J. Andrew Keith
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J. Andrew Keith
John Andrew Keith (August 31, 1958 – August 7, 1999) was an American author and games developer. Career J. Andrew Keith, and his brother William H. Keith Jr., responded to ads in ''Journal of the Travellers Aid Society'' for authors to write for Game Designers' Workshop (GDW); Loren Wiseman started them with freelancing for GDW in the late 1970s and the three of them set up much of the early material for ''Traveller (role-playing game), Traveller''. J. Andrew Keith's wrote so much for the ''Journal of the Travellers Aid Society'' that he began to use the pseudonyms John Marshal and Keith Douglass. The Keith brothers were making enough money that they were able to freelance full-time by 1979. The Keith brothers then began working for FASA by the end of 1980. FASA began publishing adventures for ''Traveller'' beginning with ''Ordeal by Eshaar'' (1981) by the Keith brothers, who then wrote the "Sky Raiders" trilogy (1981-1982) for FASA. J. Andrew Keith briefly edited the magazi ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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Daredevils (role-playing Game)
''Daredevils'' is a tabletop role-playing game published by Fantasy Games Unlimited (FGU) in 1982 that is meant to emulate pulp magazine fiction of the 1930s. Description ''Daredevils'' — subtitled "Roleplaying Action and Adventure in the Two-Fisted Thirties" — is a role-playing game set in a historically accurate Earth of the 1930s that is meant to recall the adventures of pulp magazine characters such as Doc Savage, Sam Spade, Allan Quatermain, and The Shadow, as well as detective novels and film noir detective films of the 1930s and 1940s. The player takes the persona of a detective cum pulp fiction hero. Adventures for ''Daredevils'' published in following years involve other themes that were popular in 1930s pulp magazines such as lost worlds, exotic locales, and supernatural horror. The game uses the Basic Chance of Success (BCS) system first developed for FGU's ''Bushido'' and ''Aftermath!''. Components The boxed set contains: * 64-page rulebook that describes the char ...
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Nomads Of The World-Ocean
''Traveller Supplement Adventure 9: Nomads of the World-Ocean'' is a 1983 role-playing game adventure for '' Traveller'', written by J. Andrew Keith and William H. Keith, Jr., published by Game Designers' Workshop. ''Nomads of the World-Ocean'' deals with attempts to gather evidence of corporate wrongdoing on an ocean-covered world. Plot summary ''Nomads of the World-Ocean'' is an adventure in which the player characters investigate the illegal slaughter of the huge sea creatures on a waterworld, allegedly perpetrated by a megacorporation subsidiary. Reception William A. Barton reviewed ''Nomads of the World-Ocean'' in ''Space Gamer'' No. 65. Barton commented that "Overall, if you don't mind the duplication of theme from the earlier work, ''Nomads'' could be a worthwhile buy if you're interested in a waterworld and don't have the time or inclination to work it out on your own, or are simply interested in the possibilities of sea hunts with hunterfoil-type vessels." Andy Slack re ...
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Alien Realms
''Alien Realms'' is an anthology of adventures published by Game Designers' Workshop (GDW) in 1983 for the science fiction role-playing game '' Traveller''. Description ''Alien Realms'' is a collection of eight adventures that are based on material about alien races published by GDW in their ''Alien Modules'' series: '' Traveller Alien Module 1: Aslan'' (1984), '' Traveller Alien Module 2: K'kree'' (1984), '' Traveller Alien Module 3: Vargr'' (1984), '' Traveller Alien Module 4: Zhodani'' (1985), and ''Traveller Alien Module 5: Droyne'' (1985). In some of the adventures, player characters are humans interacting with the alien race, in others, they are an alien race. The eight adventures and the alien races featured in each of them are: *"The Last Patrol" (Zhodani) *"Deep Metal" (Zhodani) *"Prosperity for the Taking" (Vargr) *"No Credit Check" (Vargr & Zhodani) *"First Son, Lost Son" (Aslan) *"Interdiction Zone" (Aslan) *"Ahriy Uprising" (Aslan) *"The Casteless" (Droyne) Publi ...
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Riches And Danger In The Bowman Belt
Riches may refer to: * Wealth * Riches (TV series), British Television drama * '' The Riches'' (television series) * C. T. Hurry Riches, Locomotive Superintendent of the Rhymney Railway from 1906 * Norman Riches (1883–1975), Welsh cricketer * Tom Hurry Riches Tom Hurry Riches (1846–1911) was a British engineer who became the Locomotive Superintendent of the Taff Vale Railway in October 1873, and held the post until his death. At the time of his appointment, he was the youngest locomotive superinte ... (1846–1911), Locomotive Superintendent of the Taff Vale Railway, 1873–1910 * ''Riches'' (album), a 1988 album by Deacon Blue * '' Riches & More'', a compilation album by Deacon Blue See also * Rich (other) {{disambiguation ...
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Vargr
In the philologist and fantasy author J. R. R. Tolkien's Middle-earth fiction, a warg is a particularly large and evil kind of wolf that could be ridden by orcs. He derived the name and characteristics of his wargs by combining meanings and myths from Old Norse and Old English. In Norse mythology, a ''vargr'' (anglicised as warg) is a wolf, especially the wolf Fenrir that destroyed the god Odin in the battle of Ragnarök, and the wolves Sköll and Hati who perpetually chase the Sun and Moon. In Old English, a ''wearh'' is an outcast who may be strangled to death. Through Tolkien's influence, wargs have featured in fantasy books by authors including George R. R. Martin, and in media such as video games and role-playing games. Etymology and origins The Tolkien scholar Tom Shippey states that Tolkien's spelling "warg" is a cross of Old Norse ''vargr'' and Old English '' wearh''. He notes that the words embody a shift in meaning from "wolf" to "outlaw": ''vargr'' carries both ...
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Aslan
Aslan () is a major character in C. S. Lewis's ''The Chronicles of Narnia'' series. Unlike any other character in the Narnian series, Aslan appears in all seven chronicles. Aslan is depicted as a talking lion and is described as the King of Beasts, the son of the Emperor-Over-the-Sea, and the King above all High Kings in Narnia. C.S. Lewis often capitalizes the word ''lion'' in reference to Aslan since he parallels Jesus as the "Lion of Judah" in Christian theology.The Collected Letters of C.S. Lewis, vol iii, p 160: "I found the name slan..it is the Turkish for Lion. ... And of course it meant the Lion of Judah." The word ''aslan'' means "lion" in Turkish. Role in ''The Chronicles of Narnia'' ''The Lion, the Witch and the Wardrobe'' Aslan is first mentioned by Mr. Beaver when the Pevensie children arrive in Narnia. He is described by Mr. Beaver as being the true king of Narnia who has returned to help the Pevensies to free Narnia of the White Witch's rule. Mr and Mrs. Bea ...
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The Traveller Adventure
''The Traveller Adventure'' is a science fiction tabletop role-playing game adventure, written by Frank Chadwick, John Harshman, J. Andrew Keith, Marc W. Miller, and Loren Wiseman, with a cover by William H. Keith, for '' Traveller'', published by Game Designers' Workshop in 1983. ''The Traveller Adventure'' follows the crew of a subsidized merchant vessel, the ''March Harrier'', through a series of adventures in the Aramis subsector. It is the companion volume for The Traveller Book. Reception Craig Sheeley reviewed ''The Traveller Adventure'' in ''Space Gamer'' No. 70. Sheeley commented that "I was pleasantly surprised by ''The Traveller Adventure'' ..it is reasonably price. It is, on the whole, one of the best products ever made by GDW." Stephen Nutt reviewed ''The Traveller Adventure'' for ''Imagine'' magazine, and stated that "I rate the Traveller adventure in the top five best role-playing products that have ever been placed on the market. In the context of Traveller it ...
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Digest Group Publications
Digest Group Publications was an American game company that produced role-playing games and game supplements. History Editors Gary L. Thomas and Joe D. Fugate, Sr. founded Digest Group Publications (DGP) in 1986 as a business that they ran part-time while working at other jobs. Marc W. Miller wrote a letter to DGP in 1987, asking them to help him make '' Traveller'' material more accessible. ''MegaTraveller'' (1987–1992), often shortened to ''MT'', was published by GDW but designed by DGP which published the popular ''Traveller's Digest'' (later the ''MegaTraveller Journal'') ''Traveller'' support magazine. The game system used revised versions of the Classic Traveller mechanics with ideas first developed in the ''Traveller's Digest'' (and later also adapted to Traveller: 2300). DGP's final publication, ''The MegaTraveller Journal'' #4 (1993), featured a huge campaign for ''MegaTraveller'' set in the Gateway sector, authored by William H. Keith, Jr. Roger Sanger came to Fu ...
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