Tremulous
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Tremulous
''Tremulous'' is a free and open source asymmetric team-based first-person shooter with real-time strategy elements. Being a cross-platform development project the game is available for Windows, Linux, and Mac OS X. The game features two opposing teams: humans and aliens. Each team must attack the enemy's base and team members while defending their own base. Gameplay ''Tremulous'' is an asymmetric team-based first-person shooter with elements of real time strategy. Each team may construct and defend a base, consisting of structures which aid the players in some way. Players spawn from a spawn structure. During a match, players may attack the enemy, or maintain the base and construct new structures. Humans utilize various weapons, armor and other upgrades, while aliens may evolve into more powerful classes, each of which possesses unique abilities. The teams do not have access to all possible upgrades and buildings at the beginning of the game. Each team must reach a thresho ...
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Tremulous - Human Base Goons
''Tremulous'' is a free and open source asymmetric team-based first-person shooter with real-time strategy elements. Being a cross-platform development project the game is available for Windows, Linux, and Mac OS X. The game features two opposing teams: humans and aliens. Each team must attack the enemy's base and team members while defending their own base. Gameplay ''Tremulous'' is an asymmetric team-based first-person shooter with elements of real time strategy. Each team may construct and defend a base, consisting of structures which aid the players in some way. Players spawn from a spawn structure. During a match, players may attack the enemy, or maintain the base and construct new structures. Humans utilize various weapons, armor and other upgrades, while aliens may evolve into more powerful classes, each of which possesses unique abilities. The teams do not have access to all possible upgrades and buildings at the beginning of the game. Each team must reach a threshol ...
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Tremulous - Alien Base Grenade
''Tremulous'' is a free and open source asymmetric team-based first-person shooter with real-time strategy elements. Being a cross-platform development project the game is available for Windows, Linux, and Mac OS X. The game features two opposing teams: humans and aliens. Each team must attack the enemy's base and team members while defending their own base. Gameplay ''Tremulous'' is an asymmetric team-based first-person shooter with elements of real time strategy. Each team may construct and defend a base, consisting of structures which aid the players in some way. Players spawn from a spawn structure. During a match, players may attack the enemy, or maintain the base and construct new structures. Humans utilize various weapons, armor and other upgrades, while aliens may evolve into more powerful classes, each of which possesses unique abilities. The teams do not have access to all possible upgrades and buildings at the beginning of the game. Each team must reach a threshol ...
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Ioquake3
id Tech 3, popularly known as the ''Quake III Arena'' engine, is a game engine developed by id Software for their video game ''Quake III Arena''. It has been adopted by numerous games. During its time, it competed with the Unreal Engine; both engines were widely licensed. While id Tech 3 is based on id Tech 2 engine, a large amount of the code was rewritten. Successor id Tech 4 was derived from id Tech 3, as was Infinity Ward's IW engine used in ''Call of Duty 2'' onwards. At QuakeCon 2005, John Carmack announced that the id Tech 3 source code would be released under the GNU General Public License v2.0 or later, and it was released on August 19, 2005. Originally distributed by id via FTP, the code can be downloaded from id's GitHub account. Features Graphics Unlike most other game engines released at the time — including its primary competitor, the Unreal Engine, id Tech 3 requires an OpenGL-compliant graphics accelerator to run. The engine does not include a software ...
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Real-time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features ...
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Real-time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features ...
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Quake III Arena
''Quake III Arena'' is a 1999 multiplayer-focused first-person shooter developed by id Software. The third installment of the ''Quake'' series, ''Arena'' differs from previous games by excluding a story-based single-player mode and focusing primarily on multiplayer gameplay. The single-player mode is played against computer-controlled bots. It features music composed by Sonic Mayhem and Front Line Assembly founder Bill Leeb. Notable features of ''Quake III Arena'' include the minimalist design, lacking rarely used items and features; the extensive customizability of player settings such as field of view, texture detail and enemy model; and advanced movement features such as strafe-jumping and rocket-jumping. The game was praised by reviewers who, for the most part, described the gameplay as fun and engaging. Many liked the crisp graphics and focus on multiplayer. ''Quake III Arena'' has also been used extensively in professional electronic sports tournaments such as QuakeCon, Cyb ...
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Real Time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features ...
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Frag (video Gaming)
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G H ...
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Aliens Classes - Tremulous
Alien primarily refers to: * Alien (law), a person in a country who is not a national of that country ** Enemy alien, the above in times of war * Extraterrestrial life, life which does not originate from Earth ** Specifically, intelligent extraterrestrial beings; see List of alleged extraterrestrial beings ** For fictional extraterrestrial life, see Extraterrestrials in fiction * Introduced species, a species not native to its environment Alien(s), or The Alien(s) may also refer to: Science and technology * AliEn (ALICE Environment), a grid framework * Alien (file converter), a Linux program * Alien Technology, a manufacturer of RFID technology Arts and entertainment * ''Alien'' (franchise), a media franchise ** Alien (creature in ''Alien'' franchise) Films * ''Alien'' (film), a 1979 film by Ridley Scott ** ''Aliens'' (film), second film in the franchise from 1986 by James Cameron ** ''Alien 3'', third film in the franchise from 1992 by David Fincher ** ''Alien Resurr ...
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C (programming Language)
C (''pronounced like the letter c'') is a General-purpose language, general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the measuring programming language popularity, most widely used programming languages, with C compilers avail ...
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Jet Pack
A jet pack, rocket belt, or rocket pack is a device worn on the back which uses jets of gas or liquid to propel the wearer through the air. The concept has been present in science fiction for almost a century and became widespread in the 1960s. Real jet packs have been developed using a variety of mechanisms, but their uses are much more limited than their fictional counterparts because of the challenges of the Earth's atmosphere, gravity, the low energy density of utilisable fuels, and the human body not being suited to flight, and they are principally used for stunts. A practical use for the jet pack has been in extra-vehicular activities for astronauts because of the apparent weightlessness and lack of friction-creating atmosphere in orbit. The term jet suit is used for a system incorporating a jet pack and associated jets attached to the arms to increase manoeuvrability (e.g. the Daedalus Flight Pack). Overview In the most general terms, a jet pack is a wearable device which ...
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Weapon
A weapon, arm or armament is any implement or device that can be used to deter, threaten, inflict physical damage, harm, or kill. Weapons are used to increase the efficacy and efficiency of activities such as hunting, crime, law enforcement, self-defense, warfare, or suicide. In broader context, weapons may be construed to include anything used to gain a tactical, strategic, material or mental advantage over an adversary or enemy target. While ordinary objects – sticks, rocks, bottles, chairs, vehicles – can be used as weapons, many objects are expressly designed for the purpose; these range from simple implements such as clubs, axes and swords, to complicated modern firearms, tanks, intercontinental ballistic missiles, biological weapons, and cyberweapons. Something that has been re-purposed, converted, or enhanced to become a weapon of war is termed weaponized, such as a weaponized virus or weaponized laser. History The use of weapons is a major driver of cult ...
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