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Lagometer
A lagometer is a display of Latency (engineering), network latency on an Internet connection and of rendering by the client. Lagometers are commonly found in computer games or IRC where timing plays a large role. Quake (series), Quake and derived games commonly have them. Advanced lagometer consists of two lines - bottom and top. The bottom line advances one pixel per each snapshot received from server (by default they are being sent at 20 snapshots per second rate), while the top one advances one pixel per each frame that is rendered by client. Thus, if the machine framerate was 20 per second, both lines - top and bottom - would run at the same speed. Bottom bars correspond to delay before sending a snapshot by a server and receiving it by a client (so called "ping"). The shorter the bar, the smaller the ping was. Red bars mean that the frame has not arrived on time, yellow ones - that the snapshot was suppressed to stay under the rate limit. Top ...
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Lagometer Normal
A lagometer is a display of Latency (engineering), network latency on an Internet connection and of rendering by the client. Lagometers are commonly found in computer games or IRC where timing plays a large role. Quake (series), Quake and derived games commonly have them. Advanced lagometer consists of two lines - bottom and top. The bottom line advances one pixel per each snapshot received from server (by default they are being sent at 20 snapshots per second rate), while the top one advances one pixel per each frame that is rendered by client. Thus, if the machine framerate was 20 per second, both lines - top and bottom - would run at the same speed. Bottom bars correspond to delay before sending a snapshot by a server and receiving it by a client (so called "ping"). The shorter the bar, the smaller the ping was. Red bars mean that the frame has not arrived on time, yellow ones - that the snapshot was suppressed to stay under the rate limit. Top ...
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Lagometer Spike
A lagometer is a display of network latency on an Internet connection and of rendering by the client. Lagometers are commonly found in computer games or IRC where timing plays a large role. Quake and derived games commonly have them. Advanced lagometer consists of two lines - bottom and top. The bottom line advances one pixel per each snapshot received from server (by default they are being sent at 20 snapshots per second rate), while the top one advances one pixel per each frame that is rendered by client. Thus, if the machine framerate was 20 per second, both lines - top and bottom - would run at the same speed. Bottom bars correspond to delay before sending a snapshot by a server and receiving it by a client (so called "ping"). The shorter the bar, the smaller the ping was. Red bars mean that the frame has not arrived on time, yellow ones - that the snapshot was suppressed to stay under the rate limit. Top bars can be drawn in blue or in yellow. While server snapshots are usu ...
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Latency (engineering)
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. Latency is physically a consequence of the limited velocity at which any physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical system with any physical separation (distance) between cause and effect will experience some sort of latency, regardless of the nature of the stimulation at which it has been exposed to. The precise definition of latency depends on the system being observed or the nature of the simulation. In communications, the lower limit of latency is determined by the medium being used to transfer information. In reliable two-way communication syst ...
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Tremulous
''Tremulous'' is a free and open source asymmetric team-based first-person shooter with real-time strategy elements. Being a cross-platform development project the game is available for Windows, Linux, and Mac OS X. The game features two opposing teams: humans and aliens. Each team must attack the enemy's base and team members while defending their own base. Gameplay ''Tremulous'' is an asymmetric team-based first-person shooter with elements of real time strategy. Each team may construct and defend a base, consisting of structures which aid the players in some way. Players spawn from a spawn structure. During a match, players may attack the enemy, or maintain the base and construct new structures. Humans utilize various weapons, armor and other upgrades, while aliens may evolve into more powerful classes, each of which possesses unique abilities. The teams do not have access to all possible upgrades and buildings at the beginning of the game. Each team must reach a thresho ...
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Forged Alliance
''Supreme Commander: Forged Alliance'' is a stand-alone real-time strategy video game released in November 2007 as the expansion to '' Supreme Commander''. The second title in the franchise, it was similarly developed by Gas Powered Games and published by THQ. As a standalone expansion, it is possible to play ''Forged Alliance'' without owning the original game, although without a valid CD key for ''Supreme Commander'', online play is limited to the new faction, the Seraphim. Besides the new playable faction, ''Forged Alliance'' adds new gameplay features to the game, several new units for the three preexisting factions, and has optimizations for increased performance in response to issues with the original game. Gameplay Gameplay in ''Forged Alliance'' is largely the same as in the original ''Supreme Commander''. The player uses a giant bipedal mech called an Armored Command Unit (or ACU) to build an army with which they can conquer their opponents. ''Forged Alliance'' expand ...
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Minecraft
''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before being fully released in November 2011, with Notch stepping down and Jens "Jeb" Bergensten taking over development. ''Minecraft'' is the best-selling video game of all time, with over 238 million copies sold and nearly 140 million monthly active players , and has been ported to several platforms. In ''Minecraft'', players explore a blocky, procedurally generated 3D world with virtually infinite terrain and may discover and extract raw materials, craft tools and items, and build structures, earthworks, and simple machines. Depending on their chosen game mode, players can fight hostile mobs, as well as cooperate with or compete against other players in the same world. Game modes include a survival mode (in which players must acquire resources t ...
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Return To Castle Wolfenstein
''Return to Castle Wolfenstein'' is a first-person shooter video game published by Activision, released on November 19, 2001, for Microsoft Windows and subsequently for PlayStation 2, Xbox, Linux and Macintosh. The game serves as a reboot of the ''Wolfenstein'' series. It was developed by Gray Matter Studios and Nerve Software developed its multiplayer mode. id Software, the creators of ''Wolfenstein 3D'', oversaw the development and were credited as executive producers. The multiplayer side eventually became the most popular part of the game, and was influential in the genre. Splash Damage created some of the maps for the Game of the Year edition. A sequel, titled ''Wolfenstein'', was released on August 18, 2009. Gameplay The game is played from the first-person perspective, where the player's task is to perform retrieval missions, sabotage or assassinations. Players can be armed with typical WW2 weaponry and can even use fictional weapons such as a German-made minigun or a Tesl ...
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Spearhead
A spearhead is the sharpened bellend point (head) of a spear, similar to an arrowhead. It is often a separate piece called a projectile point. Spearhead may also refer to: Armed conflict * Armoured spearhead, a tactical formation * HMS Spearhead (P263), an S class submarine of the Royal Navy * Spearhead class Joint High Speed Vessel * Spearhead, nickname of the 3rd Armored Division (United States) in the United States Army * The Spearhead, nickname of the 5th Marine Division (United States) of the United States Marine Corps * Spearhead, nickname of the 3rd Infantry Division (Philippines) * Spearhead Ltd., an Israeli private mercenary company owned by Yair Klein Film and television * ''Spearhead'' (TV series), a British television series * '' Spearhead from Space'', a 1970 serial in the British television series ''Doctor Who'' Geography * The Spearhead, a peak in Whistler, British Columbia * Spearhead Glacier, a glacier named after the associated peak in Whistler, Bri ...
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Enemy Territory
Enemy Territory may refer to: * '' Wolfenstein: Enemy Territory'', a 2003 sequel to the video game ''Return to Castle Wolfenstein'' * '' Enemy Territory: Quake Wars'', a 2007 video game, part of the same franchise as above * ''Enemy Territory'' (film), a 1987 action film, starring Gary Frank and Ray Parker Jr. * Enemy Territory, a 2016 thriller movie, starring Adrien Brody {{disambiguation ...
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Source (game Engine)
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the release of '' Counter-Strike: Source'' and ''Half-Life 2''. Updates to Source were released in incremental versions, with the engine being succeeded by Source 2 by the late 2010s. History Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack's Quake engine with some code from the Quake II engine. Carmack commented on his blog in 2004 that "there are still bits of early ''Quake'' code in ''Half-Life 2''". Valve employee Erik Johnson explained the engine's nomenclature on the Valve Developer Community: Source was developed part-by-part from this fork onwards, slowly replacing GoldSrc in Valve's internal projects and, in part, explaining the reasons behind its unusually modular nature. Valve's development of Source since has been a mixture of licensed middleware and in-house-developed code. Among others, Source uses Bink Video fo ...
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Jedi Knight
Jedi Knight may refer to: *Jedi, a semi-religious faction in the ''Star Wars'' universe * Jedi census phenomenon *''Jedi Knights Trading Card Game'' *"Jedi Night ''Star Wars Rebels'' is an American 3D CGI animated television series produced by Lucasfilm and Lucasfilm Animation. Beginning fourteen years after ''Revenge of the Sith'' and five years before ''A New Hope'', ''Rebels'' takes place during an e ...", an episode in the fourth season of ''Star Wars Rebels'' *'' Star Wars: Jedi Knight'', a video game series {{disambiguation ...
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Elite Force II
''Star Trek: Elite Force II'' is a first-person shooter video game developed by Ritual Entertainment and published by Activision. It was released on June 20, 2003 for Microsoft Windows and later for Apple Mac OS X. ''Elite Force II'' is a sequel to 2000's '' Star Trek: Voyager – Elite Force''. Whereas the original game was powered by the first version of id Software's id Tech 3 engine, ''Elite Force II'' is based on a heavily modified version of the ''Quake III: Team Arena'' engine with Ritual's ÜberTools GDK, allowing for expansive outdoor environments and higher quality facial animations. In September 2021, the game was one of six ''Star Trek'' titles re-released on GOG.com in celebration of the franchise's 55th anniversary, along with the original ''Elite Force''. Background Unlike the first game, ''Elite Force II'' is largely set on board the '' USS Enterprise-E'' stationed in the Alpha Quadrant. The game's storyline is a semi-sequel to the movie '' Star Trek: Nemes ...
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