HOME





List Of 3D Graphics APIs
3D graphics have become so popular, particularly in video games, that specialized APIs (application programming interfaces) have been created to ease the processes in all stages of computer graphics generation. These APIs have also proved vital to computer graphics hardware manufacturers, as they provide a way for programmers to access the hardware in an abstract way, while still taking advantage of the special hardware of any specific graphics card. The first 3D graphics framework was probably Core, published by the ACM in 1977. Low-level 3D API These APIs for 3D computer graphics are particularly popular: * ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. * Direct3D (a subset of DirectX) * Glide a defunct 3D graphics API developed by 3dfx Interactive. * Mantle developed by AMD. * Mesa * Metal developed by Apple. * OpenGL and the OpenGL Shading Language * OpenGL ES 3D API for embedded devices. * OptiX ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

PlayStation 3 System Software
The PlayStation 3 system software is the updatable firmware and operating system of the PlayStation 3. The base operating system used by Sony for the PlayStation 3 is a fork of both FreeBSD and NetBSD known internally as ''CellOS'' or ''GameOS''. It uses XrossMediaBar as its graphical shell. The process of updating is almost identical to that of the PlayStation Portable and the later PlayStation Vita, PlayStation 4, and PlayStation 5. The software may be updated by downloading the update directly on the PlayStation 3, downloading it from the user's local official PlayStation website to a PC and using a USB storage device to transfer it to the PlayStation 3, or installing the update from game discs containing update data. The PlayStation 3 system software continues to be updated as of 2025 for performance and security enhancements, and to renew the Blu-ray encryption key. Technology System The native operating system of the PlayStation 3 is ''CellOS'', which is believed to be a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Java 3D
Java 3D is a scene graph-based 3D application programming interface (API) for the Java platform. It runs on top of either OpenGL or Direct3D until version 1.6.0, which runs on top of Java OpenGL (JOGL). Since version 1.2, Java 3D has been developed under the Java Community Process. A Java 3D scene graph is a directed acyclic graph (DAG). Compared to other solutions, Java 3D is not only a wrapper around these graphics APIs, but an interface that encapsulates the graphics programming using a true object-oriented approach. Here a scene is constructed using a scene graph that is a representation of the objects that have to be shown. This scene graph is structured as a tree containing several elements that are necessary to display the objects. Additionally, Java 3D offers extensive spatialized sound support. Java 3D and its documentation are available for download separately. They are not part of the Java Development Kit (JDK). History Intel, Silicon Graphics, Apple, and Sun al ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Irrlicht Engine
Irrlicht (pronounced in German) is an open-source game engine written in C++. It is cross-platform, officially running on Windows, macOS, Linux and Windows CE and due to its open nature ports to other systems are available, including FreeBSD, Xbox (up to Irrlicht version 1.8.1), PlayStation Portable, Symbian, iPhone, AmigaOS 4, Sailfish OS via a Qt/QML wrapper, and Google Native Client. Irrlicht is known for its small size and compatibility with new and older hardware alike, ease of learning, and a large friendly community. Unofficial bindings for many languages exist including AutoIt, C++Builder, FreeBASIC, GameMaker Studio, GameMaker Language, Java (programming language), Java, Lua (programming language), Lua, .NET Framework, .NET, Object Pascal (Delphi (programming language), Delphi), Perl, Python (programming language), Python, and Ruby (programming language), Ruby, though most of them have not been maintained for five years or more. Irrlicht's development began in 2003 wi ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Horde3D (game Engine)
Horde3D is an open-source software, open-source cross-platform graphics engine. Its purpose and design is similar to that of OGRE with the primary goal being lightweight for next-generation video games. The engine is also particularly suited for large crowd simulations. The engine is also compatible with GLFW. The major part of the graphics engine was originally written for the indie group pyropix and development is now continued at the University of Augsburg. Design The engine is primarily designed for an object-oriented approach to scene rendering. It also features a Scene Editor that can design shaders with support for plugins including physics. The engine was originally built on top of OpenGL 2.0 A plugin to use the engine with the Bullet (software), Bullet Physics Application programming interface, API also exists. Languages The engine contains a number of bindings to various languages including C Sharp (programming language), C#, Java (programming language), Java, Pytho ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


HOOPS 3D Graphics System
HOOPS Visualize is a 3D computer graphics software designed to render graphics across both mobile and desktop platforms. HOOPS Visualize provides 3D Graphics API to render CAD models. It's part of the HOOPS 3D Application Framework SDK. Since June 2018 it's licensed via Siemens PLM Software. History The HOOPS 3D Graphics System was originally developed in the mid-1980s in the CADIF Lab at Cornell University. Ithaca Software later formed to commercialize the technology. Subsequently, HOOPS was widely adopted for Computer-Aided Design (CAD), Computer-Aided Manufacturing (CAM) and Computer-Aided Engineering (CAE) software. In 1993, Autodesk, Inc. acquired Ithaca Software. In 1996, HOOPS was spun out of Autodesk by Tech Soft 3D, Inc., which continues to develop and sell the HOOPS 3D Graphics System under the name HOOPS Visualize. The software is made available free of charge to educational institutions. Overview The program features a unified API that allows users to add interactiv ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Crystal Space
Crystal Space is an unmaintained framework for developing 3D applications written in C++ by Jorrit Tyberghein and others. The first public release was on August 26, 1997. It is typically used as a game engine but the framework is more general and can be used for any kind of 3D visualization. It is very portable and runs on Microsoft Windows, Linux, UNIX, and Mac OS X. It is also free and open-source software, licensed under the GNU LGPL-2.0-or-later, and was SourceForge.net's Project of the Month for February 2003. In 2019, one of the project's main developers described it as "effectively dead and has been for a good number of years". Engine design Crystal Space is programmed in object oriented C++. It is very modularly built with a number of more or less independent plugins. The client programs use the plugins, such as the OpenGL 3D renderer, by registering them via Crystal Space's Shared Class Facility (SCF). Features Crystal Space has modules for 2D and 3D graphi ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




ClanLib
ClanLib is a video game Software development kit, SDK, supporting Microsoft Windows, macOS, and Linux, with partial support for mobile platforms. It has full hardware accelerated graphics support through OpenGL, and also a software renderer. ClanLib also helps in playing sound, using the Vorbis or MikMod libraries, and has classes for collision detection, GUIs, XML, computer network, networking, and other things that may be helpful to a game programmer. The earliest known public release is in 1999 (Version 0.1.18). ''Introduction to C++ Game Programming'', published June 2007, dedicates a chapter to "Learn how to use the ClanLib library to make 2D games". Also ''Game Programming with Python, Lua, and Ruby'', published December 2003, has a chapter about using ClanLib together with Ruby. See also * Allegro (software), Allegro * Raylib * Simple DirectMedia Layer, SDL * Simple and Fast Multimedia Library, SFML References External links

* Application programming interfa ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

ArkGraphics 3D
HarmonyOS (HMOS) ( zh, s=鸿蒙, p=Hóngméng, tr=Vast Mist) is a distributed operating system developed by Huawei for smartphones, tablets, smart TVs, smart watches, personal computers and other smart devices. It has a microkernel design with a single framework: the operating system selects suitable kernels from the abstraction layer in the case of devices that use diverse resources. HarmonyOS was officially launched by Huawei, and first used in Honor smart TVs, in August 2019. It was later used in Huawei wireless routers, IoT in 2020, followed by smartphones, tablets and smartwatches from June 2021. From 2019 to 2024, versions 1 to 4 of the operating system were based on code from the Android Open Source Project (AOSP) and the Linux kernel; many Android apps could be sideloaded on HarmonyOS. The next iteration of HarmonyOS became known as HarmonyOS NEXT. HarmonyOS NEXT was announced on August 4, 2023, and officially launched on October 22, 2024. It replaced the OpenHa ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Scene Graph
A scene graph is a general data structure commonly used by vector-based graphics editing applications and modern computer games, which arranges the logical and often spatial representation of a graphical scene. It is a collection of nodes in a graph or tree structure. A tree node may have many children but only a single parent, with the effect of a parent applied to all its child nodes; an operation performed on a group automatically propagates its effect to all of its members. In many programs, associating a geometrical transformation matrix (see also transformation and matrix) at each group level and concatenating such matrices together is an efficient and natural way to process such operations. A common feature, for instance, is the ability to group related shapes and objects into a compound object that can then be manipulated as easily as a single object. Scene graphs in graphics editing tools In vector-based graphics editing, each leaf node in a scene graph represents some ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


WebGPU
WebGPU API is a JavaScript, Rust, C++, and C API for cross-platform efficient graphics processing unit (GPU) access. Using a system's underlying Vulkan, Metal, or Direct3D 12 technologies, WebGPU allows for graphics processing, games, and more, as well as AI and machine learning applications. WebGPU is intended to supersede the older WebGL as the main graphics standard for the Web. In JavaScript, WebGPU can be provided by a web browser or other JavaScript environment like Node.js and Deno. Rust and C++ can use their respective implementations of the WebGPU specification. Other languages like Python, Java, and Go can use WebGPU by extending the C language specification. Google Chrome and Microsoft Edge first released WebGPU support in April 2023.Safari debuted WebGPU support in June 2025 with Safari 26. As of June 2025, Firefox has experimental support. The W3C standard is a candidate recommendation. Technology WebGPU enables 3D graphics within an HTML canvas. It also has ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Khronos Group
The Khronos Group, Inc. is an open, non-profit, member-driven consortium of 170 organizations developing, publishing and maintaining royalty-free interoperability standards for 3D graphics, virtual reality, augmented reality, parallel computation, vision acceleration and machine learning. The open standards and associated conformance tests enable software applications and middleware to effectively harness authoring and accelerated playback of dynamic media across a wide variety of platforms and devices. The group is based in Beaverton, Oregon. History The Khronos Group was founded in 2000 by companies including 3Dlabs, ATI, Discreet, Evans & Sutherland, Intel, SGI, and Sun Microsystems. Promoter members include AMD, Apple, Arm, Epic Games, Google, Huawei, Nokia, Imagination, Intel, Nvidia, Qualcomm, Samsung, Sony, Valve and Verisilicon. Its president is Neil Trevett. Exploratory groups Typically, Khronos first creates an exploratory group to gauge industry intere ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]