Jump Threading
   HOME
*





Jump Threading
In computing, jump threading is a compiler optimization of one jump directly to a second jump. If the second condition is a subset or inverse of the first, it can be eliminated, or threaded through the first jump. This is easily done in a single pass through the program, following acyclic chained jumps until the compiler arrives at a fixed point. Example The following pseudocode demonstrates when a jump may be threaded. 10. a = SomeNumber(); 20. IF a > 10 GOTO 50 ... 50. IF a > 0 GOTO 100 ... The jump on line 50 will always be taken if the jump on line 20 is taken. Therefore, for as long as line 100 is within the reachable range of the jump (or the size of the jump doesn't matter), the jump on line 20 may safely be modified to jump directly to line 100. See also * Switch (programming) * Spaghetti code Spaghetti code is a pejorative phrase for unstructured and difficult-to- maintain source code. Spaghetti code can be caused by several factors, such as volat ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering. The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical conc ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Compiler Optimization
In computing, an optimizing compiler is a compiler that tries to minimize or maximize some attributes of an executable computer program. Common requirements are to minimize a program's execution time, memory footprint, storage size, and power consumption (the last three being popular for portable computers). Compiler optimization is generally implemented using a sequence of ''optimizing transformations'', algorithms which take a program and transform it to produce a semantically equivalent output program that uses fewer resources or executes faster. It has been shown that some code optimization problems are NP-complete, or even undecidable. In practice, factors such as the programmer's willingness to wait for the compiler to complete its task place upper limits on the optimizations that a compiler might provide. Optimization is generally a very CPU- and memory-intensive process. In the past, computer memory limitations were also a major factor in limiting which optimizations co ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Pseudocode
In computer science, pseudocode is a plain language description of the steps in an algorithm or another system. Pseudocode often uses structural conventions of a normal programming language, but is intended for human reading rather than machine reading. It typically omits details that are essential for machine understanding of the algorithm, such as variable declarations and language-specific code. The programming language is augmented with natural language description details, where convenient, or with compact mathematical notation. The purpose of using pseudocode is that it is easier for people to understand than conventional programming language code, and that it is an efficient and environment-independent description of the key principles of an algorithm. It is commonly used in textbooks and scientific publications to document algorithms and in planning of software and other algorithms. No broad standard for pseudocode syntax exists, as a program in pseudocode is not an executa ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Switch (programming)
In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via search and map. Switch statements function somewhat similarly to the if statement used in programming languages like C/C++, C#, Visual Basic .NET, Java and exists in most high-level imperative programming languages such as Pascal, Ada, C/C++, C#, Visual Basic .NET, Java, and in many other types of language, using such keywords as switch, case, select or inspect. Switch statements come in two main variants: a structured switch, as in Pascal, which takes exactly one branch, and an unstructured switch, as in C, which functions as a type of goto. The main reasons for using a switch include improving clarity, by reducing otherwise repetitive coding, and (if the heuristics permit) also offering the potential for faster execution through easier compiler optimization in many cases. Hist ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Spaghetti Code
Spaghetti code is a pejorative phrase for unstructured and difficult-to- maintain source code. Spaghetti code can be caused by several factors, such as volatile project requirements, lack of programming style rules, and software engineers with insufficient ability or experience. Meaning Code that overuses GOTO statements rather than structured programming constructs, resulting in convoluted and unmaintainable programs, is often called spaghetti code. Such code has a complex and tangled control structure, resulting in a program flow that is conceptually like a bowl of spaghetti, twisted and tangled. In a 1980 publication by the United States National Bureau of Standards, the phrase spaghetti program was used to describe older programs having "fragmented and scattered files". Spaghetti code can also describe an anti-pattern in which object-oriented code is written in a procedural style, such as by creating classes whose methods are overly long and messy, or forsaking object-orient ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Branch Displacement Optimization
A branch, sometimes called a ramus in botany, is a woody structural member connected to the central trunk of a tree (or sometimes a shrub). Large branches are known as boughs and small branches are known as twigs. The term ''twig'' usually refers to a terminus, while ''bough'' refers only to branches coming directly from the trunk. Due to a broad range of species of trees, branches and twigs can be found in many different shapes and sizes. While branches can be nearly horizontal, vertical, or diagonal, the majority of trees have upwardly diagonal branches. A number of mathematical properties are associated with tree branchings; they are natural examples of fractal patterns in nature, and, as observed by Leonardo da Vinci, their cross-sectional areas closely follow the da Vinci branching rule. Terminology Because of the enormous quantity of branches in the world, there are numerous names in English alone for them. In general however, unspecific words for a branch (such as ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]