Killer Instinct 2
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Killer Instinct 2
''Killer Instinct 2'' is a fighting video game developed by Rare and manufactured by Midway for arcades in 1996 as a sequel to ''Killer Instinct'' (1994). A modified version of ''Killer Instinct 2'' was published for the Nintendo 64 as ''Killer Instinct Gold'' that same year. A Super Nintendo Entertainment System version of ''Killer Instinct 2'' was developed and completed, but never released. A digital port of the game for Xbox One is bundled with the second season of ''Killer Instinct'' (2013) under the title ''Killer Instinct 2 Classic''. Gameplay As with most fighting games and indeed its predecessor, two characters square off with the goal of depleting the opponent's life bar. As with the original ''Killer Instinct'', when a character's original life bar is fully depleted, he or she will fall to the ground, and immediately begin on his or her second lifebar. As with the first game, ''Killer Instinct 2'' relies on an automatic combo subsystem in its matches. The matches, ...
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Retro Gamer/RetroGamer 084/page/28/mode/2up
Retro style is imitative or consciously derivative of lifestyles, trends, or art forms from history, including in music, modes, fashions, or attitudes. In popular culture, the "nostalgia cycle" is typically for the two decades that begin 20–30 years ago. Definition The term ''retro'' has been in use since 1972 to describe on the one hand, new artifacts that self-consciously refer to particular modes, motifs, techniques, and materials of the past. But on the other hand, many people use the term to categorize styles that have been created in the past. Retro style refers to new things that display characteristics of the past. Unlike the historicism of the Romantic generations, it is mostly the recent past that retro seeks to recapitulate, focusing on the products, fashions, and artistic styles produced since the Industrial Revolution, the successive styles of Modernity. The English word ''retro'' derives from the Latin prefix ''retro'', meaning backwards, or in past times. In Fra ...
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Jago (Killer Instinct)
Jago is a player character in the ''Killer Instinct'' fighting game series created by Rare. Introduced in the original ''Killer Instinct'' in 1994, he has appeared in every entry in the series to date. A monk who fights with the aid of a mysterious tiger spirit, Jago is the male protagonist of the series, along with his older sister Orchid. Appearances Jago is a Tibetan monk and a powerful warrior. Abandoned as a baby, he was found by the Monks of the Tiger, an order who worship an ancient deity known as the Tiger Spirit, and raised in their monastery as one of their pupils. Over the years, Jago matures into one of the Order's finest students until he is one day visited by the Tiger Spirit during meditation. The Tiger Spirit chooses him as its champion and grants him new power, ordering him to enter the first Killer Instinct tournament and destroy Ultratech. Though nearly overwhelmed by the Tiger Spirit's power, Jago follows orders and helps to bring down Ultratech, destroyi ...
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International Data Group
International Data Group (IDG, Inc.) is a market intelligence and demand generation company focused on the technology industry. IDG, Inc.’s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Mohamad Ali, who was appointed CEO of the company in 2019. Ali serves on IDG, Inc.’s leadership team along with IDC President Crawford Del Prete, IDG, Inc.’s Chief Financial Officer Donna Marr, and Foundry President Kumaran Ramanathan. IDG, Inc. is headquartered in Needham, MA and is parent company to both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporate (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT). Bas ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Orchid (Killer Instinct)
Black Orchid (written as "B. Orchid" or just "Orchid" in the games) is a player character in the ''Killer Instinct'' fighting game series created by Rare. Introduced as one of two female characters in the original ''Killer Instinct'' in 1994, Orchid has appeared in every entry in the series to date. A mysterious spy and fighter, she is the female protagonist of the series, along with her younger brother Jago, and is one of the most famous and best received ''Killer Instinct'' characters. Appearances In ''Killer Instinct'' (1994), Black Orchid is a 23-year-old enigmatic and lethal secret agent for a vigilante-oriented international spy organization. Posing as a secretary, she infiltrates Ultratech, the company which organizes the Killer Instinct tournament, to uncover the truth behind the mysterious disappearances related to it. In her ending, she successfully gathers enough information to defeat Ultratech. In the sequel, ''Killer Instinct 2'' (1996), it is revealed that the now ...
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Fatality (Mortal Kombat)
Fatality is the name given to a gameplay feature in the ''Mortal Kombat'' series of fighting video games, in which the victor of the final round in a match inflicts a brutal and gruesome finishing move onto their defeated opponent. Prompted by the announcer saying "Finish Him/Her", players have a short time window to execute a Fatality by entering a specific button and joystick combination, while positioned at a specific distance from the opponent. The Fatality and its derivations are arguably the most notable features of the ''Mortal Kombat'' series and have caused a large cultural impact and controversies. Conception The origins of the Fatality concept has been traced back to several violent Asian martial arts media. In ''The Street Fighter'' (1974), a Japanese martial arts grindhouse film, Sonny Chiba performs x-ray fatality finishing moves, which at the time was seen as a gimmick to distinguish it from other martial arts films. In the Japanese shōnen manga and anime series ...
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Mortal Kombat
''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a video game starring Jean-Claude Van Damme, but when that idea fell through, a science fantasy-themed fighting game was created instead. Still, the developers paid homage to him with Johnny Cage (one of the main characters in the franchise), a fictional film star whose personal style resembles Van Damme's. Mortal Kombat (1992 video game), The original ''Mortal Kombat'' was the first fighting game to introduce a Reptile (Mortal Kombat), secret fighter, reached if the player fulfilled a set of requirements. The original game spawned List of Mortal Kombat media, many sequels with several action-adventure games. It also has a comic book series and a card game. Movie producer Lawrence Kasanoff, Larry Kasanoff licensed the rights to the game in th ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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The King Of Fighters
''The King of Fighters'' (''KOF'') is a series of fighting games by SNK that began with the release of ''The King of Fighters '94'' in 1994. The series was developed originally for SNK's Neo Geo MVS arcade hardware. This served as the main platform for the series until 2004 when SNK retired it in favor of the Atomiswave arcade board. Two ''King of Fighters'' games were produced for the Atomiswave platform ('' The King of Fighters Neowave'' and ''The King of Fighters XI'') before SNK decided to discontinue using it for the series. The series' most recent arcade hardware is the Taito Type X2, first used with the release of ''The King of Fighters XII''. Ports of the arcade games and the original ''The King of Fighters'' games have been released for several video game consoles. The latest entry in the series, ''The King of Fighters XV'', was released in February 2022. The games' story focuses on the title tournament where fighters from multiple SNK games take part. SNK also create ...
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Street Fighter Alpha
''Street Fighter Alpha: Warriors' Dreams'', known as in Japan, Asia, South America, and Oceania, is a 2D arcade fighting game by Capcom originally released in 1995 for the CP System II hardware. It was the first all new ''Street Fighter'' game produced by Capcom since the release of ''Street Fighter II'' in 1991. The game introduces several new features, expanding on the Super Combo system previously featured in '' Super Street Fighter II Turbo'', with graphics drawn in a similar art style to the one Capcom employed in '' Darkstalkers'' and '' X-Men: Children of the Atom''. The plot of ''Street Fighter Alpha'' is set after the original ''Street Fighter'' but before ''Street Fighter II'' and thus the game features younger versions of established characters, as well as characters from the original ''Street Fighter'' and ''Final Fight'', and a few who are new to the series. The game's story in this first entry of Zero/Alpha is officially no longer canon. Gameplay ''Street Fighter A ...
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