Kokkuri
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Kokkuri
or is a Japanese game popular during the Meiji era that is also a form of divination, partially based on Western table-turning. The name ''kokkuri'' is an onomatopoeia meaning "to nod up and down", and refers to the movement of the actual ''kokkuri'' mechanism. The ''kanji'' used to write the word is an ''ateji'', although its characters reflect the popular belief that the movement of the mechanism is caused by supernatural agents (''ko'' 狐, ''kitsune''; ''ku'' 狗, dog/''tengu''; ''ri'' 狸, ''tanuki''). The modern version is similar to a Oujia board. Ancient ''kokkuri'' The word ''kokkuri'' refers to the game and physical apparatus, while ''kokkuri-san'' refers to the being that is summoned: it is considered by the Japanese to be some sort of animal spirit that is a mix between a fox, dog, and raccoon. These three animals are meant to reflect the dual nature of the being, justifying its different personality traits: the fox being a trickster or teacher, and the raccoon ...
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Gugure! Kokkuri-san
is a Japanese manga series by Midori Endō, serialized in Square Enix's ''Gangan Joker'' since 2011. It has been collected in 12 (plus 1) ''tankōbon'' volumes until 2016 when it ended. An anime television series adaptation by TMS Entertainment aired in Japan from October to December 2014. Plot Kohina Ichimatsu is an expressionless elementary school girl who lives alone, proclaims herself to be a doll, and eats nothing but instant noodles. One day, she plays the Kokkuri game by herself and summons the fox spirit Kokkuri-san who, upon seeing her unhealthy lifestyle, takes it upon himself to become her guardian and raise her properly. Thus starts Kohina's new life of being haunted by various unique spirits. Characters Main characters ; : :Kohina is an emotionless girl living by herself in a house. She explains her lack of emotions and normal responses by claiming to be a living doll. She is obsessed with cup noodles, even having a wide variety of special edition noodles that ...
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Kokkuri-san (film)
is a 1997 Japanese movie directed by Takahisa Zeze about three girls, Mio, Hiroko, and Masami.Alexander Jacoby ''A Critical Handbook of Japanese Film Directors'' 2013 p2030 "By this time, Zezehad made his first true mainstream film, Kokkuri (Kokkuri‒san, 1997),a conventional if agreeably understated horror film about schoolgirls using a ouija board." Plot A group of friends play the Japanese game Kokkuri (game), Kokkuri to summon Kokkuri-san, a spirit who can answer any question as a pastime but apparently reveals dark secrets that will make these girls turn against each other. Cast & Crew Screenplay by: *Rikiya Mizushima *Isao Kiriyama Executive producer, Executive Producers: *Tomozo Yamaguchi *Tatsuo Uruga Film producer, Producer: *Kazuyuki Kobayashi *Minoru Yokote *Shigehiro Arake Screenplay: *Takahisa Zeze *Kishu Izuchi Film director, Director: *Takahisa Zeze Lighting: *Shinichi Hayashi Supervising Production Designer: *Yoshinobu Nishioka Art director, Art Di ...
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Tengenjutsu (fortune Telling)
Tengen-jutsu is a Japanese fortune telling method. It is based on yin and yang and the five elements, and uses a persons birth date in the sexagenary cycle and physical appearance to predict ones fate. Tengen-jutsu originated in various Chinese practices, but was first systemized by the early Edo period monk Tenkai. It is also the origin of Tōkyūjutsu.Alt. link


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Inugami
, like kitsunetsuki, is a spiritual possession by the spirit of a dog, widely known about in western Japan. They have seemed firmly rooted until recent years in the eastern Ōita Prefecture, Shimane Prefecture, and a part of Kōchi Prefecture in northern Shikoku, and it is also theorized that Shikoku, where no foxes (kitsune) could be found, is the main base of the inugami. Furthermore, traces of belief in inugami exists in the Yamaguchi Prefecture, all of Kyushu, even going past the Satsunan Islands all the way to the Okinawa Prefecture. In the Miyazaki Prefecture, the Kuma District, Kumamoto Prefecture, and Yakushima, the local dialect pronounces it "ingami" and in Tanegashima, they are called "irigami." It can also be written in kanji as 狗神. Origins The phenomenon of inugami spiritual possession was a kojutsu (also called "kodō" or "kodoku", a greatly feared ritual for employing the spirits of certain animals) that was already banned in the Heian period that was thou ...
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Fuji (planchette Writing)
Fuji () is a method of "planchette writing", or "Automatic writing, spirit writing", that uses a suspended sieve or tray to guide a stick which writes Chinese characters in sand or incense ashes. Development Beginning around the Ming dynasty (1368-1644 CE), the ''fuji'' method and written characters changed from "support the sieve" (spirit-writing using a suspended sieve or winnowing tray) to "support the planchette" (directing a stick or stylus, typically made from a willow or peach branch, and roughly resembling a dowsing-rod). Vocabulary Chinese ''fuji'' spirit-writing involves some specialized vocabulary. ''Luan'' () "a mythical phoenix-like bird" is used in synonyms such as (, "support the phoenix"), ( "flying phoenix," and (, "descending phoenix"). The ''fuji'' process involves specialized participants. The two people (or rarely one) who hold the sieve or stylus are called (, "planchette hands"), only one of whom is ostensibly possessed by a Shen (Chinese religion), ...
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Omikuji
are random fortunes written on strips of paper at Shinto shrines and Buddhist temples in Japan. Literally "sacred lot", these are usually received by making a small offering and randomly choosing one from a box, hoping for the resulting fortune to be good. , coin-slot machines sometimes dispense . The predicts the person's chances of their hopes coming true, of finding a good match, or generally matters of health, fortune, life, etc. When the prediction is bad, it is a custom to fold up the strip of paper and attach it to a pine tree or a wall of metal wires alongside other bad fortunes in the temple or shrine grounds. A purported reason for this custom is a pun on the word for and the verb , the idea being that the bad luck will wait by the tree rather than attach itself to the bearer. In the event of the fortune being good, the bearer has two options: they can also tie it to the tree or wires so that the fortune has a greater effect or they can keep it for luck. are availa ...
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Ouija
The ouija ( , ), also known as a spirit board or talking board, is a flat board marked with the letters of the Latin alphabet, the numbers 0–9, the words "yes", "no", occasionally "hello" and "goodbye", along with various symbols and graphics. It uses a planchette (small heart-shaped piece of wood or plastic) as a movable indicator to spell out messages during a séance. Participants place their fingers on the planchette, and it is moved about the board to spell out words. "Ouija" is a trademark of Hasbro, but is often used generically to refer to any talking board. Spiritualists in the United States believed that the dead were able to contact the living and reportedly used a talking board very similar to a modern Ouija board at their camps in the U.S. state of Ohio in 1886 to ostensibly enable faster communication with spirits. Following its commercial introduction by businessman Elijah Bond on 1 July 1890, the Ouija board was regarded as an innocent parlor game unrelate ...
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:Category:Japanese Words And Phrases
{{Commons Words and phrases by language Words Words Words A word is a basic element of language that carries an objective or practical meaning, can be used on its own, and is uninterruptible. Despite the fact that language speakers often have an intuitive grasp of what a word is, there is no consen ...
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Japanese Games
This is a list of traditional Japanese games. Some of them are localized. Games Children's games * Beigoma * Bīdama * Daruma-san * Hide-and-seek * Kemari * Kendama * Ken-ken-pa (Hopscotch) * Menko * Nawatobi (Jump rope) * Ohajiki * Onigokko * Oshikura Manju * Otedama Board games * Go - originates in China, important rules change (free opening) in Japan * Renju * Shogi * Sugoroku * Ninuki-renju Card games * Buta no shippo * Daifugō (another name: Daihinmin) * Hanafuda * Karuta * Oicho-Kabu * Two-ten-jack (Tsū-ten-jakku) - a Japanese trick-taking card game. * Uta-garuta - a kind of karuta (another name: Hyakunin Isshu) Tile games * Japanese Mahjong - Japanese mahjong, also called rīchi mahjong *Sudoku Dice games * Cho-han bakuchi - a gambling game * Kitsune bakuchi Word games *Dajare *Henohenomoheji * Kaibun *Shiritori *Uta-garuta See also *Japanese role-playing game *Video game Video games, also known as computer games, are electronic games that involves i ...
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Japanese Folklore
Japanese folklore encompasses the informally learned folk traditions of Japan and the Japanese people as expressed in its oral traditions, customs, and material culture. In Japanese, the term is used to describe folklore. The academic study of folklore is known as . Folklorists also employ the term or to refer to the objects and arts they study. Folk religion Men dressed as namahage, wearing ogre-like masks and traditional straw capes (''mino'') make rounds of homes, in an annual ritual of the Oga Peninsula area of the Northeast region. These ogre-men masquerade as kami looking to instill fear in the children who are lazily idling around the fire. This is a particularly colorful example of folk practice still kept alive. A parallel custom is the secretive ritual of the Yaeyama Islands, Okinawa which does not allow itself to be photographed. Many, though increasingly fewer households maintain a kamidana or a small Shinto altar shelf. The Shinto version of the kitchen go ...
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Bunshinsaba (2004 Film)
''Bunshinsaba'' () is a 2004 South Korean horror film directed by Ahn Byeong-ki. In 2004, it screened at the 8th annual Puchon International Fantastic Film Festival. The film had its American premiere at the 2005 New York Korean Film Festival, and was shown later that year at the 5th annual Screamfest Horror Film Festival. In 2012 Ahn Byeong-ki directed a Chinese film also titled '' Bunshinsaba'' but with an unrelated plot. Plot Lee Yoo-jin is a transfer student from Seoul who is usually bullied and picked on by her classmates, except for two girls, who become her friends and are often bullied as well as a result. One night, Yoo-jin and her friends decide to place a curse on their bullies by creating an Ouija board on which they write the names of the female bullies. With the board, the girls decide to use the ''Bunshinsaba'' curse, and as they use the board to cast the curse, one of Yoo-jin's friend warns the others not to open their eyes until the spell is finished. The girls ...
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Futomani
is a traditional Shinto system of divination. Practitioners attempt to foresee future events by interpreting the pattern of cracks made by heating the shoulder-blade of a stag. The practice is thought to predate the introduction of divination by tortoiseshell, which was imported from China; archaeological evidence suggests it originated as early as the Jōmon period. The ''kami'' most commonly associated with ''Futomani'' is , also-known-as , a special ''Kami'' of divination. ''Futomani'' is still practiced at the Shinto shrine on Mount Mitake as an annual event. In aikido, ''futomani'' is considered an important adjunct to ''kotodama'' practice. References See also * Glossary of Shinto * Oracle bones Oracle bones () are pieces of ox scapula and turtle plastron, which were used for pyromancy – a form of divination – in ancient China, mainly during the late Shang dynasty. ''Scapulimancy'' is the correct term if ox scapulae were used for the ... {{Shinto shrin ...
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