List Of Designers Of Role-playing Games
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List Of Designers Of Role-playing Games
This is a list of individuals who have designed one or more role-playing games, including live-action role-playing games but excluding role-playing video games (see List of video game industry people and its children for video game creators). Artists are listed separately on the annotated List of role-playing game artists. Publishing companies are listed under List of role-playing game publishers. Individual games are listed under List of tabletop role-playing games. The design of role-playing games may include the creation of game systems, game settings and scenarios for roleplaying; game designers engage in one or more of these activities as they create, revise and develop roleplaying games. For each designer, this list includes a few representative games, game lines or publications that the designer in question has created or co-authored or where they are credited with a significant contribution. A * Justin Achilli - '' Vampire: The Dark Ages'', '' Victorian Age: Vampi ...
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Role-playing Games
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physical frame. Embodiment means that the physical actions of the player are regarded as those of the ...
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Peter Adkison
Peter D. Adkison is an American game designer and businessman who is the founder and first CEO of Wizards of the Coast (1993–2001). During Adkison's tenure, Wizards of the Coast rose to the status of a major publisher in the hobby game industry. Wizards achieved success with its creation of ''Magic: the Gathering'', which started the collectible card game genre. It also distributed the Pokémon trading cards, and later acquired TSR, publisher of the ''Dungeons & Dragons'' role-playing game, releasing a successful new edition. Adkison is the current owner of Gen Con, a major yearly game convention in the Midwest. In 1999, Adkison sold Wizards of the Coast to Hasbro, remaining with the company until January 2001. As a longtime fan of role-playing games (RPGs), Adkison has become an advocate for indie RPGs. His own game design work includes '' The Primal Order'', a "capstone system" for use with any of a number of different role-playing games. Background As a child, Adkison en ...
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Terry Amthor
Terry K. Amthor (October 18, 1958 – September 25, 2021) was an American game designer who worked primarily on role-playing games, and as a fantasy author. Early life and education Amthor was born in Chicago but soon moved to Manitowoc, Wisconsin and then, at the age of six, to Bethel Park, Pennsylvania. He later attended Bethel Park High School. He was also the fiction editor of the school literary magazine ''Vernissage'' and a member of the ironically named physics and science enthusiasts club the Flat Earth Society. He attended the University of Virginia School of Architecture in 1976. At UVA, he first discovered D&D through a gaming group led by Pete Fenlon, who was running a campaign set in Middle-earth. While at UVA, he took a number of classes in architectural history, focusing on Greek, Roman, and Pre-Columbian architecture. He also took graduate-level classes in advanced mathematics and art history. Amthor went on to graduate in 1980 with a Bachelor of Science ...
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