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Like Life (video Game)
is a Japanese adult visual novel developed by Hooksoft which was released on May 28, 2004 playable on Windows as a CD; a PlayStation 2 consumer console port called ''Like Life An Hour'' followed on April 28, 2005 by GN Software. An updated version of the original game released on September 28, 2007 called , compatible up to Windows Vista, is playable on Windows as a DVD. A PlayStation Portable version of the game titled ''Like Life Every Hour'' was released on October 1, 2009. The gameplay in ''Like Life'' follows a plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the five female main characters. The story revolves around Kazuma Kōsaka who is living a normal life in his aunt's home while he attends high school. One day, objects all over town start turning into girls, and his mobile phone is no exception; after the transformation, Kazuma names her Himeko Kōsaka. Four light novels based on ''Like Life'' were re ...
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Drama
Drama is the specific mode of fiction represented in performance: a play, opera, mime, ballet, etc., performed in a theatre, or on radio or television.Elam (1980, 98). Considered as a genre of poetry in general, the dramatic mode has been contrasted with the epic and the lyrical modes ever since Aristotle's '' Poetics'' (c. 335 BC)—the earliest work of dramatic theory. The term "drama" comes from a Greek word meaning "deed" or " act" (Classical Greek: , ''drâma''), which is derived from "I do" (Classical Greek: , ''dráō''). The two masks associated with drama represent the traditional generic division between comedy and tragedy. In English (as was the analogous case in many other European languages), the word ''play'' or ''game'' (translating the Anglo-Saxon ''pleġan'' or Latin ''ludus'') was the standard term for dramas until William Shakespeare's time—just as its creator was a ''play-maker'' rather than a ''dramatist'' and the building was a ''play-house'' r ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
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Phone Strap
A telephone is a telecommunications device that permits two or more users to conduct a conversation when they are too far apart to be easily heard directly. A telephone converts sound, typically and most efficiently the human voice, into electronic signals that are transmitted via cables and other communication channels to another telephone which reproduces the sound to the receiving user. The term is derived from el, τῆλε (''tēle'', ''far'') and φωνή (''phōnē'', ''voice''), together meaning ''distant voice''. A common short form of the term is ''phone'', which came into use early in the telephone's history. In 1876, Alexander Graham Bell was the first to be granted a United States patent for a device that produced clearly intelligible replication of the human voice at a second device. This instrument was further developed by many others, and became rapidly indispensable in business, government, and in households. The essential elements of a telephone are a micr ...
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Wedding Dress
A wedding dress or bridal gown is the dress worn by the bride during a wedding ceremony. The color, style and ceremonial importance of the gown can depend on the religion and culture of the wedding participants. In Western cultures and Anglo-Saxon cultural spheres, the wedding dress is most commonly white, a fashion made popular by Queen Victoria when she married in 1840. In Eastern cultures, brides often choose red to symbolize auspiciousness. Western culture Weddings performed during and immediately following the Middle Ages were often more than just a union between two people. They could be a union between two families, two businesses or even two countries. Many weddings were more a matter of politics than love, particularly among the nobility and the higher social classes. Brides were therefore expected to dress in a manner that cast their families in the most favorable light and befitted their social status, for they were not representing only themselves during the ceremo ...
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Bishōjo
In Japanese popular culture, a , also romanized as ''bishojo'' or ''bishoujo'', is a cute girl character. ''Bishōjo'' characters appear ubiquitously in media including manga, anime, and computer games (especially in the ''bishojo'' game genre), and also appear in advertising and as mascots, such as for maid cafés. An attraction towards ''bishōjo'' characters is a key concept in ''otaku'' (manga and anime fan) subculture. The development of the ''bishōjo'' aesthetic in manga of the early 1980s marked a departure from previous realistic styles, and the emergence of the aesthetic of "cute eroticism" (''kawaii ero'') and '' moe''. History The ''bishōjo'' character type emerged in the ''lolicon'' boom of the early 1980s, particularly in the works of manga artist Hideo Azuma. Azuma's characters combined the round bodies of Osamu Tezuka characters and the round and emotive faces of ''shōjo'' manga. At the time, the dominant style in seinen and pornographic manga was ''gekiga'' ...
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Junko Kusayanagi
is a Japanese voice actress from Kanagawa, Japan. Voice roles Anime *'' Tsuki wa Higashi ni Hi wa Nishi ni: Operation Sanctuary'' as Mikoto Amagasaki OVA *'' Suika'' Visual novels ;2000 *''Natural'' *''Aries'' ;2001 *'' Suika'' *'' Lagnalock'' *''Univ'' *'' Yukigatari'' *'' Pia Carrot 3 (video game) as Akemi Hasegawa'' *'' Snow Radish Vacation (video game) as Arisu Takatsukasa'' ;2002 *''Popotan'' as Nono *''Boku to, bokura no natsu'' *'' D.C.: Da Capo'' ;2003 *''Run'' *'' Magistr Temple'' *'' Tsuki wa Higashi ni Hi wa Nishi ni: Operation Sanctuary'' *'' Tamakyū'' *'' Akibakei Kanojo as Tamae Akiyoshi'' ;2004 *''Like Life'' *'' Paradise Lost'' *''Haru no Ashioto'' *'' Tsui no Yakata'' *'' Rakuen ~Ai kawarazuna boku no baii~'' as Ann ;2005 *''Yotsunoha'' *'' Homemaid'' *'' Festa!! -Hyper Girls Pop-'' *''Tsuyokiss'' *'' Swan Song'' as Aroe Yasaka *''Dyogrammaton'' *''Otome wa Boku ni Koishiteru'' as Ichiko Takashima *'' _summer'' ;2006 *'' Runasō'' as Sora *'' Tsumashibar ...
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Mayumi Shindō
Mayumi may refer to: *Mayumi (name) Mayumi (まゆみ, マユミ) is a common Japanese given name, particularly for females. Possible writings Mayumi can be written using different kanji characters and can mean: *真弓 or 眞弓, "truth, bow" or "spindle tree" *檀, "spindle tree" ... * ''Mayumi'' (film) (真由美), a 1990 South Korean film directed by Shin Sang-ok * 9418 Mayumi, a minor planet {{disambiguation ...
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Like Life Heroines
In English, the word ''like'' has a very flexible range of uses, ranging from conventional to non-standard. It can be used as a noun, verb, adverb, adjective, preposition, particle, conjunction, hedge, filler, and quotative. Uses Comparisons ''Like'' is one of the words in the English language that can introduce a simile (a stylistic device comparing two dissimilar ideas). It can be used as a preposition, as in "He runs ''like'' a cheetah"; it can also be used as a suffix, as in "She acts very child-''like''. It can also be used in non-simile comparisons such as, "She has a dog ''like'' ours". As a conjunction ''Like'' is often used in place of the subordinating conjunction ''as'', or ''as if''. Examples: * They look ''like'' they have been having fun. * They look ''as if'' they have been having fun. Many people became aware of the two options in 1954, when a famous ad campaign for Winston cigarettes introduced the slogan " Winston tastes good—like a cigarette should." ...
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Moe Anthropomorphism
is a form of anthropomorphism in anime and manga where '' moe'' qualities are given to non-human beings (such as animals, plants, supernatural entities and fantastical creatures), objects, concepts, or phenomena. In addition to ''moe'' features, ''moe'' anthropomorphs are also characterized by their accessories, which serve to emphasize their original forms before anthropomorphosis. The characters here, usually in a kind of cosplay, are drawn to represent an inanimate object or popular consumer product. Part of the humor of this personification comes from the personality ascribed to the character (often satirical) and the sheer arbitrariness of characterizing a variety of machines, objects, and even physical places as cute. This form of anthropomorphism is very common in ''otaku'' subcultures. With the exception of ''kemonomimi'' (which are human-like characters that have animal features), many ''moe'' anthropomorphizations started as '' dōjin'' efforts. An early form of moe ...
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Moe (slang)
, sometimes romanized as ''moé'', is a Japanese word that refers to feelings of strong affection mainly towards characters in anime, manga, video games, and other media directed at the ''otaku'' market. ''Moe'', however, has also gained usage to refer to feelings of affection towards any subject. ''Moe'' is related to neoteny and the feeling of "cuteness" a character can evoke. The word ''moe'' originated in the late 1980s and early 1990s in Japan and is of uncertain origin, although there are several theories on how it came into use. ''Moe'' characters have expanded through Japanese media, and the concept has been commercialised. Contests, both online and in the real world, exist for ''moe''-styled things, including one run by one of the Japanese game rating boards. Various notable commentators such as Tamaki Saitō, Hiroki Azuma, and Kazuya Tsurumaki have also given their take on ''moe'' and its meaning. Meaning ''Moe'' used in slang refers to feelings of affection, adora ...
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Dialogue
Dialogue (sometimes spelled dialog in American English) is a written or spoken conversational exchange between two or more people, and a literary and theatrical form that depicts such an exchange. As a philosophical or didactic device, it is chiefly associated in the West with the Socratic dialogue as developed by Plato, but antecedents are also found in other traditions including Indian literature. Etymology The term dialogue stems from the Greek διάλογος (''dialogos'', conversation); its roots are διά (''dia'': through) and λόγος (''logos'': speech, reason). The first extant author who uses the term is Plato, in whose works it is closely associated with the art of dialectic. Latin took over the word as ''dialogus''. As genre Antiquity and the Middle Ages Dialogue as a genre in the Middle East and Asia dates back to ancient works, such as Sumerian disputations preserved in copies from the late third millennium BC, Rigvedic dialogue hymns and the ''Mahab ...
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Drama CD
Radio drama (or audio drama, audio play, radio play, radio theatre, or audio theatre) is a dramatized, purely acoustic performance. With no visual component, radio drama depends on dialogue, music and sound effects to help the listener imagine the characters and story: "It is auditory in the physical dimension but equally powerful as a visual force in the psychological dimension." Radio drama includes plays specifically written for radio, docudrama, dramatized works of fiction, as well as plays originally written for the theatre, including musical theatre, and opera. Radio drama achieved widespread popularity within a decade of its initial development in the 1920s. By the 1940s, it was a leading international popular entertainment. With the advent of television in the 1950s radio drama began losing its audience. However, it remains popular in much of the world. Recordings of OTR ( old-time radio) survive today in the audio archives of collectors, libraries and museums, as we ...
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