List Of Business Simulation Video Games
:''See Lists of video games for related lists.'' This is a comprehensive index of business simulation games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. The table can be sorted by clicking on the small boxes next to the column headings. Legend List See also *List of city-building video games *List of roller coaster related video games *List of simulation video games External links Complete list of dynamic economic strategy games References {{Video game lists by genre Timelines of video games Business simulation games Business is the practice of making one's living or making money by producing or buying and selling products (such as goods and services). It is also "any activity or enterprise entered into for profit." Having a business name does not separat ... ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Lists Of Video Games
This is a list of all video game lists on Wikipedia, sorted by varying classifications. By platform Acorn * List of Acorn Electron games Apple * List of Apple II games * List of Apple IIGS games * List of iOS games * List of Macintosh games Amstrad * List of Amstrad CPC games * List of Amstrad PCW games Atari * List of Atari 2600 games * List of Atari 5200 games * List of Atari 7800 games * List of Atari Jaguar games * List of Atari Jaguar CD games * List of Atari Lynx games * List of Atari ST games * List of Atari XEGS games Bandai * List of Bandai RX-78 games * List of Bandai Super Vision 8000 games * List of Design Master Senshi Mangajukuu games * List of Playdia games * List of Pippin games * List of Terebikko games * List of WonderSwan games * List of WonderSwan Color games Casio * List of Casio Loopy games * List of Casio PV-1000 games Commodore * List of Commodore PET games * List of Amiga games * List of Amiga CD32 games * List of Commodore 64 games ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ozark Softscape
Danielle Bunten Berry (February 19, 1949 – July 3, 1998), formerly known as Dan Bunten, was an American game designer and programmer, known for the 1983 game ''M.U.L.E.'', one of the first influential multiplayer video games, and 1984's '' The Seven Cities of Gold''. In 1998, she was awarded the Lifetime Achievement Award by the Computer Game Developers Association. In 2007, the Academy of Interactive Arts & Sciences chose Berry as the 10th inductee into its Hall of Fame. Early life Berry was born in St. Louis, Missouri and moved to Little Rock, Arkansas as a junior in high school. She was the oldest of six siblings. While growing up in Little Rock, Berry's family didn't always have enough money to make ends meet, so Berry took a job at a pharmacy. She also held a leadership role with the Boy Scouts. According to Berry, one of her fondest childhood memories involved playing games with her family. She was quoted saying, “When I was a kid, the only times my family spent to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Project Space Station
''Project Space Station'' is a simulation game written for the Commodore 64 computer published in 1985 by HESware. It was ported to the Apple II and DOS. Summary In the game the player is put in control of NASA and tasked with building and maintaining a space station and generating enough money with commercial contracts to make up for an anemic yearly budget. This can be seen as a discrete set of phases, except that they all proceed simultaneously. The exception is at the beginning of the game where the player has unlimited time in the planning phase before the game clock starts. In the planning phase, the player first allocates the funds they have to various budget items, like crew selection, station modules, and research and development. Then they choose their crew, who have intrinsic task sets (like piloting and physics), and varying levels of competence and compatibility with other potential employees. From there the player purchases equipment like space suits and satellites ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Soup2Nuts
Soup2Nuts (sometimes referred to as Soup2Nuts Studios, and formerly part of Tom Snyder Productions) was an American animation studio founded by Tom Snyder. The studio is known for its animated comedy series, its use of Squigglevision, a technique of animation that reuses frames to make the animation look more kinetic, and for its style of improvisation in voice acting. History Tom Snyder, a teacher at Shady Hill School, began designing computer programs in the 1970s to enhance his 4th to 8th grade classes' learning environments. In 1980, Jere Dykema, the parent of one of Snyder's Shady Hill students, gave Snyder $30,000 to establish Computer Learning Connection (later renamed Tom Snyder Productions) for a 30% equity stake. Dykema also loaned CLC $100,000, which they paid back. Tom Snyder Productions created and produced its first TV show, ''Dr. Katz, Professional Therapist'' in 1995 for Comedy Central. On February 23, 1996, the company announced it would be acquired by Torstar ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Make Millions
''Make Millions'' is a business simulation game developed by Tom Snyder Productions and released for the Macintosh in 1984. Gameplay As the box art tells you, ''"The fast paced business strategy game that dares you to face the challenge of building a successful conglomerate. Test your entrepreneurial skills through "boom and bust". . . and learn a lot about the realities of business economics."''. You are placed in the management position of your business, and have to manage the day to day operations, from Supplies to Staff to Sales. Campaign ''Make Millions'' basically has you improving on your business skills until you defeat all other competition, either you defeat them all, or they defeat you. Marketing and release ''Make Millions'' was ready for sale on store shelves in 1984. Legacy ''Make Millions'' is still available at thMacintosh RepositoryundeMake Millions Reception Gregg Williams reviewed the game for ''Computer Gaming World'', and stated that "this is the most crea ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Virgin Group
Virgin Group Ltd. is a British multinational venture capital conglomerate founded by Richard Branson and Nik Powell in February 1970. Virgin Group's date of incorporation is listed as 1989 by the Companies House, who class it as a holding company; however Virgin's business and trading activities date back to the 1970s. The net worth of Virgin Group was estimated at £5–5.5 billion as of November 2014. History The name "Virgin" arose in 1970 when Richard Branson and Nik Powell formed a record shop, first as mail order and in 1971 with a physical store. They considered themselves virgins in business. Branson has described the "V" in the logo as an expressive tick, representing the Virgin seal of approval. The original logo from 1973 was a completely different design intended to be used for the record company that was founded by Richard Branson and Nik Powell. The logo was designed by British science-fiction artist and designer Roger Dean. According to Richard Brans ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Biz (video Game)
''The Biz'' is a management simulation game published by Virgin Games for the ZX Spectrum in 1984. In ''The Biz'', the player manages a rock band. The price of the game on release was £6.95, which is equivalent to £ today. The tape cassette contained the program, an interview with Frank Sidebottom and Chris Sievey, and eight singles. Gameplay left, In this screeenshot, the player's father has won £40,000 while gambling on football. Unfortunately, the player only gets £10 as a way to keep the game balanced. Players set up their rock band with gigs, make them rehearse new songs, and hire a recording studio for producing new albums. The player starts out with no talent or money and an agent must be hired in order to better co-ordinate the band. The stage presence of the band and the fanbase are improved with every gig performed. School dances and YMCAs are the first places that accept the player's newly formed band. Real television stations are included: a band from either S ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Krome Studios Melbourne
Krome Studios Melbourne, originally Melbourne House, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. Documentation for a 2007 exhibition. In 2006 the studio was sold to Krome Studios. The name Beam was a contraction of the names of the founders: Naomi Besen and Alfred Milgrom. History Home computer era In the early years, two of Beam's programs were milestones in their respective genres. ''The Hobbit'', a 1982 text adventure by Philip Mitchell and Veronika Megler, sold more than a million copies.DeMaria, Rusel and Wilson, Johnny L. (2004) ''High Score!: The Illustrated History of Electronic Games'' McGraw-Hi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mugsy (video Game)
''Mugsy'' is a strategy and management computer game for the 48K ZX Spectrum. It was well-received, mainly due to its innovative graphic style, and was followed two years later by a sequel. Gameplay The player takes the role of "Mugsy", an American gangster. The aim of the game is for Mugsy to become "the most powerful gang leader in the city". In each 'turn' of the game, which represents one year, decisions must be made about how much money should be spent on weapons and ammunition to fight other gangs, how many business from which he should attempt to extract protection money, and how much bribery of local law enforcement should take place. The game was marketed as an "interactive video comic strip"; it was highly visual, with graphics (produced using the software house's own title, Melbourne Draw) intended to be similar to comic book drawings. Information was presented to the player in the form of dialogue between on-screen characters, such as Mugsy himself, and an unnamed ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Incentive Software
Incentive Software Ltd. was a British video game developer and publisher founded by Ian Andrew in 1983. Programmers included Sean Ellis, Stephen Northcott and Ian's brother Chris Andrew. Later games were based on the company's Freescape rendering engine. Developed in-house, Freescape is considered to be one of the first proprietary 3D engines to be used in computer games, although the engine was not used commercially outside of Incentive's own titles. The project was originally thought to be so ambitious that according to Ian Andrew, the company struggled to recruit programmers for the project, with many believing that it could not be achieved. Paul Gregory (graphics artist for Major Developments, Incentive's in-house design team) mentions that Freescape was developed by Chris Andrew starting in September 1986 on an Amstrad CPC, as it was the most suitable development system with 128K memory and had adequate power to run 3D environments. Due to the engine's success, it was l ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Millionaire (video Game)
''Millionaire'' is a business simulation game originally written for the ZX Spectrum by John Hunt and ported to the Acorn Electron and BBC Micro. The objective is to become a software millionaire and avoid bankruptcy. Gameplay Millionaire is a text-based management game in which the player takes the role of a home-based games programmer who has written a program and must market it to the retailers. Starting with an investment of £500, the player uses this money to pay advertisers and cover tape duplication costs. Meanwhile, new games must be written and promoted while keeping costs down. The style of game that could be programmed included arcade, adventure, and strategy. The player then has to allocate 20 management points to spread amongst programming, presentation, original ideas, and maintaining player interest. A character called Honest Harry who can offer deals such as cheap cassettes, which will lessen distribution costs, or programs. Sometimes, these deals are not ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ariolasoft
Ariolasoft GmbH, later known as United Software, was a German video game developer, publisher and distributor. It started in 1983 as the software subsidiary of Ariola Records, itself the record division of Germany's large Bertelsmann empire. From 1985-1988 Stephen Molyneux, formerly Head of Software at Atari International GmbH in Hamburg, held the position of Head of Software with responsibility for international negotiations and licensing of software at its headquarters in Munich. Ariolasoft also had a British subsidiary, Ariolasoft UK, which was run by Ashley Gray (later replaced by Willie Carminke) and Frank Brunger. The company released games for the ZX Spectrum, Commodore 64, MS-DOS, Atari 8-bit, Atari ST and Amiga systems. It was also the German publisher for Activision games developed for the Atari 2600, and the European publisher for Electronic Arts and Broderbund games, before those companies set up their own European offices. Ariolasoft also developed the cassette po ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |