Lord Of The Rings (board Game)
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Lord Of The Rings (board Game)
''Lord of the Rings'' is a cooperative board game based on the high fantasy novel ''The Lord of the Rings'' by J. R. R. Tolkien. Published in 2000 by Kosmos in Germany, Wizards of the Coast in the U.S., and Parker Brothers in the U.K., the game is designed by Reiner Knizia and features artwork by illustrator John Howe. In the game, each player plays a hobbit in the party, and the party will aim to destroy the One Ring. Upon its release, the game received a Spiel des Jahres special award. A slightly revised version was later published by Fantasy Flight Games. Game play Game play is centered on advancement through a series of scenarios corresponding to the adventures of the books. Players turn tiles and play cards in order to move forward, and collect and spend tokens to avoid advancement toward the Dark Lord Sauron. In dire situations, tokens may be spent to call for the assistance of Gandalf, or the One Ring may be used to speed advancement at the cost of moving closer toward ...
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Lord Of The Rings Board Game Cover
Lord is an appellation for a person or deity who has authority, control, or power over others, acting as a master, chief, or ruler. The appellation can also denote certain persons who hold a title of the peerage in the United Kingdom, or are entitled to courtesy titles. The collective "Lords" can refer to a group or body of peers. Etymology According to the Oxford Dictionary of English, the etymology of the word can be traced back to the Old English word ''hlāford'' which originated from ''hlāfweard'' meaning "loaf-ward" or "bread-keeper", reflecting the Germanic tribal custom of a chieftain providing food for his followers. The appellation "lord" is primarily applied to men, while for women the appellation " lady" is used. This is no longer universal: the Lord of Mann, a title previously held by the Queen of the United Kingdom, and female Lords Mayor are examples of women who are styled as "Lord". Historical usage Feudalism Under the feudal system, "lord" had ...
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Tile-based Game
A tile-based game is a game that uses tiles as one of the fundamental elements of play. Traditional tile-based games use small tiles as playing pieces for gambling or entertainment games. Some board games use tiles to create their board, giving multiple possibilities for board layout, or allowing changes in the board geometry during play. Each tile has a back (undifferentiated) side and a face side. Domino tiles are usually rectangular, twice as long as they are wide and at least twice as wide as they are thick, though games exist with square tiles, triangular tiles and even hexagonal tiles. Traditional games * Anagrams * Chinese dominoes * Dominoes * Mahjong Commercial games * ''Okey'' * ''Quad-Ominos'' * ''Qwirkle'' * ''Rummikub'' * ''Scrabble'' Games using non-rectangular tiles * ''Bendomino'' * ''Blokus'' * ''Gheos'' * '' Heroscape'' * ''Hive'' * ''Tantrix'' * ''Triominos'' Board games * '' Alhambra'' * ''Azul (board game)'' * ''Betrayal at House on the Hill'' * ''Car ...
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Gold
Gold is a chemical element with the symbol Au (from la, aurum) and atomic number 79. This makes it one of the higher atomic number elements that occur naturally. It is a bright, slightly orange-yellow, dense, soft, malleable, and ductile metal in a pure form. Chemically, gold is a transition metal and a group 11 element. It is one of the least reactive chemical elements and is solid under standard conditions. Gold often occurs in free elemental ( native state), as nuggets or grains, in rocks, veins, and alluvial deposits. It occurs in a solid solution series with the native element silver (as electrum), naturally alloyed with other metals like copper and palladium, and mineral inclusions such as within pyrite. Less commonly, it occurs in minerals as gold compounds, often with tellurium (gold tellurides). Gold is resistant to most acids, though it does dissolve in aqua regia (a mixture of nitric acid and hydrochloric acid), forming a soluble tetrachloroaurate anion. Gold is ...
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Carat (purity)
The fineness of a precious metal object (coin, bar, jewelry, etc.) represents the weight of ''fine metal'' therein, in proportion to the total weight which includes alloying base metals and any impurities. Alloy metals are added to increase hardness and durability of coins and jewelry, alter colors, decrease the cost per weight, or avoid the cost of high-purity refinement. For example, copper is added to the precious metal silver to make a more durable alloy for use in coins, housewares and jewelry. Coin silver, which was used for making silver coins in the past, contains 90% silver and 10% copper, by mass. Sterling silver contains 92.5% silver and 7.5% of other metals, usually copper, by mass. Various ways of expressing fineness have been used and two remain in common use: ''millesimal fineness'' expressed in units of parts per 1,000 and '' karats'' or ''carats'' used only for gold. Karats measure the parts per 24, so that 18 karat = = 75% and 24 karat gold is considered 100% g ...
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Mount Doom
In J. R. R. Tolkien's fictional world of Middle-earth, Mordor (pronounced ; from Sindarin ''Black Land'' and Quenya ''Land of Shadow'') is the realm and base of the evil Sauron. It lay to the east of Gondor and the great river Anduin, and to the south of Mirkwood. Mount Doom, a volcano in Mordor, was the goal of the Fellowship of the Ring in the quest to destroy the One Ring. Mordor was surrounded by three mountain ranges, to the north, the west, and the south. These both protected the land from invasion and kept those living in Mordor from escaping. Commentators have noted that Mordor was influenced by Tolkien's own experiences in the industrial Black Country of the English Midlands, and by his time fighting in the trenches of the Western Front in the First World War. Another forerunner that Tolkien was very familiar with is the account of the monster Grendel's unearthly landscapes in the Old English poem ''Beowulf''. Others have observed that Tolkien depicts Mordor as spe ...
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Mordor
In J. R. R. Tolkien's fictional world of Middle-earth, Mordor (pronounced ; from Sindarin ''Black Land'' and Quenya ''Land of Shadow'') is the realm and base of the evil Sauron. It lay to the east of Gondor and the great river Anduin, and to the south of Mirkwood. Mount Doom, a volcano in Mordor, was the goal of the Fellowship of the Ring (characters), Fellowship of the Ring in the quest to destroy the One Ring. Mordor was surrounded by three mountain ranges, to the north, the west, and the south. These both protected the land from invasion and kept those living in Mordor from escaping. Commentators have noted that Mordor was influenced by Tolkien's own experiences in the industrial Black Country of the English Midlands, and by his time fighting in the trenches of the Western Front (World War I), Western Front in the First World War. Another forerunner that Tolkien was very familiar with is the account of the monster Grendel's unearthly landscapes in the Old English poem ''Beow ...
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Shelob
Shelob is a fictional demon in the form of a giant spider from J. R. R. Tolkien's ''The Lord of the Rings''. Her lair lies in Cirith Ungol ("the pass of the spider") leading into Mordor. The creature Gollum deliberately leads the Hobbit protagonist Frodo Baggins, Frodo there in hopes of recovering the One Ring by letting Shelob attack Frodo. The plan is foiled when Samwise Gamgee temporarily blinds Shelob with the Phial of Galadriel, and then severely wounds her with Frodo's Elvish sword, Sting (Middle-earth), Sting. Some scholars have stated that Shelob is in the literary tradition of female monsters. Others have interpreted her as symbolising a sexual threat, with multiple sexual allusions. Scholars have noted her opposition to the Elves, and in particular her adversary, Galadriel, whose light helps the hobbits to defeat her darkness. Shelob's appearance in Peter Jackson's The Lord of the Rings film series, film trilogy was based on the Porrhothele antipodiana, New Zealand t ...
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Helm's Deep
The Battle of Helm's Deep, also called the Battle of the Hornburg, is a fictional battle in J. R. R. Tolkien's ''The Lord of the Rings'' that saw the total destruction of the forces of the Wizard Saruman by the army of Rohan, assisted by a forest of tree-like Huorns. Helm's Deep was a valley in the north-western White Mountains of Middle-earth. Helm's Deep, with its fortress the Hornburg, becomes the refuge of some of the army of Rohan, the Rohirrim, under King Théoden, from assault by the forces of Saruman. Although Théoden says that "the Hornburg has never fallen to assault," in the battle a massive army of Uruk-hai and Dunlendings sent by Saruman almost overwhelms the defences. Saruman's Orcs breach the fortress wall that blocks the valley by setting off an explosion in a culvert; Aragorn names it "Saruman's devilry" and "the fire of Orthanc"; the critic Tom Shippey calls it "a kind of gunpowder". The defenders hold out in the fortress until dawn, when Théoden and Arag ...
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Moria (Middle-earth)
In the fictional world of J. R. R. Tolkien, Moria, also named Khazad-dûm, is an ancient subterranean complex in Middle-earth, comprising a vast labyrinthine network of tunnels, chambers, mines and halls under the Misty Mountains, with doors on both the western and the eastern sides of the mountain range. Moria is introduced in Tolkien's novel ''The Hobbit'', and is a major scene of action in ''The Lord of the Rings''. In much of Middle-earth's fictional history, Moria was the greatest city of the Dwarves. The city's wealth was founded on its mines, which produced ''mithril'', a fictional metal of great beauty and strength, suitable for armour. The Dwarves dug too deep, greedy for ''mithril'', and disturbed a demon of great power: a Balrog, which destroyed their kingdom. By the end of the Third Age, Moria had long been abandoned by the Dwarves, and was a place of evil repute. It was dark, in dangerous disrepair, and in its labyrinths lurked Orcs and the Balrog. Scholars have ...
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Hobbit
Hobbits are a fictional race of people in the novels of J. R. R. Tolkien. About half average human height, Tolkien presented hobbits as a variety of humanity, or close relatives thereof. Occasionally known as halflings in Tolkien's writings, they live barefooted, and dwell in homely underground houses which have windows, as they are typically built into the sides of hills. Their feet have naturally tough leathery soles (so they do not need shoes) and are covered on top with curly hair. Hobbits first appeared in the 1937 children's novel ''The Hobbit'', whose titular hobbit is the protagonist Bilbo Baggins, who is thrown into an unexpected adventure involving a dragon. In its sequel, ''The Lord of the Rings'', the hobbits Frodo Baggins, Sam Gamgee, Pippin Took, and Merry Brandybuck are primary characters who all play key roles in fighting to save their world ("Middle-earth") from evil. In ''The Hobbit'', hobbits live together in a small town called Hobbiton, which in ''The Lor ...
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Lothlórien
In J. R. R. Tolkien's legendarium, Lothlórien or Lórien is the fairest realm of the Elves remaining in Middle-earth during the Third Age. It is ruled by Galadriel and Celeborn from their city of tree-houses at Caras Galadhon. The wood-elves of the realm are known as Galadhrim. The realm, a broad woodland between the Misty Mountains and the River Anduin, is the Elven centre of resistance against the Dark Lord Sauron in ''The Lord of the Rings''. Galadriel had one of the Three Elf-Rings, and used it to keep Sauron from seeing into Lothlórien. The Fellowship of the Ring spent some time in Lothlórien after passing through Moria. Galadriel prepared them for their quest with individual gifts. Scholars have noted that Lothlórien represents variously an Earthly Paradise; an Elfland where time is different, reflecting the traditions of European folklore; and a land of light striving biblically with the darkness of evil. Fictional description Names Tolkien gave the forest ...
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Rivendell
Rivendell ('' sjn, Imladris'') is a valley in J. R. R. Tolkien's fictional world of Middle-earth, representing both a homely place of sanctuary and a magical Elvish otherworld. It is an important location in ''The Hobbit'' and ''The Lord of the Rings'', being the place where the quest to destroy the One Ring began. Rivendell's feeling of peace may have contributed to the popularity of ''The Lord of the Rings'' during the war-troubled 1960s. Scholars have noted that Rivendell was the home of Elvish song, from the hymn to Elbereth, recalling Tolkien's Catholicism, to the complex Song of Eärendil with its multiple poetic devices. Others have written that it resembles the Celtic Otherworld of Tír na nÓg; and that it physically recalls the valley of Lauterbrunnen in Switzerland where Tolkien had gone hiking in 1911. Etymology ''Rivendell'' is a direct translation or calque into English of the Sindarin Imladris, both meaning "deep valley". The name Rivendell is formed by two En ...
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