Lazy Eight (other)
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Lazy Eight (other)
Lazy Eight or Lazy 8 may refer to: * The infinity symbol (\infty), often described as a horizontal figure eight * An aerobatic maneuver consisting of 1/4 looping up, wingover (left or right), 1/2 looping down+up, wingover (right or left), 1/4 looping down * VistaVision, a high resolution 35mm film format * Lazy 8 Studios, an independent game developer * "Lazy 8", a music track released as a single B-side by Australian metal band Dumb and the Ugly Dumb and the Ugly were an Australian avant-garde metal band. They formed in 1987 with Michael Sheridan (also in No and then Max Q) on guitar; John Murphy (Whirlywirld, Orchestra of Skin and Bone, Max Q) on drums and synthesisers; and David ...
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Infinity Symbol
The infinity symbol (\infty) is a mathematical symbol representing the concept of infinity. This symbol is also called a lemniscate, after the lemniscate curves of a similar shape studied in algebraic geometry, or "lazy eight", in the terminology of livestock branding. This symbol was first used mathematically by John Wallis in the 17th century, although it has a longer history of other uses. In mathematics, it often refers to infinite processes (potential infinity) rather than infinite values (actual infinity). It has other related technical meanings, such as the use of long-lasting paper in bookbinding, and has been used for its symbolic value of the infinite in modern mysticism and literature. It is a common element of graphic design, for instance in corporate logos as well as in older designs such as the Métis flag. Both the infinity symbol itself and several variations of the symbol are available in various character encodings. History The lemniscate has been a common ...
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Aerobatic Maneuver
Aerobatic maneuvers are flight paths putting aircraft in unusual attitudes, in air shows, dogfights or competition aerobatics. Aerobatics can be performed by a single aircraft or in formation with several others. Nearly all aircraft are capable of performing aerobatics maneuvers of some kind, although it may not be legal or safe to do so in certain aircraft. Aerobatics consist of five basic maneuvers: * Lines (both horizontal and vertical), * loops, * rolls, * spins, and * hammerheads. Most aerobatic figures are composites of these basic maneuvers with rolls superimposed. A loop is when the pilot pulls the plane up into the vertical, continues around until they are heading back in the same direction, like making a 360 degree turn, except it is in the vertical plane instead of the horizontal. The pilot will be inverted (upside down) at the top of the loop. A loop can also be performed by rolling inverted and making the same maneuver but diving towards the ground. It can be v ...
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VistaVision
VistaVision is a higher resolution, widescreen variant of the 35 mm motion picture film format which was created by engineers at Paramount Pictures in 1954. Paramount never used anamorphic processes such as 2.55: 1, CinemaScope but refined the quality of its flat widescreen system by orienting the 35 mm negative horizontally in the camera gate and shooting onto a big area, which yielded the finer-grained projection print. As finer-grained film stocks appeared on the market, VistaVision became obsolete. Paramount dropped the format just after seven years, although for 40 more years the format was used by some European and Japanese producers for movies, and by USA movies such as the first three ''Star Wars'' films for high-resolution special effects sequences. In many ways, VistaVision became the testing ground for every cinematography idea that evolved into 70 mm IMAX and OMNIMAX film formats in the 1970s. Both IMAX and OMNIMAX are oriented sideways, like Vist ...
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Lazy 8 Studios
Lazy 8 Studios is a small independent video game developer. It was founded by Rob Jagnow in 2008 and is based in San Francisco. Jagnow founded the company after spending some time in video game development on flight simulators. Jagnow soon brought aboard Brendan Mauro for art development and Luke Gilbert for sound and music. The company's first title was the 2009 '' Cogs'', a steampunk-like puzzle game that Jagnow had envisioned for many years. The game was successful, nominated for several indie gaming awards and winning the 2010 "Professional" prize at the Indie Game Challenge. With the game's success, the team was invited by Valve to participate in the Potato Sack, an alternate reality game (ARG) that preceded the release of Valve's ''Portal 2''. The challenge was to modify ''Cogs'' to meet the spirit of the game. Following ''Cogs'', the company began work on a social game called ''Extrasolar'', spurred by their participation in the Potato Sack ARG. ''Extrasolar'' plans to hav ...
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Independent Game Developer
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur ...
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