Lansdown Centre For Electronic Arts
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Lansdown Centre For Electronic Arts
The Lansdown Centre for Electronic Arts was a research centre at Middlesex University in North London, England. It played a significant role in the early development of computer graphics and continued to innovate in interactive media, sonic arts and moving image. It also provided postgraduate and undergraduate teaching. History The Centre for Electronic Arts was renamed the Lansdown Centre for Electronic Arts after the death of the computer graphics pioneer John Lansdown, its head from 1993 until 1997. Its roots lay in the work of John Vince to develop computer graphics at the university (then a polytechnic). From the 1970s, Vince and others developed two suites of computer graphics subroutines in the FORTRAN programming language, initially to create line drawings of 2D and 3D objects and, later, full colour images with smooth Gouraud shading, Gouraud and Phong shading, Phong shading. This work fed into short courses attended by media personnel. In 1985, Middlesex had been awarded ...
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Middlesex University
Middlesex University London (legally Middlesex University and abbreviated MDX) is a public research university in Hendon, northwest London, England. The name of the university is taken from its location within the historic county boundaries of Middlesex. The university's history can be traced to 1878 when its founding institute, St Katharine's College, was established in Tottenham as a teacher training college for women. Having merged with several other institutes, the university was consolidated in its current form in 1992. It is one of the post-1992 universities (former polytechnics). Middlesex has a student body of over 19,000 in London and over 37,000 globally. The university has student exchange links with over 100 universities in 22 countries across Europe, the United States, and the world. More than 140 nationalities are represented at Middlesex's Hendon campus alone. Additionally, it has campuses in Malta, Dubai and Mauritius as well as a number of local offices acro ...
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Facial Animation
Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models of a character face. The character can be a human, a humanoid, an animal, a legendary creature or character, etc. Due to its subject and output type, it is also related to many other scientific and artistic fields from psychology to traditional animation. The importance of human faces in verbal and non-verbal communication and advances in computer graphics hardware and software have caused considerable scientific, technological, and artistic interests in computer facial animation. Although development of computer graphics methods for facial animation started in the early-1970s, major achievements in this field are more recent and happened since the late 1980s. The body of work around computer facial animation can be divided into two main areas: techniques to generate animation data, and methods to apply such data to a characte ...
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Art Schools In London
Art is a diverse range of human activity, and resulting product, that involves creative or imaginative talent expressive of technical proficiency, beauty, emotional power, or conceptual ideas. There is no generally agreed definition of what constitutes art, and its interpretation has varied greatly throughout history and across cultures. In the Western tradition, the three classical branches of visual art are painting, sculpture, and architecture. Theatre, dance, and other performing arts, as well as literature, music, film and other media such as interactive media, are included in a broader definition of the arts. Until the 17th century, ''art'' referred to any skill or mastery and was not differentiated from crafts or sciences. In modern usage after the 17th century, where aesthetic considerations are paramount, the fine arts are separated and distinguished from acquired skills in general, such as the decorative or applied arts. The nature of art and related concepts, suc ...
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Educational Institutions With Year Of Establishment Missing
Education is a purposeful activity directed at achieving certain aims, such as transmitting knowledge or fostering skills and character traits. These aims may include the development of understanding, rationality, kindness, and honesty. Various researchers emphasize the role of critical thinking in order to distinguish education from indoctrination. Some theorists require that education results in an improvement of the student while others prefer a value-neutral definition of the term. In a slightly different sense, education may also refer, not to the process, but to the product of this process: the mental states and dispositions possessed by educated people. Education originated as the transmission of cultural heritage from one generation to the next. Today, educational goals increasingly encompass new ideas such as the liberation of learners, skills needed for modern society, empathy, and complex vocational skills. Types of education are commonly divided into formal, ...
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Event One
''Event One'' was an early digital art exhibition held at the Royal College of Art (RCA), London, England, in 1969. ''Event One'' was organised over two days during 29–30 March 1969 in the Gulbenkian Hall at the RCA by the Computer Arts Society (CAS), that had been established the year before in 1968. An associated catalogue was produced. The exhibition was reviewed in ''Page'', the Bulletin of the Computer Arts Society. Since ''Event One'', CAS has donated its collection to the Victoria and Albert Museum in London. Event Two ''Event Two'' was organised at the RCA during 12–17 July 2019 to celebrate the 50th anniversary of ''Event One'', including some digitally-produced artworks by artists, who also exhibited at ''Event One''. ''Event Three'' is planned for 2069. See also * ''Cybernetic Serendipity'' exhibition, Institute of Contemporary Arts The Institute of Contemporary Arts (ICA) is an artistic and cultural centre on The Mall in London, just off Trafalgar Square. ...
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Birkbeck, University Of London
, mottoeng = Advice comes over nightTranslation used by Birkbeck. , established = , type = Public research university , endowment = £4.3 m (2014) , budget = £109 million (2015) , parent = University of London , staff = , president = Baroness Bakewell , chancellor = The Princess Royal (University of London) , vice_chancellor = Wendy Thomson (University of London) , head_label = Master , head = David S Latchman , students = () , undergrad = () , postgrad = () , location = London, England, United Kingdom , coordinates = , colours = , mascot = , nickname = , affiliations = ACU European University AssociationRoyal Academy of Dramatic ArtUniversiti ...
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Computer Art
Computer art is any art in which computers play a role in production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many traditional disciplines are now integrating digital technologies and, as a result, the lines between traditional works of art and new media works created using computers has been blurred. For instance, an artist may combine traditional painting with algorithm art and other digital techniques. As a result, defining computer art by its end product can thus be difficult. Computer art is bound to change over time since changes in technology and software directly affect what is possible. The term "computer art" On the title page of the magazine ''Computers and Automation'', January 1963, Edmund Berkeley published a picture by Efraim Arazi from 1962, coining for it the term "computer art." This picture inspired him to initiate the first ''Compute ...
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White Heat Cold Logic
''White Heat Cold Logic'' (2008), edited by Paul Brown, Charlie Gere, Nicholas Lambert, and Catherine Mason, is a book about the history of British computer art during 1960–1980. Overview The book includes 29 contributed chapters by a variety of authors. The book was published in 2008 by MIT Press, in hardcover format. It also includes a series foreword by Sean Cubbitt, the editor-in-chief of the ''Leonardo'' Book Series. Contributors The following authors contributed chapters in the book: *Roy Ascott *Stephen Bell *Paul Brown * Stephen Bury * Harold Cohen *Ernest Edmonds *Maria Fernández *Simon Ford *John Hamilton Frazer *Jeremy Gardiner *Charlie Gere *Adrian Glew *Beryl Graham *Stan Hayward *Graham Howard *Richard Ihnatowicz *Malcolm Le Grice *Tony Longson *Brent MacGregor *George Mallen *Catherine Mason *Jasia Reichardt *Stephen A. R. Scrivener *Brian Reffin Smith *Alan Sutcliffe * Doron D. Swade *John Vince *Richard Wright *Aleksandar Zivanovic Reviews The book has b ...
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Keith Waters
Keith Waters (born 1962 in Kent, England) is a British animator who is best known for his work in the field of computer facial animation. He has received international awards from Parigraph, the National Computer Graphics Association and the Computer Animation Film Festival. Early life Keith Waters was born in Kent in 1962 and attended Sevenoaks School. He received his PhD from Middlesex University (UK) in 1988 after completing a BA in Graphic Design at Cat Hill Barnet. His early work on algorithms for face animation in 1986 allowed him to transfer from a MPhil to a PhD while studying under the supervision of Paul Brown and John Vince at Middlesex Polytechnic at the Centre for Advanced Studies in Computer Aided Art and Design. His studies required numerous trips to Bounds Green to use the computing facilities within the school of engineering. Waters is best known for his work in computer facial animation that includes a muscle-based model for facial animation, a physically ...
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North London
North London is the northern part of London, England, north of the River Thames. It extends from Clerkenwell and Finsbury, on the edge of the City of London financial district, to Greater London's boundary with Hertfordshire. The term ''north London'' is used to differentiate the area from south London, east London and west London. Some parts of north London are also part of Central London. There is a Northern postal area, but this includes some areas not normally described as part of north London, while excluding many others that are. Development The first northern suburb developed in the Soke of Cripplegate in the early twelfth century, but London's growth beyond its Roman northern gates was slower than in other directions, partly because of the marshy ground north of the wall and also because the roads through those gates were less well connected than elsewhere. The parishes that would become north London were almost entirely rural until the Victorian period. Many of t ...
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Phong Shading
In 3D computer graphics, Phong shading, Phong interpolation, or normal-vector interpolation shading is an interpolation technique for surface shading invented by computer graphics pioneer Bui Tuong Phong. Phong shading interpolates surface normals across rasterized polygons and computes pixel colors based on the interpolated normals and a reflection model. ''Phong shading'' may also refer to the specific combination of Phong interpolation and the Phong reflection model. History Phong shading and the Phong reflection model were developed at the University of Utah by Bui Tuong Phong, who published them in his 1973 Ph.D. dissertation and a 1975 paper.Bui Tuong Phong, "Illumination for Computer Generated Pictures," Comm. ACM, Vol 18(6):311-317, June 1975. Phong's methods were considered radical at the time of their introduction, but have since become the de facto baseline shading method for many rendering applications. Phong's methods have proven popular due to their generally e ...
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Gouraud Shading
Gouraud shading, named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes. In practice, Gouraud shading is most often used to achieve continuous lighting on triangle meshes by computing the lighting at the corners of each triangle and linearly interpolating the resulting colours for each pixel covered by the triangle. Gouraud first published the technique in 1971. Description Gouraud shading works as follows: An estimate to the surface normal of each vertex in a polygonal 3D model is either specified for each vertex or found by averaging the surface normals of the polygons that meet at each vertex. Using these estimates, lighting computations based on a reflection model, e.g. the Phong reflection model, are then performed to produce colour intensities at the vertices. For each screen pixel that is covered by the polygonal mesh, colour intensities can then be interpolated from th ...
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