Lost Caverns Of Tsojcanth
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Lost Caverns Of Tsojcanth
''The Lost Caverns of Tsojcanth'' is an adventure module for the ''Dungeons & Dragons'' fantasy role-playing game. It was written by Gary Gygax and published by TSR in 1982 for the first edition ''Advanced Dungeons & Dragons'' (''AD&D'') rules. The 64-page adventure bears the code "S4" ("S" for "special") and is set in the Greyhawk campaign setting. It is divided into two parts, a 32-page adventure, and a 32-page booklet of monsters and magic items. The plot involves the player characters investigating rumors of lost treasure. After traversing a wilderness and two levels of dungeons, the players face Drelnza, the vampiric daughter of long-deceased archmage Iggwilv. ''The Lost Caverns of Tsojcanth'' is a revised and expanded version of ''The Lost Caverns of Tsojconth'', a tournament adventure that Gygax wrote for the 1976 WinterCon V gaming convention. Gygax expanded the tournament adventure by adding a wilderness area, with part of it based on earlier work by Rob Kuntz. ...
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S4 Lost Caverns Of Tsojcanth
S4, S 4, Š-4, S.4 or S-4 may refer to: People * S4 (Dota player), Gustav Magnusson, Swedish ''Dota 2'' player * S4 (military), a logistics officer within military units Places * County Route S4 (California), a road in San Diego, California Science and mathematics Mathematics * S4 algebra, a variety of modal algebras, also called Interior algebra * Symmetric group S4 (S4), an abstract mathematical group * S4, a normal modal logic Chemistry * S4: Keep away from living quarters, a safety phrase in chemistry * Tetrasulfur (S4), an allotrope of sulfur Biology * Fourth heart sound, or S4, an abnormal heart sound often indicative of congestive heart failure or cor pulmonale * Fourth sacrum of the vertebral column in human anatomy * Sacral spinal nerve 4, a spinal nerve of the sacral segment Technology * S (programming language) version 4 * Hibernation a sleeping state in a computer * SG2 Shareable (Fire Control) Software Suite (S4) * Nikon Coolpix S4, a camera * Samsung Galaxy S4, a ...
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Dungeon (magazine)
''Dungeon'' (originally published as ''Dungeon: Adventures for TSR Role-Playing Games'') was one of the two official magazines targeting consumers of the ''Dungeons & Dragons'' role-playing game and associated products; '' Dragon'' was the other. It was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150. Starting in 2008, ''Dungeon'' and its more widely read sister publication, ''Dragon'', went to an online-only format published by Wizards of the Coast. Both magazines went on hiatus at the end of 2013, with ''Dungeon Issue 221'' being the last released. History TSR ''Dungeon'' (initially titled ''Dungeon Adventures'') first received mention in the editor's column of '' Dragon'' Issue 107 (March 1986). Lacking a title at that point, it was described as "a new magazine filled entirely with modules" made available "by subscription only" that would debut "in the late su ...
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Fighter (Dungeons & Dragons)
The fighter is one of the standard playable character classes in the ''Dungeons & Dragons'' fantasy role-playing game. A fighter is a versatile, weapons-oriented warrior who fights using skill, strategy and tactics. Fighter is a generic and broad class; individual fighters have diverse backgrounds and different styles. Bodyguards, adventurers, former soldiers, invading bandit kings, or master swordsmen are all fighters, yet they come from all walks of life and backgrounds and often find themselves on very different alignments, goals, and sides in a conflict. Publication history ''Dungeons & Dragons'' The "Fighting Man" was one of the three classes in the original ''Dungeons & Dragons'' game; the other two classes were Magic-User and Cleric. The paladin was introduced in '' Supplement I - Greyhawk'' (1975), as a subclass of Fighting Man. ''Advanced Dungeons & Dragons'' 1st edition The fighter was one of the standard character classes available in the original ''Player's Han ...
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Plated Mail
Mail and plate armour (plated mail, plated chainmail, splinted mail/chainmail) is a type of mail with embedded plates. Armour of this type has been used in the Middle East, North Africa, Ottoman Empire, Japan, China, Korea, Vietnam, Central Asia, Greater Iran, India, Eastern Europe, and Nusantara. Types In Russia there are three known varieties of mail and plate armour. These were adopted from Persian, initially as Persian exports, and have Persian names. * Behterets (russian: Бехтерец), from Persian ''behter'':Leonid A. Bobrov "Iron hawks from the territory of Maveranahr" (sets of the defensive equipment of the warriors of the Middle Asia and the neighbouring territories in 16th–17th centuries) small horizontal plates arranged in vertical rows without gaps, joined by rings, and embedded in mail. * Yushman (russian: Юшман), from Persian ''jawshan'': long horizontal plates embedded in mail and resembling laminar armour (e.g. Roman lorica segmentata) * Kalant ...
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Troll (Dungeons & Dragons)
Trolls are fictional monsters in the ''Dungeons & Dragons'' roleplaying game. Publication history While trolls can be found throughout folklores worldwide, the ''D&D'' troll has little in common with these. Instead it was inspired partly by myth, and partly by a troll that appears in Poul Anderson's ''Three Hearts and Three Lions'', which is especially apparent in their ability to "regenerate" (their bodies to heal wounds extremely rapidly), and their weakness to fire. They appear as tall, thin, ungainly humanoids of low intelligence, with long noses and rubbery, greenish skin. Trolls are characteristic denizens of many AD&D worlds. ''Dungeons & Dragons'' (1974–1976) The troll was one of the first monsters introduced in the earliest edition of the game, in the ''Dungeons & Dragons'' "white box" set (1974), where they are described as thin and rubbery, loathsome creatures able to regenerate. ''Advanced Dungeons & Dragons'' 1st edition (1977–1988) The troll appears in the fi ...
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Hippogriff (Dungeons & Dragons)
The hippogriff, or sometimes spelled hippogryph ( el, Ἱππόγρυπας), is a legendary creature with the front half of an eagle and the hind half of a horse. It was invented by Ludovico Ariosto in his ''Orlando Furioso'', at the beginning of the 16th century. Within the poem, the hippogriff is a steed born of a mare and a griffin—something considered impossible. It is extremely fast and is presented as being able to fly around the world and to the Moon. It is ridden by magicians and the wandering knight Ruggiero, who, from the creature's back, frees the beautiful Angelica. Astolfo also borrows the hippogriff from Bradamante to go search for Roland's wits. Sometimes depicted on coats of arms, the hippogriff became a subject of visual art in the 19th century, when it was often drawn by Gustave Doré. Etymology The word ''hippogriff'', also spelled ''hippogryph'', is derived from the grc, ἵππος , meaning "horse", and the Italian ''grifo'' meaning "griffin" (from Lati ...
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Graz'zt
In the ''Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called ''Monsters & Treasure'' and now commonly called the ''Monster Manual''. Described as an "essential" part of ''Dungeons & Dragons'', the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture. The term ''monster'' in ''Dungeons & Dragons'' can refer to a variety of creatures, including traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes." While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the game, sometimes having characteristics specifically suit ...
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Perrenland
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson's ''Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of the game, as well as for RPGA ...
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