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Jump Threading
In computing, jump threading is a compiler optimization of one jump directly to a second jump. If the second condition is a subset or inverse of the first, it can be eliminated, or threaded through the first jump. This is easily done in a single pass through the program, following acyclic chained jumps until the compiler arrives at a fixed point. Benefits The primary benefit of jump threading is the reduction of the amount of dynamically executed jumps. This makes way for further optimizations as there is a decrease in the number of conditionals, which will improve performance. On average one can expect 2-3 instructions being omitted as a result from a successful removal of a runtime branch. Examples The following pseudocode demonstrates when a jump may be threaded. 10. a = SomeNumber(); 20. IF a > 10 GOTO 50 ... 50. IF a > 0 GOTO 100 ... The jump on line 50 will always be taken if the jump on line 20 is taken. Therefore, for as long as line 100 is within ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computer, computing machinery. It includes the study and experimentation of algorithmic processes, and the development of both computer hardware, hardware and software. Computing has scientific, engineering, mathematical, technological, and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology, and software engineering. The term ''computing'' is also synonymous with counting and calculation, calculating. In earlier times, it was used in reference to the action performed by Mechanical computer, mechanical computing machines, and before that, to Computer (occupation), human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. ...
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Compiler Optimization
An optimizing compiler is a compiler designed to generate code that is optimized in aspects such as minimizing program execution time, memory usage, storage size, and power consumption. Optimization is generally implemented as a sequence of optimizing transformations, a.k.a. compiler optimizations algorithms that transform code to produce semantically equivalent code optimized for some aspect. Optimization is limited by a number of factors. Theoretical analysis indicates that some optimization problems are NP-complete, or even undecidable. Also, producing perfectly ''optimal'' code is not possible since optimizing for one aspect often degrades performance for another. Optimization is a collection of heuristic methods for improving resource usage in typical programs. Categorization Local vs. global scope Scope describes how much of the input code is considered to apply optimizations. Local scope optimizations use information local to a basic block. Since basic blocks cont ...
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Subset
In mathematics, a Set (mathematics), set ''A'' is a subset of a set ''B'' if all Element (mathematics), elements of ''A'' are also elements of ''B''; ''B'' is then a superset of ''A''. It is possible for ''A'' and ''B'' to be equal; if they are unequal, then ''A'' is a proper subset of ''B''. The relationship of one set being a subset of another is called inclusion (or sometimes containment). ''A'' is a subset of ''B'' may also be expressed as ''B'' includes (or contains) ''A'' or ''A'' is included (or contained) in ''B''. A ''k''-subset is a subset with ''k'' elements. When quantified, A \subseteq B is represented as \forall x \left(x \in A \Rightarrow x \in B\right). One can prove the statement A \subseteq B by applying a proof technique known as the element argument:Let sets ''A'' and ''B'' be given. To prove that A \subseteq B, # suppose that ''a'' is a particular but arbitrarily chosen element of A # show that ''a'' is an element of ''B''. The validity of this technique ...
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Inverse (logic)
In logic, an inverse is a type of conditional sentence which is an immediate inference made from another conditional sentence. More specifically, given a conditional sentence of the form P \rightarrow Q , the inverse refers to the sentence \neg P \rightarrow \neg Q . Since an inverse is the Contraposition, contrapositive of the Converse (logic), converse, inverse and converse are logically equivalent to each other. For example, substituting propositions in natural language for logical variables, the inverse of the following conditional proposition :"If it's raining, then Sam will meet Jack at the movies." would be :"If it's not raining, then Sam will not meet Jack at the movies." The inverse of the inverse, that is, the inverse of \neg P \rightarrow \neg Q , is \neg \neg P \rightarrow \neg \neg Q , and since the double negation of any statement is equivalent to the original statement in classical logic, the inverse of the inverse is logically equivalent to the original conditio ...
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Runtime (program Lifecycle Phase)
Execution in computer engineering, computer and software engineering is the process by which a computer or virtual machine interprets and acts on the instructions of a computer program. Each instruction of a program is a description of a particular action which must be carried out, in order for a specific problem to be solved. Execution involves repeatedly following a "Instruction cycle, fetch–decode–execute" cycle for each instruction done by the control unit. As the executing machine follows the instructions, specific effects are produced in accordance with the Formal semantics of programming languages, semantics of those instructions. Programs for a computer may be executed in a Batch processing, batch process without human interaction or a User (computing), user may type Command (computing), commands in an Session (computer science), interactive session of an Interpreter (computing), interpreter. In this case, the "commands" are simply program instructions, whose executio ...
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Branch (computer Science)
A branch, jump or transfer is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from its default behavior of executing instructions in order. ''Branch'' (or ''branching'', ''branched'') may also refer to the act of switching execution to a different instruction sequence as a result of executing a branch instruction. Branch instructions are used to implement control flow in program loops and conditionals (i.e., executing a particular sequence of instructions only if certain conditions are satisfied). A branch instruction can be either an ''unconditional branch'', which always results in branching, or a ''conditional branch'', which may or may not cause branching depending on some condition. Also, depending on how it specifies the address of the new instruction sequence (the "target" address), a branch instruction is generally classified as ''direct'', ''indirect'' or ''relative'', meaning that the ...
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Pseudocode
In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actions and conditions. Although pseudocode shares features with regular programming languages, it is intended for human reading rather than machine control. Pseudocode typically omits details that are essential for machine implementation of the algorithm, meaning that pseudocode can only be verified by hand. The programming language is augmented with natural language description details, where convenient, or with compact mathematical notation. The reasons for using pseudocode are that it is easier for people to understand than conventional programming language code and that it is an efficient and environment-independent description of the key principles of an algorithm. It is commonly used in textbooks and scientific publications to document ...
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Truth Value
In logic and mathematics, a truth value, sometimes called a logical value, is a value indicating the relation of a proposition to truth, which in classical logic has only two possible values ('' true'' or '' false''). Truth values are used in computing as well as various types of logic. Computing In some programming languages, any expression can be evaluated in a context that expects a Boolean data type. Typically (though this varies by programming language) expressions like the number zero, the empty string, empty lists, and null are treated as false, and strings with content (like "abc"), other numbers, and objects evaluate to true. Sometimes these classes of expressions are called falsy and truthy. For example, in Lisp, nil, the empty list, is treated as false, and all other values are treated as true. In C, the number 0 or 0.0 is false, and all other values are treated as true. In JavaScript, the empty string (""), null, undefined, NaN, +0, −0 and false are ...
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Logical Conjunction
In logic, mathematics and linguistics, ''and'' (\wedge) is the Truth function, truth-functional operator of conjunction or logical conjunction. The logical connective of this operator is typically represented as \wedge or \& or K (prefix) or \times or \cdot in which \wedge is the most modern and widely used. The ''and'' of a set of operands is true if and only if ''all'' of its operands are true, i.e., A \land B is true if and only if A is true and B is true. An operand of a conjunction is a conjunct. Beyond logic, the term "conjunction" also refers to similar concepts in other fields: * In natural language, the denotation of expressions such as English language, English "Conjunction (grammar), and"; * In programming languages, the Short-circuit evaluation, short-circuit and Control flow, control structure; * In set theory, Intersection (set theory), intersection. * In Lattice (order), lattice theory, logical conjunction (Infimum and supremum, greatest lower bound). Notati ...
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Expression (computer Science)
In computer science, an expression is a Syntax (programming languages), syntactic entity in a programming language that may be evaluated to determine its value (computer science), value. It is a combination of one or more Constant (programming), constants, variable (programming), variables, function (programming), functions, and operator (programming), operators that the programming language interprets (according to its particular Order of operations, rules of precedence and of Associative property, association) and computes to produce ("to return", in a state (computer science), stateful environment) another value. This process, for mathematical expressions, is called ''evaluation''. In simple settings, the return type, resulting value is usually one of various primitive data type, primitive types, such as string (computer science), string, boolean expression, boolean, or numerical (such as integer (computer science), integer, floating-point number, floating-point, or complex data t ...
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Logical Disjunction
In logic, disjunction (also known as logical disjunction, logical or, logical addition, or inclusive disjunction) is a logical connective typically notated as \lor and read aloud as "or". For instance, the English language sentence "it is sunny or it is warm" can be represented in logic using the disjunctive formula S \lor W , assuming that S abbreviates "it is sunny" and W abbreviates "it is warm". In classical logic, disjunction is given a truth functional semantics according to which a formula \phi \lor \psi is true unless both \phi and \psi are false. Because this semantics allows a disjunctive formula to be true when both of its disjuncts are true, it is an ''inclusive'' interpretation of disjunction, in contrast with exclusive disjunction. Classical proof theoretical treatments are often given in terms of rules such as disjunction introduction and disjunction elimination. Disjunction has also been given numerous non-classical treatments, motivated by problems ...
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Label (computer Science)
In programming languages, a label is a sequence of characters that identifies a location within source code. In most languages, labels take the form of an Identifier (computer languages), identifier, often followed by a punctuation, punctuation character (e.g., a Colon (punctuation), colon). In many high level programming languages, high-level languages, the purpose of a label is to act as the destination of a GOTO statement. In assembly language, labels can be used anywhere an Memory address, address can (for example, as the operand of a JMP (x86 instruction), JMP or MOV (x86 instruction), MOV instruction). Also in Pascal (programming language), Pascal and its derived variations. Some languages, such as Fortran and BASIC, support numeric labels. Labels are also used to identify an entry point into a compiler, compiled sequence of statements (e.g., during debugging). C In C (programming language), C a label identifies a statement in the code. A single statement can have mult ...
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