Kuromasu
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Kuromasu
, abbreviated or , is a binary-determination logic puzzle published by Nikoli (publisher), Nikoli. , one book consisting entirely of puzzles has been published by Nikoli. Rules is played on a rectangular grid. Some of these cells have numbers in them. Each cell may be either black or white. The object is to determine what type each cell is. The following rules determine which cells are which: * Each number on the board represents the number of white cells that can be seen from that cell, including itself. A cell can be seen from another cell if both cells are within the same row or column, and there are no black cells between them in that row or column. * Numbered cells must not be black. * No two black cells must be horizontally or vertically adjacent. * All the white cells must be connected horizontally or vertically. Solution methods A number of methods of solving puzzles exist. Any cell with a number in it must be white; this is very important. For example, a 2 cell ...
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Nikoli (publisher)
is a Japanese publisher that specializes in games and, especially, logic puzzles. ''Nikoli'' is also the nickname of a quarterly magazine (whose full name is ''Puzzle Communication Nikoli'') issued by the company in Tokyo. ''Nikoli'' was established in 1980 and became prominent worldwide with the popularity of ''Sudoku''. The name "Nikoli" comes from the racehorse who won the Irish 2,000 Guineas in 1980; the founder of Nikoli, Maki Kaji, was fond of horseracing and betting. Nikoli's claim to fame is its vast library of "culture independent" puzzles. An example of a language/culture-dependent genre of puzzle would be the crossword, which relies on a specific language and alphabet. For this reason Nikoli's puzzles are often purely logical, and often numerical. Nikoli's Sudoku, the most popular logic problem in Japan, was popularized in the English-speaking world in 2005, though that game has a history stretching back hundreds of years and across the globe. The magazine has invente ...
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Puzzle Communication Nikoli
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master'' (published circa 1595). ...
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List Of Nikoli Puzzle Types
is a Japanese publisher that specializes in games and, especially, logic puzzles. ''Nikoli'' is also the nickname of a quarterly magazine (whose full name is ''Puzzle Communication Nikoli'') issued by the company in Tokyo. ''Nikoli'' was established in 1980 and became prominent worldwide with the popularity of ''Sudoku''. The name "Nikoli" comes from the racehorse who won the Irish 2,000 Guineas in 1980; the founder of Nikoli, Maki Kaji, was fond of horseracing and betting. Nikoli's claim to fame is its vast library of "culture independent" puzzles. An example of a language/culture-dependent genre of puzzle would be the crossword, which relies on a specific language and alphabet. For this reason Nikoli's puzzles are often purely logical, and often numerical. Nikoli's Sudoku, the most popular logic problem in Japan, was popularized in the English-speaking world in 2005, though that game has a history stretching back hundreds of years and across the globe. The magazine has invent ...
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Logic Puzzle
A logic puzzle is a puzzle deriving from the mathematics, mathematical field of deductive reasoning, deduction. History The logic puzzle was first produced by Charles Lutwidge Dodgson, who is better known under his pen name Lewis Carroll, the author of ''Alice's Adventures in Wonderland''. In his book ''The Game of Logic'' he introduced a game to solve problems such as confirming the conclusion "Some greyhounds are not fat" from the statements "No fat creatures run well" and "Some greyhounds run well". Puzzles like this, where we are given a list of premises and asked what can be deduced from them, are known as syllogisms. Dodgson goes on to construct much more complex puzzles consisting of up to 8 premises. In the second half of the 20th century mathematician Raymond Smullyan, Raymond M. Smullyan continued and expanded the branch of logic puzzles with books such as ''The Lady or the Tiger?'', ''To Mock a Mockingbird'' and ''Alice in Puzzle-Land''. He popularized the "knights an ...
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Engrish
''Engrish'' is a slang term for the inaccurate, nonsensical or ungrammatical use of the English language by native speakers of Japanese, as well as Chinese and other Asian languages. The word itself relates to Japanese speakers' tendency to struggle to pronounce the English and distinctly arising from the fact Japanese has only one liquid phoneme (usually romanized ''r''), but its definition encompasses many more errors. Terms such as ''Japanglish'', ''Japlish'', ''Jinglish'', or ''Janglish'' are more specific to Japanese Engrish. The related Japanese term ''wasei-eigo'' ('Japanese-made English') refers to pseudo-anglicisms that have entered into everyday Japanese. The term ''Engrish'' first appears in the 1940s (suggestive of a mispronunciation of ''English'') but it was not until the 1980s that it began to be used as a byname for defective Asian English. While the term may refer to spoken English, it often describes written English. In Japan, it is common to add English te ...
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Logic Puzzles
A logic puzzle is a puzzle deriving from the mathematical field of deduction. History The logic puzzle was first produced by Charles Lutwidge Dodgson, who is better known under his pen name Lewis Carroll, the author of ''Alice's Adventures in Wonderland''. In his book ''The Game of Logic'' he introduced a game to solve problems such as confirming the conclusion "Some greyhounds are not fat" from the statements "No fat creatures run well" and "Some greyhounds run well". Puzzles like this, where we are given a list of premises and asked what can be deduced from them, are known as syllogisms. Dodgson goes on to construct much more complex puzzles consisting of up to 8 premises. In the second half of the 20th century mathematician Raymond M. Smullyan continued and expanded the branch of logic puzzles with books such as '' The Lady or the Tiger?'', ''To Mock a Mockingbird'' and ''Alice in Puzzle-Land''. He popularized the " knights and knaves" puzzles, which involve knights, who a ...
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