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''Fire Emblem'', also officially known as ''Fire Emblem: The Blazing Blade'', is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance handheld video game console. It is the seventh installment in the ''Fire Emblem'' series, the second to be released for the platform after ''Fire Emblem: The Binding Blade'', and the first to be localized for international audiences. It was released in Japan and North America in 2003, and in Europe and Australia in 2004. The game is a prequel to ''The Binding Blade'', set on the fictional continent of Elibe. It tells the story of Lyn, Eliwood, and Hector, three young lords who band together on a journey to find Eliwood's missing father Elbert while thwarting a larger conspiracy threatening the stability of Elibe. The gameplay, which draws from earlier ''Fire Emblem'' entries, features tactical combat between armies on a grid-based map. Characters are assigned different character classes ...
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Intelligent Systems
is a Japanese video game developer best known for developing games with Nintendo and the ''Fire Emblem'', ''Paper Mario (series), Paper Mario'', ''WarioWare'', and ''Wars (series), Wars'' video game series. Originally, the company was headquartered at the Nintendo Kyoto Research Center in Higashiyama-ku, Kyoto, but later moved to a building near Nintendo's main headquarters in October 2013. They were also responsible for the creation of various development hardware both first and 3rd party developers would use to make games for Nintendo systems, such as the IS Nitro Emulator, the official development kit for the Nintendo DS. History Intelligent Systems started when programmer Toru Narihiro was hired by Nintendo to port Famicom Disk System software to the standard ROM-cartridge format that was being used outside Japan on the NES. Similarly to the origins of HAL Laboratory, the team soon became an auxiliary program unit for Nintendo that provided system tools and hired people ...
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Turn-based Strategy
A turn-based strategy (TBS) game is a Strategy video game, strategy game (usually some type of wargaming, wargame, especially a wargaming#Unit or map scale, strategic-level wargame) where players take Time-keeping systems in games, turns when playing. This is distinguished from Real-time strategy, real-time strategy (RTS), in which all players play simultaneously. Examples Board games Many board games are turn based, such as chess, Reversi, Draughts, checkers, Hare games, and Go (game), Go, as well as many modern board games. Turn-based tactics Turn-based tactical game-play is characterized by the expectation of players to complete their tasks by using the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations. Tactical role-playing games are a part of this genre. Examples include ''Fire Emblem'', ''The Battle for Wesnoth'', ''Poxnora'', ''Silent Storm'', ''Steel Panthers, Steel Pan ...
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Double Dash
(stylized as ''Mario Kart: Double Dash!!'') is a 2003 kart racing video game developed and published by Nintendo for the GameCube. The game is the fourth main entry in the ''Mario Kart'' series and the third for home consoles after ''Mario Kart 64''. It was preceded by '' Mario Kart: Super Circuit'' for the Game Boy Advance in 2001 and was followed by the handheld game ''Mario Kart DS'', which was released for the Nintendo DS in 2005. It is the first game in the series to use 3D polygon graphics for the racers, as opposed to sprites. Similar to the previous titles, ''Double Dash'' challenges ''Mario'' series player characters to race against each other on ''Mario''-themed tracks. The game introduced a number of new gameplay features, such as supporting co-op gameplay with two riders per kart. One player drives the kart, and the other uses items. Players can switch at any time. ''Double Dash'' is the only game in the ''Mario Kart'' series to allow cooperative gameplay so far. ...
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Hobonichi
, also known as , is a Japanese company run by Hobonichi Co., Ltd. that designs and produces various daily life products such as T-shirts and notebooks. The company was founded by copywriter Shigesato Itoi (a.k.a. "Darling") on June 6, 1998, and it was originally his idea to call the site "Almost Daily" to give it more leeway, as he thought that daily updates would be too much mental pressure and content-wise, but since the site's launch at midnight (Bali time), some content has been updated every day. Originally started as Itoi's personal website, it has grown into one of the most profitable websites in Japan by focusing on sales of goods. In 2012, the website won the Porter Prize. The site currently receives about 1.5 million page views a day, making it the largest personal website in Japan. Annual sales reached 3 billion yen in 2014, despite the fact that the company has not sold any membership-based paid content or advertising space to date. Content Today's Darling A "sort of ...
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Shogakukan
is a Japanese publisher of dictionaries, literature, comics (manga), non-fiction, DVDs, and other media in Japan. Shogakukan founded Shueisha, which also founded Hakusensha. These are three separate companies, but are together called the Hitotsubashi Group, one of the largest publishing groups in Japan. Shogakukan is headquartered in the Shogakukan Building in Hitotsubashi, part of Kanda, Chiyoda, Tokyo, near the Jimbocho book district. The corporation also has the other two companies located in the same ward. International operations In the United States Shogakukan, along with Shueisha, owns Viz Media, which publishes manga from both companies in the United States. Shogakukan's licensing arm in North America was ShoPro Entertainment; it was merged into Viz Media in 2005. Shogakukan's production arm is Shogakukan-Shueisha Productions (previously Shogakukan Productions Co., Ltd.) In March 2010 it was announced that Shogakukan would partner with the American comics publish ...
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Tokuma Shoten
is a publisher in Japan, headquartered in Shinagawa, Tokyo. The company was established in 1954 by Yasuyoshi Tokuma in Minato, Tokyo. The company’s product portfolio includes music publishing, video game publishing, movies, anime, magazines, manga and books. Companies that were part of Tokuma Shoten include Studio Ghibli, Daiei Film and the record label Tokuma Japan Communications. After the founder of the company, Yasuyoshi Tokuma died on September 20, 2000, an asset management occurred. Tokuma Shoten executed a corporate spin-off with Studio Ghibli, turning the company’s anime division as a separate company again in 2005. Tokuma Shoten sold off Tokuma Japan Communications to Daiichi Kosho in October 2001, and Daiei Films was purchased by Kadokawa Corporation in November 2002. Since 2005, the company has streamlined itself to focus solely on the publication of print media and the airing of its adapted properties to TV and feature film. On 17 March 2017, the company was ac ...
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Production I
Production may refer to: Economics and business * Production (economics) * Production, the act of manufacturing goods * Production, in the outline of industrial organization, the act of making products (goods and services) * Production as a statistic, gross domestic product * Production line Arts, entertainment, and media Motion pictures * Production, film distributor of a company * Production, phase of filmmaking * Production, video production Other uses in arts, entertainment, and media * ''Production'' (album), by Mirwais, 2000 * Production, category of illusory magic trick * Production, phase of video games development * Production, Record producer's role * Production, theatrical performance Science and technology * Production, deployment environment where changes go "live" and users interact with it * Production (computer science), formal-grammar concept * Primary production, the production of new biomass by autotrophs in ecosystems * Productivity (ecology), the wider c ...
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The Sacred Stones
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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Roy (Fire Emblem)
Roy is a fictional character from Nintendo's ''Fire Emblem'' video game series. He first appears in the 2001 crossover fighting game '' Super Smash Bros. Melee'' as a representative character from the ''Fire Emblem'' series along with his friend Marth. He is the lead character of ''Fire Emblem''. Within the story of ''Fire Emblem'',Roy is the son of Eliwood, and heir presumptive of Pherae, who eventually becomes a major military leader. In the localization of Fire Emblem Roy's name was changed to Eliwood to avoid a copyright infringement with the Super Mario series of video games which feature a prominent character also called Roy. Roy's inclusion in ''Melee'' has been noted by video game publications for its role in increasing brand awareness for the ''Fire Emblem'' series as a whole outside of its native Japan, which encouraged Nintendo to localize the series for international distribution. Roy continues to make recurring appearances in subsequent ''Fire Emblem'' media, such as ...
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Artificial Intelligence (video Games)
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes is ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience l ...
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