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Karin (Street Fighter)
is a fictional character in the Capcom's ''Street Fighter'' series. She made her first appearance in the manga '' Sakura Ganbaru!'', and makes her first appearance as a playable video game character in the 1998 video game ''Street Fighter Alpha 3''. Within the series, Karin is originally designated as a rival to fellow street fighter Sakura Kasugano, and a counterpoint to R. Mika as a fighting game character. She is reintroduced in ''Street Fighter V'' as one of 16 characters playable at launch, and appears as a major character in the game's story mode. She is voiced in Japanese by Miho Yamada in ''Alpha 3'' and subsequent appearances in other games, and by Aya Endo for ''Street Fighter V''. Endo's English counterpart for Karin is Lauren Landa. Though the character has few overall appearances in the series, Karin has remained consistently popular with players, and is noted as the character of choice for ''Street Fighter V'' by several prominent professional players of fighting g ...
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Street Fighter V
''Street Fighter V'' is a fighting game developed by Capcom and Dimps and published by Capcom for PlayStation 4 and Microsoft Windows, Windows in 2016. An Arcade game, arcade version exclusive to Japan was released by Taito in 2019. Similar to the previous games in the ''Street Fighter'' series, ''Street Fighter V'' features a side-scrolling fighting gameplay system. The game also introduces the "V-Gauge", which builds as the player receives attacks and adds three new skills. The game featured 16 characters at launch, with four of them being new to the series. A main story mode and 30 additional characters were added through updates and downloadable content. According to Capcom, the game is a PlayStation 4 console-exclusive due to both Sony and Capcom having "the same vision for the growth potential in the fighting game space". The game is powered by Unreal Engine 4, and had a beta test prior to its launch. Upon release, the game received mixed reviews, with critics praising the g ...
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Ultra High-net-worth Individual
Ultra-high-net-worth individuals (UHNWI) are defined as having a net worth of at least US$30 million in constant 2018 dollars. It is the wealth segment above very-high-net-worth individuals (greater than $5 million) and high-net-worth-individuals (greater than $1 million). Although they constitute only 0.003% of the world's population (less than 1 in 33,000), they hold 13% of the world's total wealth. By 2017, there were 226,450 individuals designated as UHNWI, representing an increase of 3.5%, with their combined total wealth increasing to $27 trillion. Definitions and ranking Ultra-high-net-worth individuals are defined in the report as having a net worth of at least US$30 million in investible assets net of liabilities (after deducting residential and passion investments such as art, planes, yachts and personal real estate). At last count, there were 211,275 UHNW individuals in the world, with a total combined net worth of US$29.7 trillion. Billionaires are a special categor ...
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Nick Fury (Marvel Cinematic Universe)
Nicholas Joseph Fury, more commonly known as Nick Fury, is a fictional character portrayed by Samuel L. Jackson in the Marvel Cinematic Universe (MCU) media franchise, based on the Marvel Comics character of the same name. Fury is depicted as the Director of S.H.I.E.L.D. who creates and enacts the Avengers Initiative after discovering other threats to the Earth. , Fury has appeared in eleven MCU films, beginning with an appearance in the post-credits scene of ''Iron Man'' (2008). He also appeared in two episodes of the television series '' Agents of S.H.I.E.L.D.'' (2013–14) and three episodes of the animated series '' What If...?'' (2021) as different versions of the character, with Jackson reprising the role. He will star as the main protagonist of the miniseries ''Secret Invasion'' (2023), with his storyline leading into the upcoming film ''The Marvels'' (2023), in which Fury is set to return. Prior to the formation of the MCU, Marvel Comics incorporated Jackson's likeness i ...
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Heavy
Heavy may refer to: Measures * Heavy (aeronautics), a term used by pilots and air traffic controllers to refer to aircraft capable of 300,000 lbs or more takeoff weight * Heavy, a characterization of objects with substantial weight * Heavy, a type of strength of Scottish beer * Heavy reader, a reader of 21 or more books per year, according to the Pew Internet and American Life Project report, "The Rise of E-Reading" (2012) Arts, entertainment, and media Music Groups * The Heavy (band), a rock band from England Albums * ''Heavy'' (Heavy D album), 1999 * ''Heavy'' (Iron Butterfly album), a 1968 album by Iron Butterfly * ''Heavy'' (Bin-Jip album), the second studio album by Bin-Jip Songs * "Heavy" (Collective Soul song), 1999 * "Heavy" (Lauri Ylönen song), 2011 * "Heavy" (Linkin Park song), 2017 * "Heavy" (Anne-Marie song), 2017 * "Heavy", by Cxloe, 2020 * "Heavy", by Flight Facilities featuring Your Smith, 2021 * "Heavy", by Peach PRC, 2021 Television * ''Heavy'' ...
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Tekken X Street Fighter
(pronounced "Tekken Cross Street Fighter") is a crossover fighting game that was being developed by Bandai Namco Entertainment. It was supposed to cross the universes of Namco's ''Tekken'' and Capcom's ''Street Fighter'' into one game, creating a roster from both franchises. The game was announced at the 2010 San Diego Comic-Con International by Bandai Namco producer Katsuhiro Harada. The gameplay of ''Tekken X Street Fighter'' was going to feature the same 3D fighting game engine of the ''Tekken'' franchise, as opposed to ''Street Fighter X Tekken'', which features the 2D-style gameplay of '' Street Fighter IV''. Bandai Namco put the game's development on hold in 2016. In June 2021, Harada reiterated that "no one really knows for certain at this point." Characters Development ''Tekken X Street Fighter'' was announced on July 24, 2010 at the 2010 San Diego Comic-Con along with the Capcom-produced ''Street Fighter X Tekken''. The gameplay of ''Tekken X Street Fighter'' was go ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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Cammy
, also referred to by her codename , is a fictional character in the ''Street Fighter'' fighting game series. She debuted in 1993 as one of the four new characters in ''Super Street Fighter II: The New Challengers''. She has also been featured in the '' Street Fighter Alpha'' games, first as a secret character and then as a playable character. The games explore her backstory as one of the evil M. Bison's deadliest assassins or "dolls" turned an amnesiac MI6 operative for the British government. Cammy has also appeared in other ''Street Fighter'' media, such as the 1994 live-action ''Street Fighter'' film and its animated spin-off, as well as '' Street Fighter II: The Animated Movie''. She has also been featured in various official comics and merchandise, as well as in the crossover series ''Marvel vs. Capcom'' and ''SNK vs. Capcom''. Cammy has garnered positive, critical reception from critics and fans, with praise towards her backstory, game play, and character design. She is a ...
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Chun-Li
is a fictional character in Capcom's ''Street Fighter'' video game series. The first ever female playable character to appear in a fighting game to gain mainstream recognition, she first appeared in ''Street Fighter II: The World Warrior'' in 1991. In the series, she is an expert martial arts, martial artist and Interpol officer who restlessly seeks revenge for the death of her father at the hands of the evil M. Bison, leader of the Shadaloo crime syndicate. Since her debut, Chun-Li has become a mainstay of the franchise and one of its most popular figures. She has appeared in nearly all subsequent installments of the series and several Capcom spinoff games. She is also featured prominently in ''Street Fighter''-related media, including two feature films, multiple anime and comic book productions, and other official series merchandise. She has earned much positive fan and critical reception for factors such as her backstory, athleticism and in-game playability, and she is consid ...
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Street Fighter (video Game)
is a 1987 arcade game developed by Capcom. It is the first competitive fighting game produced by the company and the first installment in the ''Street Fighter'' series. It was a commercial success in arcades and introduced special attacks and some of the conventions made standard in later fighting games, such as the six-button controls and the use of command-based special moves. ''Street Fighter'' was directed by Takashi Nishiyama, who conceived it by adapting the boss battles of his earlier beat 'em up game '' Kung-Fu Master'' (1984) for a one-on-one fighting game, and by drawing influence from popular Japanese shōnen manga. A port for the PC Engine/TurboGrafx CD console was released as in 1988, and was re-released for the Wii's Virtual Console in 2009. Its sequel, '' Street Fighter II'' (1991), evolved its gameplay with phenomenal worldwide success. ''Street Fighter'' also spawned two spiritual successors, Capcom's beat 'em up ''Final Fight'' (working title ''Street Fi ...
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Destructoid
''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ''Destructoid'' was owned by Yanier "Niero" Gonzalez so that he could attend the Electronic Entertainment Expo (E3) in 2006. After being rejected, Gonzalez began writing original editorials and drawing cartoons which were picked up by established gaming blogs like ''Joystiq'' and '' Kotaku''. In 2007 the site relaunched with user blogs, forums, and a team of contributors. Yanier's blog was moved off the home page in favor of a staff-edited, multi-author format. Similar to ''IGN'', ''Destructoid'' offers free registration and readers can submit off-homepage blogs. After E3, Gonzalez appeared at the press conference dressed as Mr. Destructoid (''Destructoid'' robot mascot, shown on logos and promotional material) to hand out promotional ...
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Polygon (website)
''Polygon'' is an American entertainment website that publishes blogs, reviews, guides, videos, and news primarily covering video games, as well as movies, comics, television and books. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed. The site was built over the course of ten months, and its 16-person founding staff included the editors-in-chief of the gaming sites ''Joystiq'', '' Kotaku'' and '' The Escapist''. Its design was built to HTML5 responsive standards with a pink color scheme, and its advertisements focused on direct sponsorship of specific kinds of content. Vox Media produced a documentary series on the founding of the site. History The gaming blog ''Poly ...
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VG247
''VG247'' is a video game blog published in the United Kingdom, founded in February 2008 by industry veteran Patrick Garratt. In 2009, CNET ranked it as the third best gaming blog in the world. History Founded in collaboration on 1 February 2008 between games journalist Patrick Garratt and Eurogamer Network, ''VG247'' was set up to be a news-only blog, the first of its kind in the UK to have a specialist games blog found among the likes of American sites ''Kotaku'' and ''Joystiq''. At launch, ''VG247'' did not review video games and focused instead on news, interviews, and previews. Garratt was the only staff member at the time of launch, although grew in time with the addition of contributors Mike Bowden and Nathan Grayson. In early 2009, the site relaunched itself, rebranding from ''videogaming247.com'' to ''VG247''; at the same time the site changed its primary url to ''www.vg247.com'', and launched a new site design, with improved features, and staff. The site added additi ...
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