Aaargh!
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Aaargh!
''Aaargh!'' is a single-player action video game in which the player controls a giant monster with the goal of obtaining eggs by destroying buildings in different cities across a lost island. It was designed for Mastertronic's Arcadia Systems, an arcade machine based on the custom hardware of the Amiga, and was released in 1987. It was ported to a range of other platforms and released on these across 1988 and 1989. Electronic Arts distributed the Amiga version of the game. Gameplay The goal of the game is to find the golden dragon's egg. The player controls one of two monsters who must destroy buildings in order to find Roc eggs, the discovery of each of which triggers a fight with a rival monster. When five eggs are found, the two monsters fight on a volcano to claim the dragon's egg. The game is an action game with fighting game elements. The player chooses to play as either a dragon-like lizard or an ogre (depicted as a cyclops in the game); the character that the playe ...
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Aaargh! Arcade Gameplay Screenshot
''Aaargh!'' is a single-player action video game in which the player controls a giant monster with the goal of obtaining eggs by destroying buildings in different cities across a lost island. It was designed for Mastertronic's Arcadia Systems, an arcade machine based on the custom hardware of the Amiga, and was released in 1987. It was ported to a range of other platforms and released on these across 1988 and 1989. Electronic Arts distributed the Amiga version of the game. Gameplay The goal of the game is to find the golden dragon's egg. The player controls one of two monsters who must destroy buildings in order to find Roc eggs, the discovery of each of which triggers a fight with a rival monster. When five eggs are found, the two monsters fight on a volcano to claim the dragon's egg. The game is an action game with fighting game elements. The player chooses to play as either a dragon-like lizard or an ogre (depicted as a cyclops in the game); the character that the play ...
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Sculptured Software
Acclaim Entertainment was an American video game publisher from Long Island, active from 1987 until filing for Chapter 7 bankruptcy on September 1, 2004. Through a series of acquisitions between 1990 and 2002, Acclaim built itself a large portfolio of subsidiaries acting in the fields of development and publishing. Development Acclaim Studios Acclaim Studios was established in July 1998 to organize all Acclaim-owned development studios under one management. In May 1999, all underlying studios were uniformly rebranded to bear the "Acclaim Studios" prefix. Acclaim Studios and all of its development facilities were closed on August 27, 2004. Acclaim Studios Austin Acclaim Studios Cheltenham Acclaim Studios Cheltenham was based in Cheltenham, England. The studio was founded in 2000 by former employees of Psygnosis' South West studio. Acclaim Studios London Acclaim Studios London was based in Croydon, England. The company was founded in 1984 by Fergus McGovern and Vakis ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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American Frontier
The American frontier, also known as the Old West or the Wild West, encompasses the geography, history, folklore, and culture associated with the forward wave of United States territorial acquisitions, American expansion in mainland North America that began with European colonization of the Americas, European colonial settlements in the early 17th century and ended with the admission of the last few western territories as states in 1912 (except Alaska, which was not Alaska Statehood Act, admitted into the Union until 1959). This era of massive migration and settlement was particularly encouraged by President Thomas Jefferson following the Louisiana Purchase, giving rise to the Expansionism, expansionist attitude known as "Manifest destiny, Manifest Destiny" and the historians' "Frontier thesis, Frontier Thesis". The legends, historical events and folklore of the American frontier have embedded themselves into United States culture so much so that the Old West, and the Western ge ...
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Cyclops
In Greek mythology and later Roman mythology, the Cyclopes ( ; el, Κύκλωπες, ''Kýklōpes'', "Circle-eyes" or "Round-eyes"; singular Cyclops ; , ''Kýklōps'') are giant one-eyed creatures. Three groups of Cyclopes can be distinguished. In Hesiod's ''Theogony'', the Cyclopes are the three brothers Brontes, Steropes, and Arges (Cyclops), Arges, who made for Zeus his weapon the thunderbolt. In Homer's ''Odyssey'', they are an uncivilized group of shepherds, the brethren of Polyphemus encountered by Odysseus. Cyclopes were also famous as the builders of the Cyclopean masonry, Cyclopean walls of Mycenae and Tiryns. In ''Cyclops (play), Cyclops'', the fifth-century BC play by Euripides, a satyr play, chorus of satyrs offers comic relief based on the encounter of Odysseus and Polyphemus. The third-century BC poet Callimachus makes the Hesiodic Cyclopes the assistants of smith-god Hephaestus; as does Virgil in the Latin epic ''Aeneid'', where he seems to equate the Hesiodic ...
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Ogre
An ogre ( feminine: ogress) is a legendary monster depicted as a large, hideous, man-like being that eats ordinary human beings, especially infants and children. Ogres frequently feature in mythology, folklore, and fiction throughout the world. They appear in many classic works of literature, and are most often associated in fairy tales and legend with a taste for infants. In mythology, ogres are often depicted as inhumanly large, tall, and having a disproportionately large head, abundant hair, unusually colored skin, a voracious appetite, and a strong body. Ogres are closely linked with giants and with human cannibals in mythology. In both folklore and fiction, giants are often given ogrish traits (such as the giants in "Jack and the Beanstalk" and " Jack the Giant Killer", the Giant Despair in ''The Pilgrim's Progress'', and the Jötunn of Norse mythology); while ogres may be given giant-like traits. Famous examples of ogres in folklore include the ogre in "Puss in Boots" ...
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Lizard
Lizards are a widespread group of squamate reptiles, with over 7,000 species, ranging across all continents except Antarctica, as well as most oceanic island chains. The group is paraphyletic since it excludes the snakes and Amphisbaenia although some lizards are more closely related to these two excluded groups than they are to other lizards. Lizards range in size from chameleons and geckos a few centimeters long to the 3-meter-long Komodo dragon. Most lizards are quadrupedal, running with a strong side-to-side motion. Some lineages (known as "legless lizards"), have secondarily lost their legs, and have long snake-like bodies. Some such as the forest-dwelling ''Draco'' lizards are able to glide. They are often territorial, the males fighting off other males and signalling, often with bright colours, to attract mates and to intimidate rivals. Lizards are mainly carnivorous, often being sit-and-wait predators; many smaller species eat insects, while the Komodo eats mammals a ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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Roc (mythology)
The roc is an enormous legendary bird of prey in the popular mythology of the Middle East. The roc appears in Arab geographies and natural history, popularized in Arabian fairy tales and sailors' folklore. Ibn Battuta tells of a mountain hovering in the air over the China Seas, which was the roc. The story collection ''One Thousand and One Nights'' includes tales of Abd al-Rahman and Sinbad the Sailor, both of which include the roc. Etymology The English form ''roc'' originates via Antoine Galland's French from Arabic ''ruḵḵ'' ( ar, الرُخّ, ar-ruḫḫ) and that from Persian ''ruḵ'' ().roc / honetic transcription n. Also (earlier) ✝roche, ✝rock, ✝ruc(k), ✝rukh. L16 p. ''rocho'', ''ruc'' f. Arab. ''ruḵḵ'', f. Pers. ''ruḵ''.A mythical bird of Eastern legend, imagined as being of enormous size and strength (''The New Shorter Oxford English Dictionary'', Clarendon Press, Oxford, Volume 2 N-Z, 1993 edition, page 2614) In both languages, Arabic and Persian, ...
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Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists." EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!''. The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Currently, EA develops and publishes games of established franchises, including ''Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', ''Army of Two'', ''Apex Legends'', and '' Star Wars'', as well as the EA Sports titles '' FIFA'', ''Madden NFL'', ''NBA Live'', ''NHL'', an ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to the new system. The term is not generally applied to the process of adapting software to run with less memory on the sam ...
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