game); the character that the playe ...
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750cc Grand Prix
''750cc Grand Prix'' is a video game originally developed by Ken Murfitt of Scope Soft and published by Codemasters in 1989 for the Amstrad CPC. It was later ported for ZX Spectrum in 1991 by WASP (video game developer), WASP (Lyndon Sharp, Chris Graham (programmer), Chris Graham and Damon Redmond). Gameplay ''750cc Grand Prix'' is an arcade-style racing video game, racing game with the theme of Grand Prix motorcycle racing. There are six British tracks, including Silverstone Circuit, Silverstone, Thruxton Circuit, Thruxton and Brands Hatch. The player must finish in the top three in each race to progress, competing against up to seven other computer-controlled riders. Development Programmer Lyndon Sharp got the idea for ''750cc Grand Prix'' after riding pillion on Codemasters' spokesman Mike Clarke's motorcycle. Reception ''CRASH (magazine), CRASH'' magazine reviewed ''750cc Grand Prix'' in March 1991, awarding 72%. The main criticism was with the starting-line acceleration o ...
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720°
''720°'' is a skateboarding video game released in arcades by Atari Games in 1986, in which the player controls a skateboarder skating around a middle-class neighborhood. By doing jumps and tricks, the player can eventually acquire enough points to compete at a skate park. The game's name comes from the "ultimate" trick, turning a full 720° (two complete circles) in the air after jumping off a ramp. Plot From official materials: :"It's just you, your trusty skateboard, and a hundred bucks as you skate, jump, slide, spin and move through four levels of difficulty, picking up loose cash, earning money through events, and finally, earning a ticket to one of the big skate parks! If you're lucky, you'll get to buy some rad equipment to make you the coolest skateboarder alive." Gameplay The game begins with the player controlling a skateboarder skating around a middle-class neighborhood using common objects as ramps for jumps. The player begins with a number of "tickets," each of ...
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Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016. The company was founded as Activision, Inc. on October 1, 1979 in Sunnyvale, California, by former Atari game developers upset at their treatment by Atari in order to develop their own games for the popular Atari 2600 home video game console. Activision was the first independent, third-party, console video game developer. The video game crash of 1983, in part created by too many new companies trying to follow in Activision's footsteps without the expertise of Activision's founders, hurt Activision's position in console games and forced the company to diversify into games for home computers, including the acquisition of Infocom. ...
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Microids
Microids (formerly Microïds) is a French video game developer and publisher based in Paris. Founded in 1985 by Elliot Grassiano, it attained early success with games published through Loriciel in France and other partners (including Activision and Broderbund) in international markets. Through expanding its staff and development teams, Microïds generated funds to expand from just development to publishing and distribution and opening international offices. The company merged with MC2 in 2003 to create MC2-Microïds, whereafter it acquired publishers Wanadoo Edition and Cryo Interactive. Grassiano left MC2-Microïds in 2005; under new management, MC2-Microïds was briefly renamed MC2 before returning to the old Microïds name. It was then acquired by Anuman Interactive in 2010, which itself was renamed Microïds (then simplified to Microids) in 2019. History Background and early years (1985–2003) Microïds was founded by Elliot Grassiano, a French programmer. He was educa ...
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500 Cc Grand Prix
''500cc Grand Prix'' is a motorcycle racing game developed by Microïds which was released in 1987 on multiple platforms including the Amstrad CPC, Microsoft DOS, the Commodore 64 and the Atari ST (where it was one of the first French-made games for the system). While the graphics and animation were relatively simple, the inclusion of a multiplayer mode was well-appreciated by fans and reviewers. Gameplay The game provides a two-player split-screen mode and three levels of general difficulty. Players can choose between the training mode, a single Grand Prix or the whole World Championship. During the races, the screen is always split in two vertically and shows the point of view of two racers. In single player mode you can choose one side of the screen which will show your motorcycle, while the other bike is a computer controlled one. In two player mode each player is given one side of the screen. The view for each half is in the third person perspective behind the bike, althoug ...
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Epyx
Epyx, Inc. was a video game developer and publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before renaming the company to match in 1983. Epyx published a long series of games through the 1980s. The company is currently owned by Bridgestone Multimedia Group Global. History Formation In 1977, Susan Lee-Merrow invited Jon Freeman to join a Dungeons & Dragons game hosted by Jim Connelley and Jeff Johnson. Connelley later purchased a Commodore PET computer to help with the bookkeeping involved in being a dungeon master, and came up with the idea of writing a computer game for the machine before the end of the year so he could write it off on his taxes. Freeman had written on gaming for several publications, and joined Connelley in the design of a new space-themed wargame. Starting work around August 1978, Freeman wrote the basic rules, missio ...
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4x4 Off-Road Racing
''4x4 Off-Road Racing'' is a video game of the racing genre released in 1988 by Epyx and developed by Ogdan Micro Design Inc. The four maps consist of Mud, Ice, Desert and Mountains. Reception ''Compute! ''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET ...'' called the game "an enjoyable drive". The Spanish magazine Microhobby valued the game with the following scores:(Spanish4x4 Off-Road Racing - ZX Spectrum- article on Soloretro Originality: 50% Graphics: 50% Motion: 60% Sound: 50% Difficulty: 70% Addiction: 40% References External links ''4x4 Off-Road Racing''at MobyGames * 1988 video games Amiga games Amstrad CPC games Atari ST games Commodore 64 games DOS games Epyx games MSX games Off-road racing video games Racing video games U.S. Gold games Video g ...
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4 Soccer Simulators
''4 Soccer Simulators'' (later also released as ''Pro Soccer Simulator'') is a collection of four soccer video games developed and released by Codemasters in 1988. It included four games; ''11-a-Side Soccer'', ''Indoor Soccer'', ''Soccer Skills'' and ''Street Soccer''. The games are all played using vertical scrolling. The collection was released on ZX Spectrum, Amstrad CPC, PC, Nintendo Entertainment System and Commodore 64. It was also advertised for Atari ST and Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ... but these versions were never released. Reception The Spanish magazine Microhobby valued the game with the following scores:(Spanish4 Soccer Simulators - ZX Spectrum (1988)- article on Soloretro Originality: 80%, Graphics: 70%, Motion: 70%, Sound: 80%, Difficulty: ...
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