Jarek Kolář
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Jarek Kolář
Jaroslav Kolář (born November 8, 1977)Commercial register at justice.cz, identification number (IČ) 25513648, PTERODON, s.r.o., the Articles (in Czech ''společenská smlouva'') were signed on 17 October 1997 is a Czech video game designer and producer. In the early 1990s he enjoyed playing LucasArts adventure games, especially '' Indy III'' and '' Monkey Island I''.Haquel P. Tickwa, ''Na hraní už nemáme čas'', Excalibur 36, page 6 (interview with Petr Vlček and Jaroslav Kolář) While studying at the secondary school ''Gymnázium Slovanské náměstí'' in Brno, he met programmer Petr Vlček and they together created a parody of ''Monkey Island'' where Guybrush ( transcribed as Gájbraš) had to escape from an island inhabited by donkeys.Petr Ticháček, Jarek Kolář o počátcích CZ herní scény', 21. June 2000, bonusweb.idnes.cz (interview with Jarek Kolář) His opponent was LeGek, a brother of LeChuck (with reference to the book '' Chuk and Gek'' by Arkady Gaidar a ...
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Czechoslovakia
, rue, Чеськословеньско, , yi, טשעכאסלאוואקיי, , common_name = Czechoslovakia , life_span = 1918–19391945–1992 , p1 = Austria-Hungary , image_p1 = , s1 = Czech Republic , flag_s1 = Flag of the Czech Republic.svg , s2 = Slovakia , flag_s2 = Flag of Slovakia.svg , image_flag = Flag of Czechoslovakia.svg , flag = Flag of Czechoslovakia , flag_type = Flag(1920–1992) , flag_border = Flag of Czechoslovakia , image_coat = Middle coat of arms of Czechoslovakia.svg , symbol_type = Middle coat of arms(1918–1938 and 1945–1961) , image_map = Czechoslovakia location map.svg , image_map_caption = Czechoslovakia during the interwar period and the Cold War , national_motto = , anthems = ...
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Polička
Polička (; german: Politschka) is a town in Svitavy District in the Pardubice Region of the Czech Republic. It has about 8,700 inhabitants. The historic town centre is well preserved and is protected by law as an urban monument zone. Administrative parts Polička is made up of town parts of Polička-Město, Dolní Předměstí and Horní Předměstí, and villages of Lezník, Modřec and Střítež. Etymology Polička was founded in the area of meadows and forests called ''Napolickach'', which most likety meant "on the plains", and the town's name was derived from this local name. Geography Polička is located about west of Svitavy and southeast of Pardubice. It lies in the Svitavy Uplands. It is situated on the borderline of historical lands of Bohemia and Moravia. The Bílý brook flows through the town and supplies Synský pond in the centre of the town. History Until 1200, the area was under the administration of the Praemonstratensian monastery in Litomyšl. Poličk ...
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Mafia II
''Mafia II'' is a 2010 action-adventure game developed by 2K Czech and published by 2K Games. It was released in August 24 2010 for PlayStation 3, Windows, and Xbox 360. The game is a standalone sequel to 2002's ''Mafia (video game), Mafia'', and the second installment in the Mafia (series), ''Mafia'' series. Set within the fictional city of Empire Bay from 1945 to 1951, the story follows Vito Scaletta, a young Sicillian-American Gangster, mobster and Veteran, war veteran, who becomes caught in a power struggle among the city's American Mafia, Mafia Crime family, crime families while attempting to pay back his father's debts and secure a better lifestyle alongside his best friend. The game is played from a Third-person view, third-person perspective and its world is navigated on-foot or by vehicle. The player character's criminal activities may incite a response from law enforcement agencies, measured by a "Fugitive, wanted" system that governs the aggression of their response. D ...
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Tactical Shooter
A tactical shooter is a video game genre, subgenre of shooter games that cover both the first-person shooter and third-person shooter genres. These games aim to simulate realistic combat through slower-paced and punishing gameplay. This makes tactics, planning, and cooperation more important than quick reflexes, thus lending the tactical shooter subgenre its name. The tactical shooter genre originated in the late 1980s, but was first popularized in the late 1990s with the releases of several successful tactical shooters. The popularity of the genre lasted until a decline in popularity in the mid-to-late 2000s, following the discontinuation or reboots of some tactical shooter franchises, and the successes of "arcade-style" action shooters that eschewed traditional genre aspects in favor of cinematic or audience-accessible gameplay. In the mid-to-late 2010s and early 2020s, traditional tactical shooters saw a revitalization following the successes of numerous titles. Though they ...
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Open Plan
Open plan is the generic term used in architectural and interior design for any floor plan that makes use of large, open spaces and minimizes the use of small, enclosed rooms such as private offices. The term can also refer to landscaping of housing estates, business parks, etc., in which there are no defined property boundaries, such as hedges, fences, or walls. Open-plan office designs (e.g., tables with no visual barriers) reduce short-term building costs, compared to cubicles or private offices, and result in persistently lower productivity, dramatically fewer face-to-face interactions among staff, and a higher number of sick days. An open office plan may have permanently assigned spaces at a table, or it may be used as a flex space or hot desking program. In residential design, ''open plan'' or ''open concept'' (the term used mainly in Canada) describes the elimination of barriers such as walls and doors that traditionally separated distinct functional areas, such as co ...
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Take-Two Interactive
Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal game development studios. Take-Two created the Private Division label to support publishing from independent developers and more recently announced a new internal studio for the label called Intercept Games. The company also formed Ghost Story Games which was a former 2K studio under the name Irrational Games. The company acquired the developers Socialpoint, Playdots and Nordeus to establish itself in the mobile game market. The company also owns 50% of professional esports organization NBA 2K League. Take-Two's combined portfolio includes franchises such as ''BioShock'', ''Borderlands'', ''Grand Theft Auto'', ''NBA 2K'', and ''Red Dead'' among others. As of March 2018, it is the third-largest publicly traded game company in the Americas an ...
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Hidden & Dangerous
''Hidden & Dangerous'' is a 1999 tactical first-person shooter video game developed by Illusion Softworks and published by Take-Two Interactive and TalonSoft for Windows, Dreamcast and PlayStation. The PlayStation port of the game was developed by Tarantula Studios. It is regarded as one of the pioneering tactical first-person shooters. A sequel, '' Hidden & Dangerous 2'', was released in 2003. Gameplay The player controls a four-man British Special Air Service (SAS) team executing a number of important missions during World War II. The game features soldier selection prior to each mission. A comprehensive load-out sequence is also available where players have access to a variety of weapons and equipment. Mission briefings outline objectives, intelligence on enemy strengths and recommended plans of advance. During missions, players can command directly by toggling through the soldiers in their squad, voice commands or a tactical map which allows for real time control or pla ...
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Illusion Softworks
2K Czech, s.r.o. (formerly Illusion Softworks, a.s.) was a Czech video game developer based in Brno. Founded as Illusion Softworks in 1997 by Petr Vochozka and Jan Kudera. The company was acquired by Take-Two Interactive in January 2008 and subsequently organised under the 2K label, becoming 2K Czech. The studio was merged into 2K's Hangar 13 in 2017. The company is best known for creating the ''Mafia'' series. History Illusion Softworks Illusion Softworks was established in 1997 in Brno by Petr Vochozka and Jan Kudera. The company succeeded Vochozka's video game publisher, Vochozka Trading, through funding provided by Kudera's Cash Reform fund. The team initially comprised only five people, including Vochozka and Kudera. The team would expand to 40 people by the release of Mafia in 2002. The studio provided assistance to Silver Wish Games for the production of ''Wings of War'', ''Chameleon'' and ''Circus Empire''. In September 2007, several Illusions Softworks employees ...
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Flying Heroes
''Flying Heroes'' is a fantasy action game produced by Take 2 Interactive, Illusion Softworks, and Pterodon. Gameplay Flying Heroes is an arena based shooter game that takes place on various flying creatures. There are four clans to choose from, with varying creatures or machines for players. The four clans are: Sky Knights, Lizard Riders, Hammercraft, and Magion. Each clan offers different options, such as different amounts of health, different weapons and different flying crafts. There is also a multiplayer mode. In the beginning, or in the demo, only Lizard Riders and Magion are available choices; Sky Knights and Hammercraft become available when the career mode is beaten. Career Mode In career mode the player battles in three different leagues in a variety of arenas; the Iron league initially, followed by the Silver league and culminating in the Golden league. In order to proceed onto the next league, the player must be the highest ranked pilot in the league at the end ...
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Pterodon (company)
Pterodon was a game developer located in the Czech Republic. Pterodon was founded in 1997 by Jarek Kolář and Michal Janáček. In the year of 2006 they joined Illusion Softworks. Released games * ''Tajemství Oslího ostrova'' (1994) ( PC), an adventure game. * ''7 dní a 7 nocí'' (1994) (PC), an adventure game. * ''Hesperian Wars'' (1998) (PC), a realtime strategy game. A Germany-exclusive title. * ''Flying Heroes'' (2000) (PC), action fantasy game * ''Vietcong'' (2003) (PC), first-person shooter war-game, sold over 1 million copies, thereby is one of the best selling PC games * '' Vietcong: Fist Alpha'' (2004) (PC) (Xbox) (PlayStation 2), first-person shooter war game served as expansion to Vietcong in 2003 * ''Vietcong 2 ''Vietcong 2'' is a tactical shooter video game, developed by Pterodon and Illusion Softworks, published by 2K for Microsoft Windows in October 2005, and set during the Vietnam War. It is the direct sequel to ''Vietcong''. Gameplay The story ta ...'' (2005 ...
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Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. This includes the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprite (computer graphics), sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS. The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by the Amiga 500 Plus, and Am ...
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Promiscuity
Promiscuity is the practice of engaging in sexual activity frequently with different Sexual partner, partners or being indiscriminate in the choice of sexual partners. The term can carry a moral judgment. A common example of behavior viewed as promiscuous by many cultures is the one-night stand, and its frequency is used by researchers as a marker for promiscuity. What sexual behavior is considered promiscuous varies between cultures, as does the prevalence of promiscuity. Different standards are often applied to different genders and civil statutes. Feminism, Feminists have traditionally argued a significant double standard exists between how men and women are judged for promiscuity. Historically, stereotypes of the promiscuous woman have tended to be pejorative, such as "the slut" or "the harlot", while male stereotypes have been more varied, some expressing approval, such as "the stud" or "the player", while others imply societal deviance, such as "the womanizer" or "the philand ...
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