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Jak And Daxter (series)
''Jak and Daxter'' is an action-adventure video game franchise created by Andy Gavin and Jason Rubin and owned by Sony Interactive Entertainment. The series was originally developed by Naughty Dog with a number of installments being outsourced to Ready at Dawn and High Impact Games. The first game, '' Jak and Daxter: The Precursor Legacy'', released on December 3, 2001, was one of the earliest titles for the PlayStation 2, and is regarded as a defining franchise for the console. The games are story-based platformers that feature a mixture of action, racing and puzzle solving. The series is set in a fictional universe that incorporates science fantasy, steampunk, cyberpunk, and mystical elements, while centering on the eponymous characters as they try to uncover the secrets of their world, and unravel the mysteries left behind by an ancient race called the Precursors. The games are inspired by a combination of Eastern and Western culture, a decision made among the team memb ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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The Precursor Legacy
''Jak and Daxter: The Precursor Legacy'' is a 2001 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the Sony PlayStation 2 on December 3, 2001, as the first game of the ''Jak and Daxter'' series. The game follows the protagonist, a young teenager named Jak, as he tries to help his friend Daxter after he is transformed into an ''ottsel'', a fictional hybrid of an otter and a weasel. With the help of Samos the Sage, a master of the mysterious energy called 'Eco' created by an ancient race known as the Precursors, the pair learn that they must save their world from the rogue sages Gol and Maia Acheron, who plan to flood the world with "Dark Eco", a mysterious substance which corrupts all it touches. The game offers a large range of missions, collectibles and objectives often in the form of minigames which provide a variety of gameplay experiences, as well as puzzles and platforming stages which are completed by the player to pr ...
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Combat Racing
Combat (French for ''fight'') is a purposeful violent conflict meant to physically harm or kill the opposition. Combat may be armed (using weapons) or unarmed ( not using weapons). Combat is sometimes resorted to as a method of self-defense, or can be used as a tool to impose one's will on others. An instance of combat can be a stand-alone confrontation or a small part of a much larger violent conflict. Instances of combat may also be benign and recreational, as in the cases of combat sports and mock combat. Combat may comply with, or be in violation of local or international laws regarding conflict. Examples of rules include the Geneva Conventions (covering the treatment of people in war), medieval chivalry, the Marquess of Queensberry rules (covering boxing) and several forms of combat sports. Hand-to-hand combat Hand-to-hand combat ( melee) is combat at very close range, attacking the opponent with the body (striking, kicking, strangling, etc.) and/or with a melee we ...
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PlayStation Suite
PlayStation Mobile (formerly PlayStation SuiteHinkle, David. (2012-06-04 HTC is first partner for 'PlayStation Mobile,' the new name for PlayStation Suite [Update: Press release added Joystiq. Retrieved on 2013-08-23.) was a software framework used to provide downloadable PlayStation content for devices that meet PlayStation Certified requirements. This includes devices that both run Android (operating system), Android 2.3 and met specific hardware requirements, PlayStation Vita, and PlayStation TV. PlayStation Mobile was based on the Mono platform. An open beta was released in April 2012 before it officially launched in most regions of the world on October 3, 2012. In May 2013, Sony announced that the publisher license fee would be waived in an attempt to entice more developers to create games for the service. PlayStation Mobile 2.00 released in 2014 would only target PlayStation Vita and PlayStation TV. It was announced in 2015 that PlayStation Mobile will be shutting down. The ...
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PlayStation Network
PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartphones, tablets, Blu-ray players and high-definition televisions. This service is the account for PlayStation consoles, accounts can store games and other content. As of April 2016, over 110 million users have been documented, with 106 million of them active monthly as of the end of March 2022. PlayStation Network's services are dedicated to an online marketplace (PlayStation Store), a premium subscription service for enhanced gaming and social features (PlayStation Plus), music streaming (PlayStation Music, based on Spotify) and formerly a cloud gaming service (PlayStation Now; folded into PlayStation Plus Premium in June 2022). The service is available in 73 territories. History Launched in the year 2000, Sony's second home console, the ...
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Jak And Daxter Collection
''Jak and Daxter Collection'' (known in the PAL region as ''The Jak and Daxter Trilogy'') is a 2012 collection of the remastered ports of the first three games in the ''Jak and Daxter'' series. The remasters were developed by Mass Media Games, with grounds on the originals by Naughty Dog, and published by Sony Computer Entertainment. Development In July 2011, Naughty Dog's Co-president Evan Wells stated in an interview with Game Informer that they would "love" to return to the series, but said they were currently "focusing" on ''Uncharted 3''. Wells revealed in a later interview that they had explored the idea of a new game in the series "fairly extensively" before development began on ''The Last of Us''. Neil Druckmann elaborated further in an interview for ''The Last of Us''. He said they had planned on making a reboot of the series, and had spent a long time searching for ideas and concepts they would get excited by, but discover that "the ideas we were getting passionate abou ...
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Western Culture
Leonardo da Vinci's ''Vitruvian Man''. Based on the correlations of ideal Body proportions">human proportions with geometry described by the ancient Roman architect Vitruvius in Book III of his treatise ''De architectura''. image:Plato Pio-Clemetino Inv305.jpg, upPlato, arguably the most influential figure in all of Western philosophy and has influenced virtually all of subsequent Western and Middle Eastern philosophy and theology. Western culture, also known as Western civilization, Occidental culture, or Western society, is the Cultural heritage, heritage of social norms, ethical values, traditional customs, belief systems, political systems, artifacts and technologies of the Western world. The term applies beyond Europe to countries and cultures whose histories are strongly connected to Europe by immigration, colonization or influence. Western culture is most strongly influenced by Greco-Roman culture, Germanic culture, and Christian culture. The expansion of Greek cul ...
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Eastern World
The Eastern world, also known as the East or historically the Orient, is an umbrella term for various cultures or social structures, nations and philosophical systems, which vary depending on the context. It most often includes at least part of Asia or, geographically, the countries and cultures east of Europe, the Mediterranean region and the Arab world, specifically in historical ( pre-modern) contexts, and in modern times in the context of Orientalism. It is often seen as a counterpart to the Western world, and correlates strongly to the southern half of the North–South divide. The various regions included in the term are varied, hard to generalize, and do not have a single shared common heritage. Although the various parts of the Eastern world share many common threads, most notably being in the "Global South", they have never historically defined themselves collectively. The term originally had a literal geographic meaning, referring to the eastern part of the Old ...
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Cyberpunk
Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and cybernetics, juxtaposed with societal collapse, dystopia or decay. Much of cyberpunk is rooted in the New Wave science fiction movement of the 1960s and 1970s, when writers like Philip K. Dick, Michael Moorcock, Roger Zelazny, John Brunner, J. G. Ballard, Philip José Farmer and Harlan Ellison examined the impact of drug culture, technology, and the sexual revolution while avoiding the utopian tendencies of earlier science fiction. Comics exploring cyberpunk themes began appearing as early as Judge Dredd, first published in 1977. Released in 1984, William Gibson's influential debut novel ''Neuromancer'' helped solidify cyberpunk as a genre, drawing influence from punk subculture and early hacker culture. Other influential cyberpunk ...
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Steampunk
Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian era or the American "Wild West", where steam power remains in mainstream use, or in a fantasy world that similarly employs steam power. Steampunk most recognizably features anachronistic technologies or retrofuturistic inventions as people in the 19th century might have envisioned them — distinguishing it from Neo-Victorianism — and is likewise rooted in the era's perspective on fashion, culture, architectural style, and art. Such technologies may include fictional machines like those found in the works of H. G. Wells and Jules Verne. Other examples of steampunk contain alternative-history-style presentations of such technology as steam cannons, lighter-than-air airships, analog computers, or such digital mechanical computers as Charles B ...
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Science Fantasy
Science fantasy is a hybrid genre within speculative fiction that simultaneously draws upon or combines tropes and elements from both science fiction and fantasy. In a conventional science fiction story, the world is presented as being scientifically logical; while a conventional fantasy story contains mostly supernatural and artistic elements that disregard the scientific laws of the real world. The world of science fantasy, however, is laid out to be scientifically logical and often supplied with hard science–like explanations of any supernatural elements.Eric R. Williams, ''The Screenwriters Taxonomy: A Collaborative Approach to Creative Storytelling''p. 121/ref> During the Golden Age of Science Fiction, the fanciful science fantasy stories were seen in sharp contrast to the terse, scientifically plausible material that came to dominate mainstream science fiction typified by the magazine ''Astounding Science Fiction''. Although at this time, science fantasy stories were oft ...
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Puzzle Video Game
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional, thinking games, such as Hangman and Bulls and Cows (commercialized as ''Mastermind''), were popular targets for computer implementation. Universal Entertainment's ''Space Panic'', released for the arcades in 1980, is a precursor to later puzzle-platform games such as Apple Panic (1981), ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Doki Penguin Land'' (1985). ''Blockbuster'', by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. ''Snark Hunt'' (Atari 8-bit, 1982) is a single-player game of logical deduction, a ...
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