Jazz Jackrabbit (game)
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Jazz Jackrabbit (game)
''Jazz Jackrabbit'' is a 1994 platform game developed and published by Epic MegaGames. It was released for MS-DOS-based computers. On November 30, 2017, the game was re-released on GOG.com along with ''Jazz Jackrabbit 2'', with support for Windows, macOS, and Linux. Gameplay ''Jazz Jackrabbit'' is a 2D platform game. The game is divided into six episodes. Each episode has three planets (worlds), with every planet itself consisting of two levels (some planets have an additional secret level). The final level of every episode features a boss that the player must deal with in order to complete the level. Episodes are tied by a single storyline usually progressing after each episode is finished. Gameplay mechanics in ''Jazz'' are very similar to ''Zools, with the exception of not being able to destroy the enemies by simply jumping at them (which was not added until the second game). Jazz will run faster and jump higher the longer he runs, avoiding chasms that might lead to harmful ...
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Epic MegaGames
Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland. Following its first commercial video game release, '' ZZT'' (1991), the company became Epic MegaGames, Inc. in early 1992 and brought on Mark Rein, who has been its vice president since. After moving the headquarters to Cary in 1999, the studio changed its name to Epic Games. Epic Games develops Unreal Engine, a commercially available game engine which also powers their internally developed video games, such as ''Fortnite'' and the ''Unreal (video game series), Unreal'', ''Gears of War'' and ''Infinity Blade'' series. In 2014, Unreal Engine was named the "most successful videogame engine" by ''Guinness World Records''. Epic Games owns the game developers Chair Entertainment, Psyonix, Mediatonic and Harmonix, as well as cloud-base ...
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Boss (video Gaming)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again ...
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Hare
Hares and jackrabbits are mammals belonging to the genus ''Lepus''. They are herbivores, and live solitarily or in pairs. They nest in slight depressions called forms, and their young are able to fend for themselves shortly after birth. The genus includes the largest lagomorphs. Most are fast runners with long, powerful hind legs, and large ears to dissipate body heat. Hare species are native to Africa, Eurasia and North America. A hare less than one year old is called a "leveret". A group of hares is called a "husk", a "down" or a "drove". Members of the ''Lepus'' genus are considered true hares, distinguishing them from rabbits which make up the rest of the Leporidae family. However, there are five leporid species with "hare" in their common names which are not considered true hares: the hispid hare (''Caprolagus hispidus''), and four species known as red rock hares (comprising ''Pronolagus''). Conversely, several ''Lepus'' species are called "jackrabbits", but classed as ...
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Damsel In Distress
The damsel in distress is a recurring narrative device in which one or more men must rescue a woman who has either been kidnapped or placed in general peril. Kinship, love, or lust (or a combination of those) gives the male protagonist the motivation or compulsion to initiate the narrative. The female character herself may be competent, but still finds herself in this type of situation. The helplessness of these fictional females, according to some critics, is linked to views outside of fiction that women as a group need to be taken care of by men. The evolution of the trope throughout history has been described as such: "What changes through the decades isn’t the damsel (the woman is always the weak victim in need of the male savior) – it’s the attacker. The faces of the attacker in popular media are legion: monsters, mad scientists, Nazis, hippies, bikers, aliens... whichever group best meets the collective fears of a culture gets the role". Etymology The word "damsel ...
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The Tortoise And The Hare
"The Tortoise and the Hare" is one of Aesop's Fables and is numbered 226 in the Perry Index. The account of a race between unequal partners has attracted conflicting interpretations. The fable itself is a variant of a common folktale theme in which ingenuity and trickery (rather than doggedness) are employed to overcome a stronger opponent. An ambiguous story The story concerns a Hare who ridicules a slow-moving Tortoise. Tired of the Hare's arrogant behaviour, the Tortoise challenges him to a race. The hare soon leaves the tortoise behind and, confident of winning, takes a nap midway through the race. When the Hare awakes, however, he finds that his competitor, crawling slowly but steadily, has arrived before him. The later version of the story in La Fontaine's Fables (VI.10), while more long-winded, differs hardly at all from Aesop's. As in several other fables by Aesop, the lesson it is teaching appears ambiguous. In Classical times it was not the Tortoise's plucky conduct in ...
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Aesop
Aesop ( or ; , ; c. 620–564 BCE) was a Greek fabulist and storyteller credited with a number of fables now collectively known as ''Aesop's Fables''. Although his existence remains unclear and no writings by him survive, numerous tales credited to him were gathered across the centuries and in many languages in a storytelling tradition that continues to this day. Many of the tales associated with him are characterized by anthropomorphic animal characters. Scattered details of Aesop's life can be found in ancient sources, including Aristotle, Herodotus, and Plutarch. An ancient literary work called ''The Aesop Romance'' tells an episodic, probably highly fictional version of his life, including the traditional description of him as a strikingly ugly slave () who by his cleverness acquires freedom and becomes an adviser to kings and city-states. Older spellings of his name have included ''Esop(e)'' and ''Isope''. Depictions of Aesop in popular culture over the last 2,500 yea ...
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Jazz Jackrabbit Secret Deserto Level
Jazz is a music genre that originated in the African-American communities of New Orleans, Louisiana in the late 19th and early 20th centuries, with its roots in blues and ragtime. Since the 1920s Jazz Age, it has been recognized as a major form of musical expression in traditional and popular music. Jazz is characterized by swing and blue notes, complex chords, call and response vocals, polyrhythms and improvisation. Jazz has roots in European harmony and African rhythmic rituals. As jazz spread around the world, it drew on national, regional, and local musical cultures, which gave rise to different styles. New Orleans jazz began in the early 1910s, combining earlier brass band marches, French quadrilles, biguine, ragtime and blues with collective polyphonic improvisation. But jazz did not begin as a single musical tradition in New Orleans or elsewhere. In the 1930s, arranged dance-oriented swing big bands, Kansas City jazz (a hard-swinging, bluesy, improvisational style), ...
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Third-person Shooter
Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'em up games also employ a third-person perspective, the TPS genre is distinguished by having the game presented with the player's avatar as a primary focus of the camera's view. Definition A third-person shooter is a game structured around shooting,Nate Garrets, ''The Meaning and Culture of Grand Theft Auto: critical essays'' (McFarland, 2006)159 and in which the player can see the avatar on-screen in a third-person view.Anne-Marie Schreiner,Does Lara Croft Wear Fake Polygons? Gender and Gender-Role Subversion in Computer Adventure Games '' Leonardo Journal'', Vol. 34, No. 3 (2001): 222. Third-person shooters are distinguished from other shooter games that may present the game from a third-person view such as shoot 'me ups, as the game is ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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Trinitrotoluene
Trinitrotoluene (), more commonly known as TNT, more specifically 2,4,6-trinitrotoluene, and by its preferred IUPAC name 2-methyl-1,3,5-trinitrobenzene, is a chemical compound with the formula C6H2(NO2)3CH3. TNT is occasionally used as a reagent in chemical synthesis, but it is best known as an explosive material with convenient handling properties. The explosive yield of TNT is considered to be the standard comparative convention of bombs and asteroid impacts. In chemistry, TNT is used to generate charge transfer salts. History TNT was first prepared in 1863 by German chemist Julius Wilbrand and originally used as a yellow dye. Its potential as an explosive was not recognized for three decades, mainly because it was too difficult to detonate because it was less sensitive than alternatives. Its explosive properties were first discovered in 1891 by another German chemist, Carl Häussermann. TNT can be safely poured when liquid into shell cases, and is so insensitive that i ...
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Power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power pellets from '' Pac-Man'' (regarded as the first power-up) and the Super Mushroom from ''Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video games, by the fact that they ta ...
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Life (gaming)
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest or a continue particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks. History Lives may have originated fr ...
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