Kris Burm
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Kris Burm
Kris Burm is a Belgian game designer specializing in abstract board games. He is best known for his award-winning '' GIPF'' series of games. He was born in Antwerp, Belgium in 1957 and moved to nearby Schilde in 2005. Published games include: *''Balanx'' (1994) *''Batik'' (1997) *''Bi-litaire'' (1997) *''Dicemaster'' (1997) *''DVONN'' (2001) *''Elcanto'' (2001) *''Flix'' (1995) *'' GIPF'' (1998) *''Invers'' (1991) *'' LYNGK'' (2017) *''Orient'' (1995) *''Oxford'' (1993) *''PÜNCT'' (2005) *''Quads'' (1996) *''TAMSK'' (1998) *''Tashkent (3x3)'' (1995) *''Tashkent (5x5)'' (1997) *''TZAAR'' (2007) *''YINSH'' (2003) *''ZÈRTZ'' (2000) All his published games are abstract, except ''Dicemaster'', which is a collectible dice game Dice games are games that use or incorporate one or more dice as their sole or central component, usually as a random device. The following are games which largely, if not entirely, depend on dice: Collectible dice games Patterned after the su .... Ex ...
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Kris Burm (board Game Designer) 3
Kris Burm is a Belgian game designer specializing in abstract board games. He is best known for his award-winning '' GIPF'' series of games. He was born in Antwerp, Belgium in 1957 and moved to nearby Schilde in 2005. Published games include: *''Balanx'' (1994) *''Batik'' (1997) *''Bi-litaire'' (1997) *''Dicemaster'' (1997) *''DVONN'' (2001) *''Elcanto'' (2001) *''Flix'' (1995) *'' GIPF'' (1998) *''Invers'' (1991) *'' LYNGK'' (2017) *''Orient'' (1995) *''Oxford'' (1993) *''PÜNCT'' (2005) *''Quads'' (1996) *''TAMSK'' (1998) *''Tashkent (3x3)'' (1995) *''Tashkent (5x5)'' (1997) *''TZAAR'' (2007) *''YINSH'' (2003) *''ZÈRTZ'' (2000) All his published games are abstract, except ''Dicemaster'', which is a collectible dice game Dice games are games that use or incorporate one or more dice as their sole or central component, usually as a random device. The following are games which largely, if not entirely, depend on dice: Collectible dice games Patterned after the su .... Ex ...
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TZAAR
''TZAAR'' is the seventh game released in the ''GIPF'' series and Games Magazine's 2009 ''Game of the Year''. It officially replaced ''TAMSK'', which was originally published as the second board game in the ''GIPF Project''. History The game was officially released in 2008. A special limited edition (1000 copies) pre-release version of the game (all numbered and signed copies) came for sale at the Spiel Internationale Spieltage SPIEL, often called the Essen Game Fair after the city where it is held, is an annual four-day boardgame trade fair which is also open to the public held in October (Thursday to the following Sunday) at the Messe Essen ex ... 2007 games fair in Essen. Rules The game is a mix of stacking and capturing, played on a hexagonal board with a triangular grid; the 60 intersections are known as spaces. The game equipment includes 60 pieces, 30 in each color (Black and White). Each of the 30 pieces within a single color is one of 3 types: 6 ''tzaars'', 9 ''tzar ...
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Board Game Designers
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software t ...
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Flemish Scientists
Flemish (''Vlaams'') is a Low Franconian dialect cluster of the Dutch language. It is sometimes referred to as Flemish Dutch (), Belgian Dutch ( ), or Southern Dutch (). Flemish is native to Flanders, a historical region in northern Belgium; it is spoken by Flemings, the dominant ethnic group of the region. Outside of Flanders, it is also spoken to some extent in French Flanders and the Dutch Zeelandic Flanders. Terminology The term ''Flemish'' itself has become ambiguous. Nowadays, it is used in at least five ways, depending on the context. These include: # An indication of Dutch written and spoken in Flanders including the Dutch standard language as well as the non-standardized dialects, including intermediate forms between vernacular dialects and the standard. Some linguists avoid the term ''Flemish'' in this context and prefer the designation ''Belgian-Dutch'' or ''South-Dutch'' # A synonym for the so-called intermediate language in Flanders region, the # An indicatio ...
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1957 Births
1957 ( MCMLVII) was a common year starting on Tuesday of the Gregorian calendar, the 1957th year of the Common Era (CE) and ''Anno Domini'' (AD) designations, the 957th year of the 2nd millennium, the 57th year of the 20th century, and the 8th year of the 1950s decade. Events January * January 1 – The Saarland joins West Germany. * January 3 – Hamilton Watch Company introduces the first electric watch. * January 5 – South African player Russell Endean becomes the first batsman to be dismissed for having ''handled the ball'', in Test cricket. * January 9 – British Prime Minister Anthony Eden resigns. * January 10 – Harold Macmillan becomes Prime Minister of the United Kingdom. * January 11 – The African Convention is founded in Dakar. * January 14 – Kripalu Maharaj is named fifth Jagadguru (world teacher), after giving seven days of speeches before 500 Hindu scholars. * January 15 – The film ''Throne of Blood'', Akira Kurosawa's reworking of '' Ma ...
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Collectible Dice Game
Dice games are games that use or incorporate one or more dice as their sole or central component, usually as a random device. The following are games which largely, if not entirely, depend on dice: Collectible dice games Patterned after the success of collectible card games, a number of collectible dice games have been published. Although most of these collectible dice games are long out-of-print, there is still a small following for many of them. Some collectible dice games include: *''Battle Dice'' *'' Diceland'' *''Dragon Dice'' *''Dice Masters'' See also *Card game References {{Tabletop games by type Dice Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
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Abstract Strategy Game
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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ZÈRTZ
''ZÈRTZ'' is the third game in the ''GIPF'' Project of seven abstract strategy games. The game features a shrinking board and an object that promotes sacrifice combinations. It is impartial: since neither player owns on-board pieces, maintaining the initiative is of fundamental importance. Rules Equipment The playing pieces are six white, eight gray, and ten black marbles, and (for the standard game) 37 rings, each of which can hold a marble. Initially, the game was supplied with 37 rings, but newer versions include 49 rings. The ''GIPF'' Set 2 expansion includes 12 additional rings, which can be used for larger game boards. Advanced and tournament players use up to 61 rings, which requires acquisition of a ''GIPF'' Set 2 expansion. Setup Players place the rings on a flat surface and arrange them as a packed hexagon, as regularly as possible. This composes the "board". With 37 rings, this forms a perfect hexagon with four rings on a side. Starting configurations with additi ...
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YINSH
''YINSH'' is an abstract strategy board game by game designer Kris Burm. It is the fifth game to be released in the ''GIPF'' Project. At the time of its release in 2003, Burm stated that he intended it to be considered as the sixth and last game of the project, and that the game which he had not yet released, ''PÜNCT'', would be logically the fifth game. However, the series was later expanded to seven games with the release of LYNGK. Gameplay consists of moving rings to flip Reversi-like discs. Rules Equipment ''YINSH'' is played on a board shaped like a truncated six-pointed star with a triangular grid and 85 spaces (referring to the nodes or intersections), including those along the perimeter. The board is oriented so the lines with the letter labels run between the two players. Each space in the game is available for placement of ''rings'' and ''markers'' The game pieces are: * 5 black and 5 white ''rings'' * 51 reversible round disc ''markers'' which are black on one s ...
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TAMSK
''TAMSK'' is a two-player board game designed by Kris Burm. It was originally published in 1998 as the second game in the ''GIPF'' Project series of abstract strategy games, although it was later dropped from the series in favor of TZAAR. Players move sand hourglass timers and drop plastic rings around spaces on a hexagonal board in an attempt to limit their opponent's moves. Each player starts the game with 32 rings, and the player with the fewest remaining rings at the end of the game is the winner. The game is unique among the ''GIPF'' Project games in having time as a central game component, and the manner in which time is used is possibly unique among board games in general. Rules Equipment The game board is a regular hexagon with four spaces on a side and a triangular grid with 37 playable sockets; the ''GIPF project'' games all share the triangular grid and six-sided boards. In addition to the board, the playing equipment includes: * 6 hourglass sand timers (3-minute), ...
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Abstract Board Game
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to in ...
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PÜNCT
''PÜNCT'' is a two-player strategy board game. It is the sixth release in the ''GIPF'' project of seven abstract strategy games, although it is considered the fifth game in the project. It was released in 2005. ''PÜNCT'' won the ''Games Magazine'' Best Abstract Strategy game for 2007. Overview The ''PÜNCT'' board game is one of six games a part of the ''GIPF'' project. This project was created by Kris Burm and is a series of six abstract games. ''PÜNCT'' is the 5th game of the project and the board of this game is shaped like a hexagon. This game was released in 2005. ''PÜNCT'' is a two-player connection game A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more endpoints, completing a closed loop, or connecting all ... similar in concept to ''Hex'' and ''Y''. The objective is to connect two sides of a hexagonal board, using piece ...
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