Jeff Barber
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Jeff Barber
Jeffrey Barber is a game designer who has worked primarily on role-playing games. Career Jeff Barber was a gamer from Columbia, Missouri, who joined the volunteer staff of Pagan Publishing and collaborated with John Scott Tynes on early adventures and other games. He co-wrote "Grace under pressure" with Pagan publishing's staff, the book is currently out of print. When Pagan moved to Seattle, Barber and others left Pagan as a result, and went on to found Biohazard Games, publishers of '' Blue Planet'' (1997). Fantasy Flight Games spent 2000 pushing out a new line of RPG products: a new edition of Barber's and Greg Benage's ''Blue Planet''. He is one of the author of the Midnight Midnight is the transition time from one day to the next – the moment when the date changes, on the local official clock time for any particular jurisdiction. By clock time, midnight is the opposite of noon, differing from it by 12 hours. ... campaign setting. Bibliography Killer Crosshairs ...
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United States
The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territories, nine Minor Outlying Islands, and 326 Indian reservations. The United States is also in free association with three Pacific Island sovereign states: the Federated States of Micronesia, the Marshall Islands, and the Republic of Palau. It is the world's third-largest country by both land and total area. It shares land borders with Canada to its north and with Mexico to its south and has maritime borders with the Bahamas, Cuba, Russia, and other nations. With a population of over 333 million, it is the most populous country in the Americas and the third most populous in the world. The national capital of the United States is Washington, D.C. and its most populous city and principal financial center is New York City. Paleo-Americ ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Pagan Publishing
Pagan Publishing is a role-playing game publishing company founded by John Scott Tynes in 1990. It began by publishing a '' Call of Cthulhu'' role-playing game fanzine, '' The Unspeakable Oath''. In 1994, the company moved from Columbia, Missouri to Seattle, Washington where it incorporated. The staff at this time included John Tynes as editor-in-chief, John H. Crowe III as business manager, Dennis Detwiller as art director, and Brian Appleton and Chris Klepac as editors. Tynes, Detwiller, and Adam Scott Glancy released the ''Delta Green'' modern ''Call of Cthulhu'' campaign setting in 1996. Pagan has released multiple other ''Call of Cthulhu'' products, including a foray into card games with '' Creatures & Cultists'' and miniature games with '' The Hills Rise Wild!''. Pagan is based in Seattle, Washington and comprises Adam Scott Glancy as business manager and John H. Crowe III and Brian Appleton as editors. It continues to occasionally produce ''Call of Cthulhu'' books ...
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John Scott Tynes
John Scott Tynes (born 1971) is an American writer best known for his work on role-playing games such as ''Unknown Armies'', ''Delta Green'', ''Puppetland'', and for his company, Tynes Cowan Corporation. Under its imprint, Pagan Publishing, Tynes Cowan Corp. produces third-party books for the '' Call of Cthulhu'' role-playing game under license from Chaosium as well as fiction and non-fiction books under its imprint, Armitage House. Career John Tynes founded Pagan Publishing in 1990 at the age of 19 in Columbia, Missouri, with a volunteer staff. Tynes founded Pagan's ''The Unspeakable Oath'' magazine. Dennis Detwiller got in touch with Tynes after seeing an issue of ''The Unspeakable Oath'', and then started volunteering with the company. Tynes designed the board game '' Creatures & Cultists''. In May 1994, Tynes took a job with Wizards of the Coast, working under the new Wizards RPG department lead, Jonathan Tweet. Tynes was the first content lead on the ''Magic: The Gathering'' ...
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Biohazard Games
Biohazard Games is a company located in Columbia, Missouri that publishes role-playing games, most of them designed by Jeff Barber and Jim Heivilin. The company tends to work closely with Fantasy Flight Games. History Many Biohazard employees originally produced work for ''The Unspeakable Oath'' published by Pagan Press when it was located in Columbia, Missouri. But when Pagan founder John Scott Tynes moved the company to Seattle in 1994, a core of people including Jeff Barber chose to stay in Columbia. Barber subsequently founded Biohazard Games. As game historian Shannon Appelcline explained in the 2014 book ''Designers & Dragons'', "Many of the Pagan volunteers lived together there — and not all of them wanted to move. Jeff Barber and others would leave Pagan as a result. Sadly, their departure was not entirely amicable." Biohazard's first product was a 1995 supplement for modern-era role-playing games titled '' Killer Crosshairs''. Their next product, and the one they woul ...
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Blue Planet (role-playing Game)
''Blue Planet'' is an environmentalist science fiction role-playing game first published by Biohazard Games in 1997, set on the planet Poseidon. Setting ''Blue Planet'' is set on the alien water world Poseidon, where human colonists fleeing an irreparably damaged Earth, Terran megacorporations looking for a rare ore and the indigenous aliens who live in the extensive oceans clash over how to use and steward the planet's resources. The game includes genetically "uplifted" dolphins and orcas as playable characters on either side of the native/Terran dichotomy. First edition (BPv1): Biohazard Games The first edition (BPv1), a 348-page book dedicated to Jacques Cousteau, was demonstrated and released at Origins in 1997 to critical acclaim, receiving a nomination for the ''Game of the Year'' Origins award. Approximately 250 of the 348 pages of the rulebook are dedicated to background about the planet Poseidon. The first edition uses a complex percentile (d100) system to resol ...
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Fantasy Flight Games
Fantasy Flight Games (FFG) is a game company based in Roseville, Minnesota, United States, that creates and publishes role-playing, board, card, and dice games. As of 2014, it is a subsidiary of Asmodée Éditions. History Fantasy Flight Publishing was founded in 1995 by its CEO Christian T. Petersen. Since the release of its first game product (''Twilight Imperium'') in 1997, the company has been doing business as Fantasy Flight Games (FFG). Since that time, FFG has become one of the biggest names in the hobby games industry, being a marketplace leader in board games and maintaining strong businesses in the card game, roleplaying game, and miniature game categories. In 2008, FFG partnered with Games Workshop to represent ''Warhammer'' and ''Warhammer 40,000'' settings in role-playing, board, and card games. FFG announced the end of that partnership on September 9, 2016. Effective February 28, 2017, FFG no longer offers for sale any games made in conjunction with Games Worksho ...
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Greg Benage
Gregory Benage is a game designer who has worked primarily on role-playing games. Career Greg Benage worked for Biohazard Games, publishers of '' Blue Planet'' (1997). Fantasy Flight Games arranged to publish a new edition of Jeff Barber's and Benage's ''Blue Planet'', and as part of the arrangement FFG wanted one of the Biohazard team to come over to Fantasy Flight; Benage agreed, and FFG spent 2000 pushing out an entirely new line of ''Blue Planet'' products. Since the original mechanics of the game had never been very polished, Benage decided to rewrite them entirely, which resulted in a brand new "Synergy" system. Benage assisted lead designer Rob Vaughn Robert Earl Vaughn (born July 7, 1987) is an American baseball coach and former catcher. He is the head baseball coach at the University of Maryland, College Park. He played college baseball at Kansas State University from 2006 to 2009 for coach ... on FFG's '' Fireborn''. Benage has written novels in the Eldernost fanta ...
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Midnight (role-playing Game)
Midnight is a campaign setting for the ''Dungeons & Dragons'' role-playing game, released under the Open Gaming License. It was published by Fantasy Flight Games from 2003 to 2009. History ''Midnight'' was published in 2003 and received over a dozen supplements from 2003–2007. The Midnight Campaign setting book (MN01) was first released in 2003. It proved popular enough to drive the release of several expansion sourcebooks and adventure modules. The Second Edition Midnight Campaign setting book (MN11) was released in 2005; it expanded upon the material in the first book and incorporated material from the sourcebooks. The products are no longer distributed in print form. Fantasy Flight also discontinued sale of PDF editions from its online shop, although PDFs are still carried by third-party online vendors. Publication of new products has ceased. Setting The setting of ''Midnight'' is that of the fantasy world of Eredane, a large continent with varied geography and inhabitants ...
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Killer Crosshairs
''Killer Crosshairs'', subtitled "What Gun Control Was Meant To Be!", is the first product published by Biohazard Games, a role-playing game supplement released in 1995. Description ''Killer Crosshairs'' is a hit-location system intended to be used for any role-playing game system. The supplement contains two transparent plastic overlay grids, and a 24-page rulebook. Included in the rule book are ten silhouettes of various targets from men and women to horses and cats. Before making a missile attack against an opponent using any weapon from a thrown axe to a modern firearm, the attacker places one of the plastic overlay sheets over the silhouette that most closely matches the target. After making a die roll for an attack, the player consults the Systems Conversion section of the rules for the particular role-playing system being used to determine a location value. The player then uses the location value on the plastic overlay sheet to determine exactly what part of the body the ...
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