Killer Crosshairs
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Killer Crosshairs
''Killer Crosshairs'', subtitled "What Gun Control Was Meant To Be!", is the first product published by Biohazard Games, a role-playing game supplement released in 1995. Description ''Killer Crosshairs'' is a hit-location system intended to be used for any role-playing game system. The supplement contains two transparent plastic overlay grids, and a 24-page rulebook. Included in the rule book are ten silhouettes of various targets from men and women to horses and cats. Before making a missile attack against an opponent using any weapon from a thrown axe to a modern firearm, the attacker places one of the plastic overlay sheets over the silhouette that most closely matches the target. After making a die roll for an attack, the player consults the Systems Conversion section of the rules for the particular role-playing system being used to determine a location value. The player then uses the location value on the plastic overlay sheet to determine exactly what part of the body the ...
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Biohazard Games
Biohazard Games is a company located in Columbia, Missouri that publishes role-playing games, most of them designed by Jeff Barber and Jim Heivilin. The company tends to work closely with Fantasy Flight Games. History Many Biohazard employees originally produced work for ''The Unspeakable Oath'' published by Pagan Press when it was located in Columbia, Missouri. But when Pagan founder John Scott Tynes moved the company to Seattle in 1994, a core of people including Jeff Barber chose to stay in Columbia. Barber subsequently founded Biohazard Games. As game historian Shannon Appelcline explained in the 2014 book ''Designers & Dragons'', "Many of the Pagan volunteers lived together there — and not all of them wanted to move. Jeff Barber and others would leave Pagan as a result. Sadly, their departure was not entirely amicable." Biohazard's first product was a 1995 supplement for modern-era role-playing games titled '' Killer Crosshairs''. Their next product, and the one they woul ...
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Jeff Barber
Jeffrey Barber is a game designer who has worked primarily on role-playing games. Career Jeff Barber was a gamer from Columbia, Missouri, who joined the volunteer staff of Pagan Publishing and collaborated with John Scott Tynes on early adventures and other games. He co-wrote "Grace under pressure" with Pagan publishing's staff, the book is currently out of print. When Pagan moved to Seattle, Barber and others left Pagan as a result, and went on to found Biohazard Games, publishers of '' Blue Planet'' (1997). Fantasy Flight Games spent 2000 pushing out a new line of RPG products: a new edition of Barber's and Greg Benage's ''Blue Planet''. He is one of the author of the Midnight Midnight is the transition time from one day to the next – the moment when the date changes, on the local official clock time for any particular jurisdiction. By clock time, midnight is the opposite of noon, differing from it by 12 hours. ... campaign setting. Bibliography Killer Crosshairs ...
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Columbia, Missouri
Columbia is a city in the U.S. state of Missouri. It is the county seat of Boone County and home to the University of Missouri. Founded in 1821, it is the principal city of the five-county Columbia metropolitan area. It is Missouri's fourth most-populous and fastest growing city, with an estimated 126,254 residents in 2020. As a Midwestern college town, Columbia has a reputation for progressive politics, persuasive journalism, and public art. The tripartite establishment of Stephens College (1833), the University of Missouri (1839), and Columbia College (1851), which surround the city's Downtown to the east, south, and north, has made the city a center of learning. At its center is 8th Street (also known as the Avenue of the Columns), which connects Francis Quadrangle and Jesse Hall to the Boone County Courthouse and the City Hall. Originally an agricultural town, education is now Columbia's primary economic concern, with secondary interests in the healthcare, insurance ...
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Pagan Publishing
Pagan Publishing is a role-playing game publishing company founded by John Scott Tynes in 1990. It began by publishing a '' Call of Cthulhu'' role-playing game fanzine, '' The Unspeakable Oath''. In 1994, the company moved from Columbia, Missouri to Seattle, Washington where it incorporated. The staff at this time included John Tynes as editor-in-chief, John H. Crowe III as business manager, Dennis Detwiller as art director, and Brian Appleton and Chris Klepac as editors. Tynes, Detwiller, and Adam Scott Glancy released the ''Delta Green'' modern ''Call of Cthulhu'' campaign setting in 1996. Pagan has released multiple other ''Call of Cthulhu'' products, including a foray into card games with '' Creatures & Cultists'' and miniature games with '' The Hills Rise Wild!''. Pagan is based in Seattle, Washington and comprises Adam Scott Glancy as business manager and John H. Crowe III and Brian Appleton as editors. It continues to occasionally produce ''Call of Cthulhu'' books ...
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Evil Hat Productions
Evil Hat Productions is a company that produces role-playing games and other tabletop games. Chief among them is the free indie RPG, ''Fate'', which has won numerous awards. History Fred Hicks had been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with ''FUDGE''; the result was ''Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying Game'' in 2004, but publication was held up because they decided to use ''Spir ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *" The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *" The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *"The Great Glacier", 1992 *"Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *" Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *"Ronin Challenge (Advanced Dungeons and Dra ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Shadis
''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games. Publication history Shadis was conceived and started by Jolly Blackburn as an independent gaming fanzine in 1990. In 1993, Blackburn formed Alderac Entertainment Group (AEG) to publish Shadis as a quality small-press magazine, and brought on John Zinser and David Seay as partners. Printing of the first three issues was paid for by Frank Van Hoose, a friend of Jolly's, who also wrote for the magazine. A year later, in late 1994, the magazine received its biggest success by including a random ''Magic: The Gathering'' card in each issue at a time when booster packs of the new card game were scarce; many players bought multiple copies of each issue hoping to find a rare or out-of-print card. Many readers were also drawn to a small comic strip, ''Knights of the Dinner Table'', which was initially intended to fill a blank spot i ...
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Role-playing Game Books
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppo ...
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