List Of Atari 5200 Games
This is a list of all officially released games for the Atari 5200 Super System, organized alphabetically by name. This list excludes any hobbyist-developed games. See Lists of video games for related lists. Games ''Gremlins'' was the last game released by Atari for the 5200. Later releases *'' Tempest'' (Atari Age) - 2013 *''Millipede'' (Atari Age) - 2017 *'' Zaxxon 32k version'' (Atari Age) - These games for the 5200 were published through the Atari Age store. References See also {{Video game lists by platform Atari 5200 The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 520 ... Atari ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bounty Bob Strikes Back!
''Bounty Bob Strikes Back!'' is the sequel to ''Miner 2049er'' published in 1985 for the Atari 8-bit family. The game adds a pseudo-3D look to the platforms and increases the level count from 10 to 25. As with the original, the Atari 8-bit version was released on ROM cartridge. A port for the Atari 5200 was released the same year, followed by versions for the Commodore 64, Amstrad CPC, and ZX Spectrum also in 1985. In 2001, Bill Hogue, the game's developer, released the game and its prequel, ''Miner 2049er'', for free online with an embedded Atari 8-bit computer emulator. Gameplay Gameplay is similar to ''Miner 2049er'' in that the player must inspect every section of 25 mines while avoiding mutants within a set time. One difference from the original game is that after losing a life, sections on platforms remain covered and destroyed enemies do not reappear, thus making it easier to complete a level. Development On Atari systems, it is a bank-switched cartridge of 40KB tota ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Frogger
is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct a series of frogs to their homes by crossing a busy road and a hazardous river. ''Frogger'' was positively received as one of the greatest video games ever made and followed by several clones and sequels. By 2005, 20 million copies of its various home video game incarnations had been sold worldwide. It entered popular culture, including television and music. Gameplay The objective of the game is to guide a frog to each of the empty homes at the top of the screen. The game starts with three, five, or seven frogs, depending on the machine's settings. Losing all frogs is game over. The player uses the 4-direction joystick to hop the frog once. ''Frogger'' is either single-player or two players alternating. The frog starts at the bottom of the screen, which contains a horizontal road occupied by speeding cars, tru ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Dreadnaught Factor
''The Dreadnaught Factor'' is a scrolling shooter written by Tom Loughry for the Mattel Intellivision and published by Activision in 1983. It is one of several Intellivision games developed at Cheshire Engineering for Activision. Ports to the Atari 8-bit computers and Atari 5200 followed in 1984. Gameplay The player flies a small fighter spacecraft to attack a very large and heavily armed vessel, a dreadnaught. Each dreadnaught approaches the "Galactic Galactic is an American jam band from New Orleans, Louisiana. Origins and background Formed in 1994 as an octet (under the name Galactic Prophylactic) and including singer Chris Lane and guitarist Rob Gowen, the group was soon pared down to a ... Unstable Energy Field," which acts as a defensive line. The goal is to destroy or disable each dreadnaught before it can reach the Energy Field and launch its missiles to destroy a planet the player is entrusted with defending. As the game progresses, the player can make repea ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dig Dug
is a maze arcade game developed by Namco in 1981 and released in 1982, distributed in North America by Atari, Inc. The player controls Dig Dug to defeat all enemies per stage, by either inflating them to bursting or crushing them underneath rocks. ''Dig Dug'' was planned and designed by Masahisa Ikegami, with help from ''Galaga'' creator Shigeru Yokoyama. It was programmed for the Namco Galaga arcade board by Shouichi Fukatani, who worked on many of Namco's earlier arcade games, along with Toshio Sakai. Music was composed by Yuriko Keino, including the character movement jingle at executives' request, as her first Namco game. Namco heavily marketed it as a "strategic digging game". Upon release, ''Dig Dug'' was well received by critics for its addictive gameplay, cute characters, and strategy. During the golden age of arcade video games, it was globally successful, including as the second highest-grossing arcade game of 1982 in Japan. It prompted a long series of sequels and spi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Defender (video Game)
''Defender'' is a scrolling shooter video game developed by Williams Electronics in 1980 and released for arcades in 1981. A side-scrolling shooter, the game is set on either an unnamed planet or city (depending on platform) where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; ''Defender'' was Jarvis' first video game project and drew inspiration from ''Space Invaders'' and ''Asteroids''. ''Defender'' was demonstrated in late 1980, before entering production in early 1981. It was distributed in Japan by Taito. ''Defender'' was one of the most important titles of the golden age of arcade video games, selling over 55,000 units to become the company's best-selling game and one of the highest-grossing arcade games ever. Praise among critics focused on the game's audio-visuals and gameplay. It is frequently listed as one of Jarvis' best contributions to the video game industry and o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Countermeasure (video Game)
A countermeasure is a measure or action taken to counter or offset another one. As a general concept, it implies precision and is any technological or tactical solution or system designed to prevent an undesirable outcome in the process. The first known use of the term according to the Merriam-Webster dictionary was in 1923, though Google Books shows a use as early as 1756. Countermeasures can refer to the following disciplinary spectrum: * Medicine * Materials engineering * Electro-magnetic engineering * Policing * Information technology * International Law * Diplomatic security * Pollution prevention * Aviation Defense countermeasures are often divided into "active" and "passive". Active "Active" countermeasures mean the system user or the defender takes an active position because the incoming incident is known so the system takes active approaches to deal with such possible damage. Such an approach may include setting up a security method for the incident or actively tryi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Congo Bongo
, also known as , is an isometric platform game released by Sega for arcades in 1983. The game includes a ROM that contains a message indicating it was likely coded at least in part by the company Ikegami Tsushinki. The game is viewed in an isometric perspective, like Sega's previous game ''Zaxxon'' (1981). The player takes the role of a red-nosed safari explorer who tries to catch an ape named "Bongo". The explorer seeks Bongo to enact revenge for an apparent practical joke in which Bongo set fire to the hunter's tent, giving him a literal "hotfoot". He must pursue the ape across four different screens, with the goal of moving from the lower left corner to the upper right corner of every screen. He must overcome obstacles like falling coconuts, charging rhinos, and avoiding falls into the water. Gameplay ''Congo Bongo'' has similar elements and gameplay to Nintendo's ''Donkey Kong'' from 1981, with the isometric perspective from Sega's ''Zaxxon'' released in Japan in late 1 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Choplifter
''Choplifter'' (stylized as ''Choplifter!'') is military themed scrolling shooter developed by Dan Gorlin for the Apple II and published by Broderbund in 1982. It was ported to the Atari 8-bit family the same year and also to the VIC-20, Commodore 64, Atari 5200 (released in February 1984), ColecoVision, MSX, and Thomson computers. In 1985, Sega released a coin-operated arcade remake, which in turn was ported to the Master System and Famicom in 1986. ''Choplifter'' is one of the few games that first appeared on a home system and was ported to the arcades. Graphically enhanced versions for the Atari 8-bit family and Atari 7800 were also published in 1988 by Atari Corporation. Gameplay In ''Choplifter'', the player assumes the role of a combat helicopter pilot. The player attempts to save hostages being held in barracks in territory ruled by the evil Bungeling Empire. The player must collect the hostages (described in the backstory as "delegates to the United Nations Conf ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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1982 In Video Gaming
1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including '' Dig Dug'', ''Pole Position'', ''Mr. Do!'', ''Zaxxon'', ''Q*bert'', ''Time Pilot'' and ''Pitfall!'' The year's highest-grossing video game was Namco's arcade game ''Pac-Man'', for the third year in a row, while the year's best-selling home system was the Atari 2600 (Atari VCS). Additional game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983. Financial performance * The US arcade video game market is worth $4.3 billion, equivalent to $ adjusted for inflation. * The US home video game market is worth $3.8 billion, equivalent to $ adjusted for inflation. * The Japanese home video game market is approaching ¥300 billion, equivalent to $ adjusted for inflation. Hi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Centipede (video Game)
''Centipede'' is a 1981 fixed shooter arcade game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, ''Millipede'', followed in 1982. ''Centipede'' was ported to Atari's own Atari 2600, Atari 5200, Atari 7800, and Atari 8-bit family. Under the Atarisoft label, the game was sold for the Apple II, Commodore 64, ColecoVision, VIC-20, IBM PC (as a self-booting disk), Intellivision, and TI-99/4A. Superior Software published the port for the BBC Micro. Versions for the Game Boy and Game Boy Color were also produced, as well as a version for the short-lived Game.com developed by Handheld Games and published by Tiger Electronics. Gameplay The player controls a small insect-like ''Bug ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |