Jake2
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Jake2
Jake2 is a Java port of the GPL release of the Quake II game engine. History The 0.9.1 version of Jake2 was shown by the JOGL team for JavaOne 2004, to present an example of Java-OpenGL interoperability. Jake2 has since been used by Sun as an example of Java Web Start capabilities for games distribution over the internet. As of August 2012, development is still active in the LWJake2 fork, which removed JOGL/JOAL in favor of the LWJGL. As of October 2012, a fork using the current version of Java OpenGL and Java OpenAL has been made available on git repository The game can be played online, launched as an Applet or Webstart. The new enhancements allows Jake2 to be run on mobile platforms as well, due to utilizing Jogl's OpenGL fixed function emulation via OpenGL ES2, or directly via OpenGL ES1. Joal enhancements further allows audio output on mobile devices. The fork has been updated in June 2013 for the latest Jogl release. Last update to Jake2 by the original authors - ...
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Quake II
''Quake II'' is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the Quake (series), ''Quake'' series, but not a direct sequel to ''Quake (video game), Quake''. The game's storyline is continued in its expansions and ''Quake 4''. The soundtrack for ''Quake II'' was mainly provided by Sonic Mayhem, with some additional tracks by Bill Brown (composer), Bill Brown; the main theme was also composed by Bill Brown and Rob Zombie, and one track by Jer Sypult. The soundtrack for the Nintendo 64 version of the game was composed by Aubrey Hodges, credited as Ken "Razor" Richmond. Gameplay ''Quake II'' is a first-person shooter, in which the player shoots enemies from the perspective of the main character. The gameplay is very similar to that featured in ''Quake'', in terms of movement and controls, although the player's movement speed has been slowed down, and the player now has the ability to crouch. The game re ...
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Java Web Start
In computing, Java Web Start (also known as JavaWS, javaws or JAWS) is a deprecated framework developed by Sun Microsystems (now Oracle) that allows users to start application software for the Java Platform directly from the Internet using a web browser. The technology enables seamless version updating for globally distributed applications and greater control of memory allocation to the Java virtual machine. Java Web Start was distributed as part of the Java Platform until being removed in Java SE 11, following its deprecation in Java SE 9. The code for Java Web Start was not released by Oracle as part of OpenJDK, and thus OpenJDK originally did not support it. IcedTea-Web provides an independent open source implementation of Java Web Start that is currently developed by the AdoptOpenJDK community, RedHat and Karakun AG, and which is bundled in the official OpenJDK installer. Next to this OpenWebStart provides an open source based implementation that is based on IcedTea-Web but ...
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Java OpenGL
Java OpenGL (JOGL) is a wrapper library (computer science), library that allows OpenGL to be used in the Java (programming language), Java programming language. It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Sun Microsystems Game Technology Group. Since 2010, it has been an independent open-source software, open-source project under a BSD licenses, BSD license. It is the reference implementation for Java Bindings for OpenGL (JSR-231). JOGL allows access to most OpenGL features available to C (programming language), C language programs through the use of the Java Native Interface (JNI). It offers access to both the standard GL* functions along with the GLU* functions; however the OpenGL Utility Toolkit (GLUT) library is not available for window-system related calls, as Java has its own windowing systems: Abstract Window Toolkit (AWT), Swing (Java), Swing, and some OpenGL#Development, extensions. Design The base Op ...
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Frame Rate
Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be called the , and be expressed in hertz. Frame rate in electronic camera specifications may refer to the maximal possible rate, where, in practice, other settings (such as exposure time) may reduce the frequency to a lower number. Human vision The temporal sensitivity and resolution of human vision varies depending on the type and characteristics of visual stimulus, and it differs between individuals. The human visual system can process 10 to 12 images per second and perceive them individually, while higher rates are perceived as motion. Modulated light (such as a computer display) is perceived as stable by the majority of participants in studies when the rate is higher than 50 Hz. This perception of modulated light as steady is known ...
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Google
Google LLC () is an American multinational technology company focusing on search engine technology, online advertising, cloud computing, computer software, quantum computing, e-commerce, artificial intelligence, and consumer electronics. It has been referred to as "the most powerful company in the world" and one of the world's most valuable brands due to its market dominance, data collection, and technological advantages in the area of artificial intelligence. Its parent company Alphabet is considered one of the Big Five American information technology companies, alongside Amazon, Apple, Meta, and Microsoft. Google was founded on September 4, 1998, by Larry Page and Sergey Brin while they were PhD students at Stanford University in California. Together they own about 14% of its publicly listed shares and control 56% of its stockholder voting power through super-voting stock. The company went public via an initial public offering (IPO) in 2004. In 2015, Google was reor ...
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Google Web Toolkit
Google Web Toolkit (GWT ), or GWT Web Toolkit, is an open-source set of tools that allows web developers to create and maintain JavaScript front-end applications in Java. It is licensed under the Apache License 2.0. GWT emphasizes reusable approaches to everyday web development tasks, namely asynchronous remote procedure calls, history management, bookmarking, UI abstraction, internationalization, and cross-browser portability. History GWT version 1.0 RC 1 was released on May 16, 2006. Google announced GWT at the JavaOne conference in 2006. In August 2010, Google acquired Instantiations, a company known for focusing on Eclipse Java developer tools, including GWT Designer, which is now bundled with Google Plugin for Eclipse. In 2011 with the introduction of the Dart programming language, Google reassured the GWT community that GWT would continue to be supported for the foreseeable future but also hinted at a possible rapprochement between the two Google approaches t ...
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Lightweight Java Game Library
The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan, OpenGL, OpenAL and OpenCL. The primary goal of the project is to provide a way for Java developers to get access to resources that are otherwise unavailable or poorly implemented on the existing Java platform. The main philosophy is to expose underlying technology as a thin wrapper, thus creating an API close to the original. It is also the basis of many high-level Java game engines and libraries, such as libGDX or the jMonkeyEngine. History Development of the library began in 2002 with the release of J2SE 1.4, making use of the newly-added non-blocking I/O operations and off-heap memory access. These additions to the JDK allowed for better access to native memory and libraries not a part of the JD ...
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OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992; applications use it extensively in the fields of computer-aided design (CAD), virtual reality, scientific visualization, information visualization, flight simulation, and video games. Since 2006, OpenGL has been managed by the non-profit technology consortium Khronos Group. Design The OpenGL specification describes an abstract API for drawing 2D and 3D graphics. Although it is possible for the API to be implemented entirely in software, it is designed to be implemented mostly or entirely in hardware. The API is defined as a set of functions which may be called by the client program, alongside a set of named intege ...
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O'Reilly Media
O'Reilly Media (formerly O'Reilly & Associates) is an American learning company established by Tim O'Reilly that publishes books, produces tech conferences, and provides an online learning platform. Its distinctive brand features a woodcut of an animal on many of its book covers. Company Early days The company began in 1978 as a private consulting firm doing technical writing, based in the Cambridge, Massachusetts area. In 1984, it began to retain publishing rights on manuals created for Unix vendors. A few 70-page "Nutshell Handbooks" were well-received, but the focus remained on the consulting business until 1988. After a conference displaying O'Reilly's preliminary Xlib manuals attracted significant attention, the company began increasing production of manuals and books. The original cover art consisted of animal designs developed by Edie Freedman because she thought that Unix program names sounded like "weird animals". Global Network Navigator In 1993 O'Reilly Media creat ...
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Cross-platform
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application may run on Microsoft Windows, Linux, and macOS. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, Kivy, Qt, Flutter, NativeScript, Xamarin, Phonegap, Ionic, and React Native. Platforms ''Platform'' can refer to the type of processor (CPU) or other hardware on which an operating system (OS) or application runs, t ...
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Athlon
Athlon is the brand name applied to a series of x86-compatible microprocessors designed and manufactured by Advanced Micro Devices (AMD). The original Athlon (now called Athlon Classic) was the first seventh-generation x86 processor and the first desktop processor to reach speeds of one gigahertz (GHz). It made its debut as AMD's high-end processor brand on June 23, 1999. Over the years AMD has used the Athlon name with the 64-bit Athlon 64 architecture, the Athlon II, and Accelerated Processing Unit (APU) chips targeting the Socket AM1 desktop System on a chip, SoC architecture, and Socket AM4 Zen microarchitecture. The modern Zen-based Athlon with a Radeon, Radeon Graphics processor was introduced in 2019 as AMD's highest-performance entry-level processor. Athlon comes from the Ancient Greek (''athlon''), meaning "(sport) contest", or "prize of a contest", or "place of a contest; arena". With the Athlon name originally used for AMD's high-end processors, AMD ...
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Multi-licensing
Multi-licensing is the practice of distributing software under two or more different sets of terms and conditions. This may mean multiple different software licenses or sets of licenses. Prefixes may be used to indicate the number of licenses used, e.g. dual-licensed for software licensed under two different licenses. When software is multi-licensed, recipients can typically choose the terms under which they want to use or distribute the software, but the simple presence of multiple licenses in a software package or library does not necessarily indicate that the recipient can freely choose one or the other. In some cases, especially when the software has multiple origins, ''all'' the accompanied licenses apply at the same time. The applicability of the different licenses has to be individually checked. The distributor may or may not apply a fee to either option. The two usual motivations for multi-licensing are license compatibility and market segregation based business model ...
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