Horde3D (game Engine)
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Horde3D is an
open-source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized sof ...
cross-platform graphics engine. Its purpose and design is similar to that of OGRE with the primary goal being lightweight for next-generation video games. The engine is also particularly suited for large crowd simulations. The engine is also compatible with GLFW. The major part of the graphics engine was originally written for the indie group pyropix and development is now continued at the University of Augsburg.


Design

The engine is primarily designed for an object-oriented approach to scene rendering. It also features a Scene Editor that can design shaders with support for plugins including physics. The engine was originally built on top of
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
2.0 A plugin to use the engine with the Bullet Physics API also exists.


Languages

The engine contains a number of bindings to various languages including C#, Java, Python,
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,
Squirrel Squirrels are members of the family Sciuridae, a family that includes small or medium-size rodents. The squirrel family includes tree squirrels, ground squirrels (including chipmunks and prairie dogs, among others), and flying squirrels. Squ ...
, GML
GMHorde3D


Games using the engine

The following commercial games use the Horde3D engine:


References


External links

* * * * {{Video game engines Game engines for Linux IPhone video game engines Mono project applications Video game engines