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Lich
In fantasy fiction, a lich (; from the Old English , meaning "corpse") is a type of undead creature. Various works of fantasy fiction, such as Clark Ashton Smith's "The Empire of the Necromancers" (1932), had used ''lich'' as a general term for any corpse, animated or inanimate, before the term's specific use in fantasy role-playing games. The more recent use of the term ''lich'' for a specific type of undead creature originates from the 1976 ''Dungeons & Dragons'' role-playing game booklet ''Greyhawk'', written by Gary Gygax and Rob Kuntz. Often such a creature is the result of a willful transformation, as a powerful wizard skilled in necromancy who seeks eternal life uses rare substances in a magical ritual to become undead. Unlike zombies, which are often depicted as mindless, liches are sapient, retaining their previous intelligence and magical abilities. Liches are often depicted as holding power over lesser undead soldiers and servants. Historical background ''Lich' ...
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Lich (Dungeons & Dragons)
The lich is an undead creature found in the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Liches are spellcasters who seek to defy death by magical means. The term derives from ''lich'', an archaic term for a corpse. ''Dungeons & Dragons'' co-creator Gary Gygax stated that he based the description of a lich included in the game on the short story "The Sword of the Sorcerer" (1969) by Gardner Fox. Publication history The lich was one of the earliest creatures introduced in the ''Dungeons & Dragons'' game. ''Dungeons & Dragons'' (1974–1976) For the original ''D&D'' rule set, the lich was introduced in its first supplement, '' Greyhawk'' (1975). It is described simply as a skeletal monster that was formerly a magic-user or a magic-user/cleric in life and retains those abilities, able to send lower-level characters fleeing in fear. The lich's interaction with the Psionics rules and the iconic lich Vecna were described in ''Supplement III: Eldritch Wizardr ...
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Lychgate
A lychgate, also spelled lichgate, lycugate, lyke-gate or as two separate words lych gate, (from Old English ''lic'', corpse), also ''wych gate'', is a gateway covered with a roof found at the entrance to a traditional English or English-style churchyard. The name resurrection gate is also used. Examples exist also outside the British Isles in places such as Newfoundland, the Upland South and Texas in the United States, Australia, New Zealand, South Africa, Norway, and Sweden. Etymology The word ''lych'' survived into modern English from the Old English or Saxon word for corpse, mostly as an adjective in particular phrases or names, such as lych bell, the hand-bell rung before a corpse; lych way, the path along which a corpse was carried to burial (this in some districts was supposed to establish a right-of-way); lych owl, the screech owl, because its cry was a portent of death; and lyke-wake, a night watch over a corpse (''see Lyke-Wake Dirge''). It is cognate with the modern G ...
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Undead
The undead are beings in mythology, legend, or fiction that are deceased but behave as if alive. Most commonly the term refers to corporeal forms of formerly-alive humans, such as mummies, vampires, and zombies, who have been reanimated by supernatural means, technology, or disease. In some cases (for example in Dungeons & Dragons) the term also includes incorporeal forms of the dead, such as ghosts. The undead are featured in the belief systems of most cultures, and appear in many works of fantasy and horror fiction. The term is also occasionally used for real-life attempts to resurrect the dead with science and technology, from early experiments like Robert E. Cornish's to future sciences such as "chemical brain preservation" and "cryonics." History Bram Stoker considered using the title, ''The Un-Dead'', for his novel '' Dracula'' (1897), and use of the term in the novel is mostly responsible for the modern sense of the word. The word does appear in English before Stoker ...
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Undead
The undead are beings in mythology, legend, or fiction that are deceased but behave as if alive. Most commonly the term refers to corporeal forms of formerly-alive humans, such as mummies, vampires, and zombies, who have been reanimated by supernatural means, technology, or disease. In some cases (for example in Dungeons & Dragons) the term also includes incorporeal forms of the dead, such as ghosts. The undead are featured in the belief systems of most cultures, and appear in many works of fantasy and horror fiction. The term is also occasionally used for real-life attempts to resurrect the dead with science and technology, from early experiments like Robert E. Cornish's to future sciences such as "chemical brain preservation" and "cryonics." History Bram Stoker considered using the title, ''The Un-Dead'', for his novel '' Dracula'' (1897), and use of the term in the novel is mostly responsible for the modern sense of the word. The word does appear in English before Stoker ...
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The Death Of Halpin Frayser
"The Death of Halpin Frayser" is a Gothic ghost story by Ambrose Bierce. It was first published in the San Francisco periodical ''The Wave'' on December 19, 1891 before appearing in the 1893 collection '' Can Such Things Be?'' Plot summary Halpin Frayser, a 32-year-old resident of the Napa Valley, awakens from a dreamless sleep speaking the mysterious words "Catherine LaRue" into the darkness. Earlier that day, Frayser went hunting in the vicinity of Mount Saint Helena. As he wanders the darkness and chooses a "road less travelled", it is clear there is something devious about. Halpin dreams about a haunted forest dripping with blood and is stricken with fear. In his dream, Halpin grabs a red-leather pocketbook and begins to write with blood a dark poem (in the manner of Freneau's "The House of Night") but before he can write too much, he is confronted by the corpse of his mother. The story then switches to Frayser's upbringing in Nashville, Tennessee. He never fit in with mo ...
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Old English
Old English (, ), or Anglo-Saxon, is the earliest recorded form of the English language, spoken in England and southern and eastern Scotland in the early Middle Ages. It was brought to Great Britain by Anglo-Saxon settlement of Britain, Anglo-Saxon settlers in the mid-5th century, and the first Old English literature, Old English literary works date from the mid-7th century. After the Norman conquest of 1066, English was replaced, for a time, by Anglo-Norman language, Anglo-Norman (a langues d'oïl, relative of French) as the language of the upper classes. This is regarded as marking the end of the Old English era, since during this period the English language was heavily influenced by Anglo-Norman, developing into a phase known now as Middle English in England and Early Scots in Scotland. Old English developed from a set of Anglo-Frisian languages, Anglo-Frisian or Ingvaeonic dialects originally spoken by Germanic peoples, Germanic tribes traditionally known as the Angles, Sa ...
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Magic (supernatural)
Magic, sometimes spelled magick, is an ancient praxis rooted in sacred rituals, spiritual divinations, and/or cultural lineage—with an intention to invoke, manipulate, or otherwise manifest supernatural forces, beings, or entities in the natural, incarnate world. It is a categorical yet often ambiguous term which has been used to refer to a wide variety of beliefs and practices, frequently considered separate from both religion and science. Although connotations have varied from positive to negative at times throughout history, magic continues to have an important religious and medicinal role in many cultures today. Within Western culture, magic has been linked to ideas of the Other, foreignness, and primitivism; indicating that it is "a powerful marker of cultural difference" and likewise, a non-modern phenomenon. During the late nineteenth and early twentieth century, Western intellectuals perceived the practice of magic to be a sign of a primitive mentality and also comm ...
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Amulet
An amulet, also known as a good luck charm or phylactery, is an object believed to confer protection upon its possessor. The word "amulet" comes from the Latin word amuletum, which Pliny's ''Natural History'' describes as "an object that protects a person from trouble". Anything can function as an amulet; items commonly so used include statues, coins, drawings, plant parts, animal parts, and written words. Amulets which are said to derive their extraordinary properties and powers from magic or those which impart luck are typically part of folk religion or paganism, whereas amulets or sacred objects of formalised mainstream religion as in Christianity are believed to have no power of their own without faith in Jesus and being blessed by a clergyman, and they supposedly will also not provide any preternatural benefit to the bearer who does not have an appropriate disposition. Talisman and amulets have interchangeable meaning. Amulets refer to any object which has the power to av ...
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Sword And Sorcery
Sword and sorcery (S&S) is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tales, though dramatic, focus on personal battles rather than world-endangering matters. Sword and sorcery commonly overlaps with heroic fantasy. Origin American author Fritz Leiber coined the term "sword and sorcery" in 1961 in response to a letter from British author Michael Moorcock in the fanzine ''Amra'', demanding a name for the sort of fantasy-adventure story written by Robert E. Howard. Moorcock had initially proposed the term "epic fantasy". Leiber replied in the journal ''Ancalagon'' (6 April 1961), suggesting "sword-and-sorcery as a good popular catchphrase for the field". He expanded on this in the July 1961 issue of ''Amra'', commenting: Since its inception, many attempts have been made to provide a precise definition of "swor ...
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The Battle For Wesnoth
''The Battle for Wesnoth'' is a free and open-source turn-based strategy video game with a high fantasy setting, designed by Australian-American developer David White and first released in June 2003. In ''Wesnoth'', the player attempts to build a powerful army by controlling villages and defeating enemies for experience. The game is loosely based on the Sega Genesis games ''Master of Monsters'' and ''Warsong''. Gameplay ''The Battle for Wesnoth'' is a turn-based wargame played on a hex map. The strategy of battle involves trying to fight on favorable terrain, at a favorable time of day, and, if possible, with units that are strong or well suited against the enemies. Other concerns are capturing villages that produce gold for unit recruitment, and positioning units to restrict enemy movement. Games of ''Wesnoth'' come both in the form of single-player campaigns and multiplayer matches. Each unit in ''Wesnoth'' has its own strengths and weaknesses. A unit's defense (which means i ...
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Robert E
The name Robert is an ancient Germanic given name, from Proto-Germanic "fame" and "bright" (''Hrōþiberhtaz''). Compare Old Dutch ''Robrecht'' and Old High German ''Hrodebert'' (a compound of '' Hruod'' ( non, Hróðr) "fame, glory, honour, praise, renown" and ''berht'' "bright, light, shining"). It is the second most frequently used given name of ancient Germanic origin. It is also in use as a surname. Another commonly used form of the name is Rupert. After becoming widely used in Continental Europe it entered England in its Old French form ''Robert'', where an Old English cognate form (''Hrēodbēorht'', ''Hrodberht'', ''Hrēodbēorð'', ''Hrœdbœrð'', ''Hrœdberð'', ''Hrōðberχtŕ'') had existed before the Norman Conquest. The feminine version is Roberta. The Italian, Portuguese, and Spanish form is Roberto. Robert is also a common name in many Germanic languages, including English, German, Dutch, Norwegian, Swedish, Scots, Danish, and Icelandic. It can be use ...
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