List Of Source Engine Mods
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List Of Source Engine Mods
This is a selected list of Source engine mods (modifications), the game engine created by Valve for most of their games, including ''Half-Life'', ''Team Fortress 2'', and ''Portal'', as well as licensed to third parties. This list is divided into single-player and multiplayer mods. Single-player mods * '' Aperture Tag'' - A modification based on ''Portal 2'' that recreates the essence of the game '' Tag: The Power of Paint'', the inspiration for the various gels used in ''Portal 2''. Instead of a portal gun, the player solves puzzles using a mix of these gels that they can spray onto surfaces with a tool they carry. * '' Black Mesa'' - A third-party recreation of ''Half-Life'' (1998) that was made in response to the release of '' Half-Life: Source'' (2005), a port of the original game to the Source engine. ''Black Mesa'' originally released as a free mod in September 2012, and later had a full commercial release on Steam in March 2020. * ''Coastline to Atmosphere'' - A mod set i ...
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Source (game Engine)
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the release of '' Counter-Strike: Source'' and ''Half-Life 2''. Updates to Source were released in incremental versions, with the engine being succeeded by Source 2 by the late 2010s. History Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack's Quake engine with some code from the Quake II engine. Carmack commented on his blog in 2004 that "there are still bits of early ''Quake'' code in ''Half-Life 2''". Valve employee Erik Johnson explained the engine's nomenclature on the Valve Developer Community: Source was developed part-by-part from this fork onwards, slowly replacing GoldSrc in Valve's internal projects and, in part, explaining the reasons behind its unusually modular nature. Valve's development of Source since has been a mixture of licensed middleware and in-house-developed code. Among others, Source uses Bink Video fo ...
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Jurassic Park (film)
''Jurassic Park'' is a 1993 American science fiction action film directed by Steven Spielberg and produced by Kathleen Kennedy and Gerald R. Molen. It is the first installment in the '' Jurassic Park'' franchise, and the first film in the ''Jurassic Park'' original trilogy, and is based on the 1990 novel of the same name by Michael Crichton and a screenplay written by Crichton and David Koepp. The film is set on the fictional island of Isla Nublar, located off Central America's Pacific Coast near Costa Rica. There, wealthy businessman John Hammond and a team of genetic scientists have created a wildlife park of de-extinct dinosaurs. When industrial sabotage leads to a catastrophic shutdown of the park's power facilities and security precautions, a small group of visitors and Hammond's grandchildren struggle to survive and escape the perilous island. Before Crichton's novel was published, four studios put in bids for its film rights. With the backing of Universa ...
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Wired (magazine)
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Francisco, California, and has been in publication since March/April 1993. Several spin-offs have been launched, including '' Wired UK'', ''Wired Italia'', ''Wired Japan'', and ''Wired Germany''. From its beginning, the strongest influence on the magazine's editorial outlook came from founding editor and publisher Louis Rossetto. With founding creative director John Plunkett, Rossetto in 1991 assembled a 12-page prototype, nearly all of whose ideas were realized in the magazine's first several issues. In its earliest colophons, ''Wired'' credited Canadian media theorist Marshall McLuhan as its "patron saint". ''Wired'' went on to chronicle the evolution of digital technology and its impact on society. ''Wired'' quickly became recognized ...
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GLaDOS
GLaDOS (Genetic Lifeform and Disk Operating System) is a fictional artificial intelligence, artificially superintelligent computer, computer system from the video game series ''Portal (video game series), Portal''. GLaDOS later appeared in ''The Lab (video game), The Lab'' and ''Lego Dimensions''. The character was created by Erik Wolpaw and Kim Swift and voiced by Ellen McLain. GLaDOS is responsible for testing and maintenance in the Locations of Half-Life#Aperture Science Laboratories, Aperture Science Computer-Aided Enrichment Center in all titles. While GLaDOS initially appears in the first game to simply be a voice that guides the player, her words and actions become increasingly malicious as she makes her intentions clear. The second game, as well as the Valve-created comic ''Lab Rat'', reveals that she was mistreated by the scientists and used a neurotoxin to kill the scientists in the laboratory before the events of the first ''Portal''. She is apparently destroyed at the ...
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Portal (video Game)
''Portal'' is a 2007 Puzzle video game, puzzle-platform game developed and published by Valve Corporation, Valve. It was released in a Product bundling, bundle, ''The Orange Box,'' for Windows, Xbox 360 and PlayStation 3, and has been since ported to other systems, including Mac OS X, Linux, Android (operating system), Android (via Nvidia Shield), and Nintendo Switch. ''Portal'' consists primarily of a series of puzzles that must be solved by teleporting the player's character and simple objects using "the Aperture Science Handheld Portal Device", often referred to as the "portal gun", a device that can create inter-spatial portals between two flat planes. The player-character, Chell (Portal), Chell, is challenged and taunted by an artificial intelligence named GLaDOS (Genetic Lifeform and Disk Operating System) to complete each puzzle in the Aperture Science Enrichment Center using the portal gun with the promise of receiving cake when all the puzzles are completed. The game' ...
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System Shock
''System Shock'' is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space station in a cyberpunk vision of the year 2072. Assuming the role of a nameless security hacker, the player attempts to hinder the plans of a malevolent artificial intelligence called SHODAN. ''System Shock'' 3D engine, physics simulation and complex gameplay have been cited as both innovative and influential. The developers sought to build on the emergent gameplay and immersive environments of their previous games, '' Ultima Underworld: The Stygian Abyss'' and '' Ultima Underworld II: Labyrinth of Worlds'', by streamlining their mechanics into a more "integrated whole". Critics praised ''System Shock'' and hailed it as a major breakthrough in its genre. It was later placed on multiple hall of fame lists. The game was a moderate commerci ...
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Marathon (video Game)
''Marathon'' is a first-person shooter video game developed and published by Bungie, and released in December 1994 for the Apple Macintosh. The game takes place several centuries into the future in outer space and sets the player as a security officer attempting to stop an alien invasion aboard a colony ship named the ''Marathon''. ''Marathon'' is the first game in a series of three games collectively known as the ''Marathon Trilogy'', which also includes its two sequels, '' Marathon 2: Durandal'' and '' Marathon Infinity'', released in 1995 and 1996 respectively. In 1996, Bungie released ''Super Marathon'', a port of ''Marathon'' and ''Marathon 2'' to the short-lived Apple Bandai Pippin video game console. Bungie released the source code of ''Marathon 2'' in 1999, which enabled the development of an open-source enhanced version of the Marathon 2 engine called Aleph One. The game's assets itself were released by Bungie as freeware in 2005. Gameplay Gameplay takes place in a real- ...
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Episodic Video Game
An episodic video game is a video game of a shorter length that is commercially released as an installment to a continuous and larger series. Episodic games differ from conventional video games in that they often contain less content but are developed on a more frequent basis. Such a series may or may not have continuity, but will always share settings, characters, and/or themes. Episodic production in this manner has become increasingly popular among video game developers since the advent of low-cost digital distribution systems, which can immensely reduce their distribution overhead and make episodes financially viable. Alternatively, it can be used to describe the narrative of the game. Examples of episodic video games include most Telltale games, ''Alan Wake'', '' BioShock Infinite: Burial at Sea'', '' Grand Theft Auto: Episodes from Liberty City'', ''Life Is Strange'', '' Resident Evil: Revelations 1'' and '' 2'', '' Half-Life 2: Episode One'' (and ''Two)'' and '' Star Trek ...
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Minerva (video Game)
''Minerva'' is an episodic series of single-player modifications ("mods") for Valve's ''Half-Life 2''. The mod was created by Adam Foster. Installments are released as each is finalized: the three releases for the ''Metastasis'' chapter have already been made, with the third installment released on October 1, 2007. The plot and settings of ''Minerva'' are linked to ''Someplace Else'', Foster's original map for ''Half-Life'', and to ''Half-Life 2'' itself. The mod was released on Steam on April 30, 2013. Plot Storyline ''Minerva'' takes place in the ''Half-Life'' universe. Part of the first level is played in and around a World War II bunker, placed in an unknown, oceanic location, identified in the mod's blog as the Baltic Sea. The player assumes the role of an unnamed protagonist, hinted to be a renegade member of the Combine Overwatch, infiltrating, exploring, and ultimately destroying the Combine base on the island. In contrast to ''Half-Life 2'', no non-hostile charac ...
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Korsakoff's Syndrome
Korsakoff syndrome (KS) is a disorder of the central nervous system characterized by amnesia, deficits in explicit memory, and confabulation. This neurological disorder is caused by a deficiency of thiamine (vitamin B1) in the brain, and it is typically associated with and exacerbated by the prolonged, excessive ingestion of alcohol. Korsakoff syndrome is often accompanied by Wernicke encephalopathy; this combination is called Wernicke–Korsakoff syndrome. Korsakoff syndrome is named after Sergei Korsakoff, the Russian neuropsychiatrist who described it during the late 19th century. Signs and symptoms There are seven major symptoms of Korsakoff syndrome, an amnestic- confabulatory syndrome: # anterograde amnesia, memory loss for events after the onset of the syndrome # retrograde amnesia, memory loss extends back for some time before the onset of the syndrome # amnesia of fixation, also known as fixation amnesia (loss of immediate memory, a person being unable to remember eve ...
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The Chinese Room
The Chinese Room (formerly Thechineseroom) is a British video game developer based in Brighton that is best known for exploration games, such as ''Dear Esther''. The company originated as a mod team for ''Half-Life 2'', based at the University of Portsmouth in 2007, and is named after John Searle's Chinese room thought experiment. In August 2018, it became a subsidiary of Sumo Digital. History Early years (2007–2017) Thechineseroom's first three projects were two mods for ''Half-Life 2'', named ''Antlion Soccer'' and ''Dear Esther'', and a ''Doom 3'' mod titled ''Conscientious Objector''. The modding project was backed by the Arts and Humanities Research Council. Of these, ''Dear Esther'' became a cult hit. In 2009, Thechineseroom developed '' Korsakovia'', which was a survival horror mod. After ''Korsakovia'', Thechineseroom worked with Robert Briscoe to develop a remake of ''Dear Esther'', this time as a full-fledged video game title, distributed through Valve's S ...
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Half-Life 2
''Half-Life 2'' is a 2004 first-person shooter game developed by Valve. It was published by Valve through its distribution service Steam. Like the original ''Half-Life'' (1998), ''Half-Life 2'' combines shooting, puzzles, and storytelling, and adds features such as vehicles and physics-based gameplay. Players control Gordon Freeman as he joins a resistance movement to liberate the Earth from the control of an alien empire, the Combine. ''Half-Life 2'' was created using Valve's Source engine, which was developed at the same time. Development lasted five years and cost million. Valve's president, Gabe Newell, set his team the goal of redefining the first-person shooter genre. They integrated the Havok physics engine, which simulates real-world physics, to reinforce the player's sense of presence and create new gameplay, and developed the characterization, with more detailed character models and realistic animation. Valve announced ''Half-Life 2'' at E3 2003, with a release date ...
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